Uploaded May 2022 | Updated September 2026, 2 weeks ago
Summary:
In this video you will learn how to move objects based on time/seconds rather than Ticks or Frames in Unreal Engine 5. This way you can produce the same distance of movement regardless the frame-rate. This may be useful for anyone making games or cinematics, interactive demos.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Summary:
In this video you will learn how to move objects based on time/seconds rather than Ticks or Frames in Unreal Engine 5. This way you can produce the same distance of movement regardless the frame-rate. This may be useful for anyone making games or cinematics, interactive demos.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc










![Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]
In this multi-part video we take a look at how to load our exported files from Blender & Maya into Unreal by writing a File Loader/Parser with Blueprints.
*Small correction from the video, make sure if your exporting from Maya you also plug the SZ into Scale Y and the SY into Scale Z. I didnt do that in this video here and it technically would result in incorrect scaling.
*If you are exporting from Blender, you do not need to swap any of the Z/Y values because in Blender Z axis is also facing up like in Unreal.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]](https://i.ytimg.com/vi/IaqyCV5Ho9g/mqdefault.jpg)