@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 091 : Basic Terrain Editor @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
I want to make 3D tools, not just games. So with this video we build up a very basic terrain editor. Set up all the pieces needed to get such a tool running, like being able to click anywhere on the 3D plane to raise or lower the vertices plus being able to draw on a 2D texture and have the 3D model reflex the changes in the terrain. The goal being that this sample can be a starting point for anyone who wishes to make a terrain editor of their own.

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 091 : Basic Terrain EditorWebGL2 : 081 : Tron Line ShaderOpen Xortex - Update 002WebGL2 : 106 : Procedural AnimationWebGL2 : 068 : Voxel Wave (Cube Wave Challenge)WebGL2 : 120 : Swarm AttackWebGL2 : 086 : Viva La FungiFun with WebGL 2.0 : 036 : Procedurally Generated LowPoly TreeWebGL2 : 137.1 : IK Rig - HipsWebGL2 : 067 : Basic Voxels Part 2WebGL2 : 127 : Spring RotationgetSource : lemniscate bernoulli (Figure 8)

WebGL2 : 091 : Basic Terrain Editor @SketchpunkLabs