Uploaded April 2025 | Updated September 2026, 2 weeks ago
A very quick way to use shortcuts to copy and paste between different elements/dropdowns.
Check out my channel for more Tutorials!.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
A very quick way to use shortcuts to copy and paste between different elements/dropdowns.
Check out my channel for more Tutorials!.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc

![CYBERPUNK 2077 - PART 1 [Gameplay Stream]
CYBERPUNK 2077 - PART 1 [Gameplay Stream] CYBERPUNK 2077 - PART 1 [Gameplay Stream]](https://i.ytimg.com/vi/P-mjd8nGav4/mqdefault.jpg)



![Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [2/3]
Summary:
Part 2/3
Learn how to create surfaces/textures procedurally in Adobe Substance 3D Designer/Substance Designer.
This video we define our heightmaps and add color to our substance network.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Subway Caution Stripe - Substance 3D Designer - Intro To Procedural Surfacing [2/3]](https://i.ytimg.com/vi/Q37FuycSl9E/mqdefault.jpg)

![Autodesk Maya Tutorial - Assign Different UVs Per Texture
Summary:
This video will go over how you can map each node or file texture to a different UV Channel or Coordinate of a Mesh. You can do this through UV Centric Relationship Editor but that dialog will not always shows all files/textures. For certain things like displacement this method will allow you to use the node editor to map each displacement or texture to a specific UV Channel/Coordinate of each mesh.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc
Some Sample Python Code To Get You Started If You Want To Potentially Automate This
import maya.cmds as cmds
# Object You Want To Map To Different UV Channel/Slot
getSel = pCube1
# Channel You Want To Use
channel = 1
# Get Shading Group Connected To Object
mtlList = cmds.listConnections(cmds.listRelatives(cmds.ls(selection=True), s=True), type=shadingEngine)
print(mtlList)
# Get Texture Connected To Color In Material
shading_node = cmds.listConnections(mtlList[0][:-2] + .color)
print(shading_node)
# Get 2D Texture Node Connected To Color Texture
place2d = cmds.listConnections(shading_node[0] + .uvCoord, type=place2dTexture)
print(place2d)
# Create A UV Chooser Node
uvChooser = cmds.shadingNode(uvChooser, asUtility=True)
print(uvChooser)
# Connect UV Chooser Node To Place 2D Texture uvCoordinate
cmds.connectAttr(uvChooser+.outUv, place2d[0]+.uvCoord, force=True)
# Connect Objects Chosen UV Channel To The UV Chooser
cmds.connectAttr(getSel+.uvSet[+str(channel)+].uvSetName, uvChooser+.uvSets[0], force=True) Autodesk Maya Tutorial - Assign Different UVs Per Texture](https://i.ytimg.com/vi/QSM1iThfCKE/mqdefault.jpg)


