@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 025 : MRT & Post Effects @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
We continue off from the last lesson about frame buffers and upgrade our code to support and use Multiple Render Targets (MRT). Using MRTs allows us to explore post effects like blur that you can apply after your rendered all the objects in your scene. MRT also opens up the your opportunity to explore things like deferred shading (lighting).
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LINKS OF INTEREST

https://learnopengl.com/#!Advanced-OpenGL/Framebuffers
https://open.gl/framebuffers
https://learnopengl.com/#!Advanced-Lighting/Deferred-Shading

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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Fun with WebGL 2.0 : 025 : MRT & Post EffectsWebGL2 : 095 : Cylinder Wrapping and TapperingWebGL2 : 096 : Infinite TerrainWebGL2 : 091 : Basic Terrain EditorWebGL2 : 081 : Tron Line ShaderOpen Xortex - Update 002WebGL2 : 106 : Procedural AnimationWebGL2 : 068 : Voxel Wave (Cube Wave Challenge)WebGL2 : 120 : Swarm AttackWebGL2 : 086 : Viva La FungiFun with WebGL 2.0 : 036 : Procedurally Generated LowPoly TreeWebGL2 : 137.1 : IK Rig - Hips

Fun with WebGL 2.0 : 025 : MRT & Post Effects @SketchpunkLabs