@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 095 : Cylinder Wrapping and Tappering @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Time for more procedurally generated mesh fun. Today we explore manipulating a plane by wrapping it around a cylinder. Then we kick it up a notch and change the plane to have a spiral like pattern before doing the cylinder wrapping. Then we explore how to apply tappering. In the end we'll end up with a 3D spiral drill. From there I use previous code for mesh generation to create a platform and the rest of the parts to create the Spiral Core from the anime, Gurren Lagann.

======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 095 : Cylinder Wrapping and TapperingWebGL2 : 096 : Infinite TerrainWebGL2 : 091 : Basic Terrain EditorWebGL2 : 081 : Tron Line ShaderOpen Xortex - Update 002WebGL2 : 106 : Procedural AnimationWebGL2 : 068 : Voxel Wave (Cube Wave Challenge)WebGL2 : 120 : Swarm AttackWebGL2 : 086 : Viva La FungiFun with WebGL 2.0 : 036 : Procedurally Generated LowPoly TreeWebGL2 : 137.1 : IK Rig - HipsWebGL2 : 067 : Basic Voxels Part 2

WebGL2 : 095 : Cylinder Wrapping and Tappering @SketchpunkLabs