Uploaded November 2022 | Updated September 2026, 2 weeks ago
In this multi-part video we take a look at how to load our exported files from Blender & Maya into Unreal by writing a File Loader/Parser with Blueprints.
*Small correction from the video, make sure if your exporting from Maya you also plug the SZ into Scale Y and the SY into Scale Z. I didn't do that in this video here and it technically would result in incorrect scaling.
*If you are exporting from Blender, you do not need to swap any of the Z/Y values because in Blender Z axis is also facing up like in Unreal.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
In this multi-part video we take a look at how to load our exported files from Blender & Maya into Unreal by writing a File Loader/Parser with Blueprints.
*Small correction from the video, make sure if your exporting from Maya you also plug the SZ into Scale Y and the SY into Scale Z. I didn't do that in this video here and it technically would result in incorrect scaling.
*If you are exporting from Blender, you do not need to swap any of the Z/Y values because in Blender Z axis is also facing up like in Unreal.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc










