@SebastianLague
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Sebastian Lague | [Unity] Procedural Planets (E05: shader) @SebastianLague | Uploaded 6 years ago | Updated 3 hours ago
In this episode we use shadergraph to create a simple shader for our planet.

Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets

Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
[Unity] Procedural Planets (E05: shader)Introduction to Game Development (E23: stealth game 1/3)Unity Create a Game Series (E01. player controller)Introduction to Game Development (E06: a simple game)RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Complex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained  minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender]

[Unity] Procedural Planets (E05: shader) @SebastianLague