Uploaded December 2025 | Updated September 2026, 2 weeks ago
Topic: Silk, Velvet, Glints & Anisotropy With Substrate
This Videos Patreon Link:
patreon.com/posts/146901753
This video is a great guide for anyone new to shading or getting familiar with Substrate in Unreal Engine 5.7, in this video we go through creating 5 different types of materials with Substrate (Metallic Paint, Silk, Painted Glass, Velvet, Flakes/Glints).
Before watching this video, familiarize yourself with the basics which can be found here,
youtu.be/Ghn-FvdaBBc
π - EXCLUSIVE PROMO - π
Ending January 1st β Limited Time Only!
Use promo code "8EC9A" to save 25% on a 1-Year Tier Subscription.
patreon.com/posts/christmas-sale-1-146637882
------------------------------------------------
HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Animated WPO & Normal Map Generation:
youtu.be/GoVEomHxeNw
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Topic: Silk, Velvet, Glints & Anisotropy With Substrate
This Videos Patreon Link:
patreon.com/posts/146901753
This video is a great guide for anyone new to shading or getting familiar with Substrate in Unreal Engine 5.7, in this video we go through creating 5 different types of materials with Substrate (Metallic Paint, Silk, Painted Glass, Velvet, Flakes/Glints).
Before watching this video, familiarize yourself with the basics which can be found here,
youtu.be/Ghn-FvdaBBc
π - EXCLUSIVE PROMO - π
Ending January 1st β Limited Time Only!
Use promo code "8EC9A" to save 25% on a 1-Year Tier Subscription.
patreon.com/posts/christmas-sale-1-146637882
------------------------------------------------
HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Animated WPO & Normal Map Generation:
youtu.be/GoVEomHxeNw
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc








![Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]
In this multi-part video we take a look at how to load our exported files from Blender & Maya into Unreal by writing a File Loader/Parser with Blueprints.
*Small correction from the video, make sure if your exporting from Maya you also plug the SZ into Scale Y and the SY into Scale Z. I didnt do that in this video here and it technically would result in incorrect scaling.
*If you are exporting from Blender, you do not need to swap any of the Z/Y values because in Blender Z axis is also facing up like in Unreal.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]](https://i.ytimg.com/vi/IaqyCV5Ho9g/mqdefault.jpg)

