Uploaded April 2023 | Updated September 2026, 2 weeks ago
Topic: Shading In Unreal Engine 5.2+ / 5+
In this video we look at how to create materials of Crystal, Ice and Gemstones in Unreal Engine. The approach in this video can be used in Unreal Engine 5.2 Substrate, as well as older versions of Unreal (Unreal 4 & Unreal 5) in the Default Shading System.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Computer Graphics, Strata Shading, Substrate, Ice, Gemstones, Gems, Crystals, Lava, Magma, Shading & Materials In Unreal
Topic: Shading In Unreal Engine 5.2+ / 5+
In this video we look at how to create materials of Crystal, Ice and Gemstones in Unreal Engine. The approach in this video can be used in Unreal Engine 5.2 Substrate, as well as older versions of Unreal (Unreal 4 & Unreal 5) in the Default Shading System.
Patreon:
patreon.com/renderBucket
Discord:
discord.gg/BxsersBPQc
Tags:
Computer Graphics, Strata Shading, Substrate, Ice, Gemstones, Gems, Crystals, Lava, Magma, Shading & Materials In Unreal









![Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]
In this multi-part video we take a look at how to load our exported files from Blender & Maya into Unreal by writing a File Loader/Parser with Blueprints.
*Small correction from the video, make sure if your exporting from Maya you also plug the SZ into Scale Y and the SY into Scale Z. I didnt do that in this video here and it technically would result in incorrect scaling.
*If you are exporting from Blender, you do not need to swap any of the Z/Y values because in Blender Z axis is also facing up like in Unreal.
Patreon:
https://patreon.com/renderBucket
Discord:
https://discord.gg/BxsersBPQc Unreal Engine 5 Tutorial - Instance Importer - Reading Files With Blueprints [3/4]](https://i.ytimg.com/vi/IaqyCV5Ho9g/mqdefault.jpg)
