Uploaded October 2025 | Updated September 2026, 2 weeks ago
In this Unreal Engine Tutorial we will go over various ways to make a Thin-Film/Iridescent Material in Substrate, then also how to make a customized more controllable version without Substrate with HLSL in Custom Nodes.
We will go over a simple, fast and efficient way and then also a more complex way of making a more physically correct material.
Whether you’re creating Soap Bubbles, Oil Slicks, Car Paint, Heat Damage, or Alien Creatures and Insects. This guide will help you understand and creation realistic Iridescent and Thin Film Materials.
Don't forget to like and Subscribe and check out the Patreon.
HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Animated WPO & Normal Map Generation:
youtu.be/GoVEomHxeNw
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
In this Unreal Engine Tutorial we will go over various ways to make a Thin-Film/Iridescent Material in Substrate, then also how to make a customized more controllable version without Substrate with HLSL in Custom Nodes.
We will go over a simple, fast and efficient way and then also a more complex way of making a more physically correct material.
Whether you’re creating Soap Bubbles, Oil Slicks, Car Paint, Heat Damage, or Alien Creatures and Insects. This guide will help you understand and creation realistic Iridescent and Thin Film Materials.
Don't forget to like and Subscribe and check out the Patreon.
HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Animated WPO & Normal Map Generation:
youtu.be/GoVEomHxeNw
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc





![Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]
In this multi-part video we take a look at how to load our exported files from Blender & Maya into Unreal by writing a File Loader/Parser with Blueprints.
*Small correction from the video, make sure if your exporting from Maya you also plug the SZ into Scale Y and the SY into Scale Z. I didnt do that in this video here and it technically would result in incorrect scaling.
*If you are exporting from Blender, you do not need to swap any of the Z/Y values because in Blender Z axis is also facing up like in Unreal.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]](https://i.ytimg.com/vi/IaqyCV5Ho9g/mqdefault.jpg)




