Uploaded November 2025 | Updated September 2026, 2 weeks ago
Topic: Next Gen Shading With Substrate
With the release of Unreal 5.7 and Substrate becoming "Production Ready". This video is a great guide for anyone new to shading or getting familiar with Substrate, there are three key topics this video will cover.
1. A breakdown of the PBR workflow.
2. Substrates improvements over the PBR workflow.
3. How to create a couple materials (Glass.etc) in Substrate.
Apologies for the last section of the video where my audio turns into a robot ๐ค, its time for a new headset/mic.
This video will also go over brief but detailed explanations of must know shading terminology such as Fresnel, Metalness, Roughness, F0, F90 and more.
Don't forget to like and Subscribe and check out the Patreon.
HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Thin Film Materials:
youtube.com/watch?v=GqLPb7jI3DQ
Crystals, Ice, Gemstones:
youtube.com/watch?v=G31OTd69rYw
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Support Us, Buy Some Coffee Buckets Or Hoodies!
youtube.com/@renderbucket/store
Topic: Next Gen Shading With Substrate
With the release of Unreal 5.7 and Substrate becoming "Production Ready". This video is a great guide for anyone new to shading or getting familiar with Substrate, there are three key topics this video will cover.
1. A breakdown of the PBR workflow.
2. Substrates improvements over the PBR workflow.
3. How to create a couple materials (Glass.etc) in Substrate.
Apologies for the last section of the video where my audio turns into a robot ๐ค, its time for a new headset/mic.
This video will also go over brief but detailed explanations of must know shading terminology such as Fresnel, Metalness, Roughness, F0, F90 and more.
Don't forget to like and Subscribe and check out the Patreon.
HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_
Thin Film Materials:
youtube.com/watch?v=GqLPb7jI3DQ
Crystals, Ice, Gemstones:
youtube.com/watch?v=G31OTd69rYw
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Support Us, Buy Some Coffee Buckets Or Hoodies!
youtube.com/@renderbucket/store







![Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]
In this multi-part video we take a look at how to load our exported files from Blender & Maya into Unreal by writing a File Loader/Parser with Blueprints.
*Small correction from the video, make sure if your exporting from Maya you also plug the SZ into Scale Y and the SY into Scale Z. I didnt do that in this video here and it technically would result in incorrect scaling.
*If you are exporting from Blender, you do not need to swap any of the Z/Y values because in Blender Z axis is also facing up like in Unreal.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]](https://i.ytimg.com/vi/IaqyCV5Ho9g/mqdefault.jpg)


