Autodesk Maya Tutorial - Assign Different UVs Per Texture @renderbucket
Autodesk Maya Tutorial - Assign Different UVs Per Texture  @renderbucket
Uploaded May 2022 | Updated September 2026, 2 weeks ago
Summary:
This video will go over how you can map each node or file texture to a different UV Channel or Coordinate of a Mesh. You can do this through UV Centric Relationship Editor but that dialog will not always shows all files/textures. For certain things like displacement this method will allow you to use the node editor to map each displacement or texture to a specific UV Channel/Coordinate of each mesh.

Patreon:
patreon.com/renderBucket

Discord:
discord.gg/BxsersBPQc

Some Sample Python Code To Get You Started If You Want To Potentially Automate This

----

import maya.cmds as cmds

# Object You Want To Map To Different UV Channel/Slot
getSel = 'pCube1'

# Channel You Want To Use
channel = 1

# Get Shading Group Connected To Object
mtlList = cmds.listConnections(cmds.listRelatives(cmds.ls(selection=True), s=True), type='shadingEngine')
print(mtlList)

# Get Texture Connected To Color In Material
shading_node = cmds.listConnections(mtlList[0][:-2] + '.color')
print(shading_node)

# Get 2D Texture Node Connected To Color Texture
place2d = cmds.listConnections(shading_node[0] + '.uvCoord', type='place2dTexture')
print(place2d)

# Create A UV Chooser Node
uvChooser = cmds.shadingNode('uvChooser', asUtility=True)
print(uvChooser)

# Connect UV Chooser Node To Place 2D Texture uvCoordinate
cmds.connectAttr(uvChooser+'.outUv', place2d[0]+'.uvCoord', force=True)

# Connect Objects Chosen UV Channel To The UV Chooser
cmds.connectAttr(getSel+'.uvSet['+str(channel)+'].uvSetName', uvChooser+'.uvSets[0]', force=True)

---
Autodesk Maya Tutorial - Assign Different UVs Per TexturePick Me Up Coffee! ☕🌞Unreal Engine Thin Film Shader (HLSL)Unreal Engine 5.2 - Caching Niagara FX (Niagara Sim Cache)DiscoveryPlot Every City on Earth in Unreal Engine 5 in Just 10 Seconds!Unreal Engine 5 - Quickstart Tutorial For BeginnersUnreal Engine 5 Cascade Particles - They Still ExistUnreal Engine 5.5 - Simple & Easy Toon/Comic/Cel ShadingUnreal Engine 5.5 - Animated PCG From TextureHow to Make Volumetric Fog in Unreal Engine 5 in 1 Minute! #ShortsUnreal Engine 5.5 - PCG Compute Introduction (Fractals in HLSL)
renderBucket |

Autodesk Maya Tutorial - Assign Different UVs Per Texture

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER