UE5.7 Substrate – Silk, Velvet, Glints & Anisotropy @renderbucket
UE5.7 Substrate – Silk, Velvet, Glints & Anisotropy  @renderbucket
Uploaded December 2025 | Updated September 2026, 2 weeks ago
Topic: Silk, Velvet, Glints & Anisotropy With Substrate

This Videos Patreon Link:
patreon.com/posts/146901753

This video is a great guide for anyone new to shading or getting familiar with Substrate in Unreal Engine 5.7, in this video we go through creating 5 different types of materials with Substrate (Metallic Paint, Silk, Painted Glass, Velvet, Flakes/Glints).

Before watching this video, familiarize yourself with the basics which can be found here,
youtu.be/Ghn-FvdaBBc

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HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_

Animated WPO & Normal Map Generation:
youtu.be/GoVEomHxeNw

Patreon:
patreon.com/renderBucket

Discord:
discord.gg/BxsersBPQc
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UE5.7 Substrate – Silk, Velvet, Glints & Anisotropy

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