Uploaded January 2026 | Updated September 2026, 2 weeks ago
This is a 100% Procedural Rain Material created entirely in HLSL.
No textures, no overhead—just pure code and math. This code can be used in almost any game engine.
🚀 Full Tutorial Coming Soon!!!
Subscribe and turn on notifications so you don't miss out!.
HLSL Shading Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
#UE5 #UnrealEngine #HLSL #Gamedev #Shader #TechArt #Procedural #GameDevelopment
This is a 100% Procedural Rain Material created entirely in HLSL.
No textures, no overhead—just pure code and math. This code can be used in almost any game engine.
🚀 Full Tutorial Coming Soon!!!
Subscribe and turn on notifications so you don't miss out!.
HLSL Shading Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
#UE5 #UnrealEngine #HLSL #Gamedev #Shader #TechArt #Procedural #GameDevelopment


![Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]
In this multi-part video we take a look at how to load our exported files from Blender & Maya into Unreal by writing a File Loader/Parser with Blueprints.
*Small correction from the video, make sure if your exporting from Maya you also plug the SZ into Scale Y and the SY into Scale Z. I didnt do that in this video here and it technically would result in incorrect scaling.
*If you are exporting from Blender, you do not need to swap any of the Z/Y values because in Blender Z axis is also facing up like in Unreal.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]](https://i.ytimg.com/vi/IaqyCV5Ho9g/mqdefault.jpg)







