@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 018 : WebVR with HTC Vive @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
In the previous lesson's we learned to create the building blocks of our virtual world, today we learn how to take our first steps into this world. We explore the experimental WebVR API and we learn how to use what we've built in previous lessons to push all our rendering to the HTC Vive or any VR headset supported by WebVR should work as well.

==================================================
Chromium Beta with WebVR Support
https://webvr.rocks/chromium

WebVR Documentation
https://w3c.github.io/webvr/

WebVR Samples
https://webvr.info/samples/

Javascript Promises
http://www.datchley.name/es6-promises/

==================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
Fun with WebGL 2.0 : 018 : WebVR with HTC ViveFun with WebGL 2.0 : 025 : MRT & Post EffectsWebGL2 : 095 : Cylinder Wrapping and TapperingWebGL2 : 096 : Infinite TerrainWebGL2 : 091 : Basic Terrain EditorWebGL2 : 081 : Tron Line ShaderOpen Xortex - Update 002WebGL2 : 106 : Procedural AnimationWebGL2 : 068 : Voxel Wave (Cube Wave Challenge)WebGL2 : 120 : Swarm AttackWebGL2 : 086 : Viva La FungiFun with WebGL 2.0 : 036 : Procedurally Generated LowPoly Tree

Fun with WebGL 2.0 : 018 : WebVR with HTC Vive @SketchpunkLabs