UE5.7 Substrate โ€“ Next-Gen Shading Workflow Explained @renderbucket
UE5.7 Substrate โ€“ Next-Gen Shading Workflow Explained  @renderbucket
Uploaded November 2025 | Updated September 2026, 2 weeks ago
Topic: Next Gen Shading With Substrate

With the release of Unreal 5.7 and Substrate becoming "Production Ready". This video is a great guide for anyone new to shading or getting familiar with Substrate, there are three key topics this video will cover.

1. A breakdown of the PBR workflow.
2. Substrates improvements over the PBR workflow.
3. How to create a couple materials (Glass.etc) in Substrate.

Apologies for the last section of the video where my audio turns into a robot ๐Ÿค–, its time for a new headset/mic.

This video will also go over brief but detailed explanations of must know shading terminology such as Fresnel, Metalness, Roughness, F0, F90 and more.

Don't forget to like and Subscribe and check out the Patreon.

HLSL Tutorial Series:
youtube.com/playlist?list=PLoHLpVCC9RmMMmW5eP1aAyJrTjxd46rx_

Thin Film Materials:
youtube.com/watch?v=GqLPb7jI3DQ

Crystals, Ice, Gemstones:
youtube.com/watch?v=G31OTd69rYw

Patreon:
patreon.com/renderBucket

Discord:
discord.gg/BxsersBPQc

Support Us, Buy Some Coffee Buckets Or Hoodies!
youtube.com/@renderbucket/store
UE5.7 Substrate โ€“ Next-Gen Shading Workflow ExplainedUE 5.4 - Animated WPO & Normal Map Generation TutorialHow to Make a Realistic Iridescent / Thin Film Material in Unreal EngineSinster BlinkEggecutive ๐Ÿ“ˆHLSL Magic: 100% Procedural Rain๐Ÿง™โ€โ™‚๏ธUnreal Engine 5 - 3D Volumes From Textures Niagara TutorialUnreal Engine 5.3 - Animated Raindrop Ripples In HLSLUnreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]Dinner or Art? (Ramen Egg)๐ŸœUE5 Tutorial - HLSL - Distortion, Animation & RaymarchingUnreal Engine 5 - Spawning Blueprints With PCG
renderBucket |

UE5.7 Substrate โ€“ Next-Gen Shading Workflow Explained

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER