@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 096 : Infinite Terrain @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Today we're going to build a manager that handles and recycles items in a 9 cell grid. This allows us to create chunks of terrains and as we move around we can shift chunks into new positions and recycle old ones to display new pieces of terrain. You can move in any direction and new terrain will be generated.



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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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Twitter :: https://twitter.com/SketchpunkLabs
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Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 096 : Infinite TerrainWebGL2 : 091 : Basic Terrain EditorWebGL2 : 081 : Tron Line ShaderOpen Xortex - Update 002WebGL2 : 106 : Procedural AnimationWebGL2 : 068 : Voxel Wave (Cube Wave Challenge)WebGL2 : 120 : Swarm AttackWebGL2 : 086 : Viva La FungiFun with WebGL 2.0 : 036 : Procedurally Generated LowPoly TreeWebGL2 : 137.1 : IK Rig - HipsWebGL2 : 067 : Basic Voxels Part 2WebGL2 : 127 : Spring Rotation

WebGL2 : 096 : Infinite Terrain @SketchpunkLabs