[Unity] Procedural Planets (E05: shader) @SebastianLague
[Unity] Procedural Planets (E05: shader)  @SebastianLague
Uploaded September 2018 | Updated September 2026, 3 weeks ago
In this episode we use shadergraph to create a simple shader for our planet.

Get the project files for this episode:
github.com/SebLague/Procedural-Planets

Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague
[Unity] Procedural Planets (E05: shader)Introduction to Game Development (E23: stealth game 1/3)Unity Create a Game Series (E01. player controller)Introduction to Game Development (E06: a simple game)RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Coding Adventure: Rendering FluidsComplex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained – minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)
Sebastian Lague |

[Unity] Procedural Planets (E05: shader)

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