UE 5.4 - Animated WPO & Normal Map Generation Tutorial @renderbucket
UE 5.4 - Animated WPO & Normal Map Generation Tutorial  @renderbucket
Uploaded July 2024 | Updated September 2026, 2 weeks ago
In this video we take a look at how to create complex animated patterns in HLSL that deform a surface using World Position Offset (WPO) as well as how to Generate/Approximate Vertex Normals of a Deforming Surface as well as how to Generate Normals from a Pattern or Height using HLSL.

HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_

Patreon:
patreon.com/renderBucket

Discord:
discord.gg/BxsersBPQc

Tags: DDX, DDY, Generate Normal Map, Generate Vertex Normals, Animated Displacement, Calculate Normals, Normal From Height, HLSL Tutorial, Unreal Engine Shading Tutorials, Tech Art, Game Development Tutorials, HLSL Animated Shader, Pattern Generation, World Position Offset
UE 5.4 - Animated WPO & Normal Map Generation TutorialHow to Make a Realistic Iridescent / Thin Film Material in Unreal EngineSinster BlinkEggecutive 📈HLSL Magic: 100% Procedural Rain🧙‍♂️Unreal Engine 5 - 3D Volumes From Textures Niagara TutorialUnreal Engine 5.3 - Animated Raindrop Ripples In HLSLUnreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]Dinner or Art? (Ramen Egg)🍜UE5 Tutorial - HLSL - Distortion, Animation & RaymarchingUnreal Engine 5 - Spawning Blueprints With PCGTennis Ball or Egg? 🎾
renderBucket |

UE 5.4 - Animated WPO & Normal Map Generation Tutorial

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER