RPG graphics E03: Weight painting [Blender] @SebastianLague
RPG graphics E03: Weight painting [Blender]  @SebastianLague
Uploaded August 2017 | Updated September 2026, 3 weeks ago
In this episode we improve the way the mesh deforms using weight painting.

See Brackeys' channel for the programming half of this series: youtube.com/user/Brackeys

Download starting rigged character here:
dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1

Download end-of-video result here:
dropbox.com/s/zpa8d1z6po8z0uz/Player%20weight.blend.zip?dl=1

RPG gameplay programming playlist:
youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7

Support the creation of more gamedev tutorials:
patreon.com/SebastianLague
RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)Unity Create a Game Series (E06. enemy attacks)Blender Character Creation (E01: Introduction)Polishing and Releasing My Tiny Geography GameKinematic Equations (E02: missile problem)Unity Create a Game Series (E09. obstacle placement)Character Creation (E09: collisions and jumping)Unity Create a Game Series (E20. recoil and reloading)Field of view visualisation (E01)
Sebastian Lague |

RPG graphics E03: Weight painting [Blender]

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