Unreal Engine 5 - 3D Volumes From Textures Niagara Tutorial @renderbucket
Unreal Engine 5 - 3D Volumes From Textures Niagara Tutorial  @renderbucket
Uploaded May 2023 | Updated September 2026, 2 weeks ago
Topic: Texture To 3D Volumes | Niagara 3D Volumes From Textures

In this video we use Niagara Fluids to create a volume and control its density with Texture Maps. We also go over how you can use the new Unreal 5.2 Feature "Heterogenous Volumes" to add interactive shading to this volume that works with all Lights in Deferred Rendering.

If your interested in other new features in Unreal 5.2 check out:
Nanite Displacement - youtube.com/watch?v=6x3bXWd_QHY
Intro To Substrate Shading - youtube.com/watch?v=rIktWZ-lpWw

If your interested in creating Volumes in HLSL with Raymarching check out:
youtube.com/watch?v=dSY_8Ii-HcI

Troubleshooting Section / Answers

-- Can't Find "Grid 3D Unit Coord*" --

Make sure you have "Library Only" checkbox in the top right of when your searching for nodes. Sometimes that will filter out nodes you may need to use/find.

-- Unreal 5.1 Differences --

You will only see the Sample Texture show up if you have created a Sample Texture, at (4:33) I create a Sample Texture and this is what we are referencing when we attach these Sampled values to our Density instead of the default value of 1. Now with 5.1 I think it only auto shows in the search if variable types are matching so there's two things you can try.

1. Look for your Sample Texture Color Parameter from your Parameters Tab and Drag and Drop It into Density.

2. Click on the Down Arrow On The Density and select "Make Float From Linear Color". Then on the Linear Color where you see RGBA all having 1 values click on that Down arrow and Search Sample and you should find your Sample Texture.

---

Patreon:
patreon.com/renderBucket

Discord:
discord.gg/BxsersBPQc

Tags:
Unreal Volumes, Volume Textures, Volumetric, Volume Shading, Niagara Fluids Volumes, Niagara Fluids Tutorial, Heterogenous Volumes, Game Development, Unreal Engine Tutorial, Unreal 5.2 New Features, 3D Textures, Custom Clouds
Unreal Engine 5 - 3D Volumes From Textures Niagara TutorialUnreal Engine 5.3 - Animated Raindrop Ripples In HLSLUnreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]Dinner or Art? (Ramen Egg)๐ŸœUE5 Tutorial - HLSL - Distortion, Animation & RaymarchingUnreal Engine 5 - Spawning Blueprints With PCGTennis Ball or Egg? ๐ŸŽพUnreal Engine 5.2 - Introduction To Chaos Flesh / Softbody PhysicsUnreal Engine 5 Tutorial - Technical Shading - HLSL Brick/Tile GeneratorUnreal Toon & Cell Shading - PreviewNo Signal ๐Ÿ“ถ๐ŸŒด3D Modelling - Speed Sculpting - Spider Creature๐Ÿ–Œ๏ธ๐ŸŽจ
renderBucket |

Unreal Engine 5 - 3D Volumes From Textures Niagara Tutorial

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER