Uploaded September 2018 | Updated September 2026, 3 weeks ago
In this episode we use shadergraph to create a simple shader for our planet.
Get the project files for this episode:
github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague
In this episode we use shadergraph to create a simple shader for our planet.
Get the project files for this episode:
github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: patreon.com/SebastianLague



![RPG graphics E02: Character rig [Blender]
In this episode we create a rig for the character. In the following episode the mesh deformations will be improved using weight painting.
See Brackeys channel for the programming half of this series: https://www.youtube.com/user/Brackeys
Download the starting model here:
https://www.dropbox.com/s/828rpnxs0oc0u70/Player%20model.zip?dl=1
Download rigged character here:
https://www.dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1
RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague RPG graphics E02: Character rig [Blender]](https://i.ytimg.com/vi/jp_SqjB0468/mqdefault.jpg)






