@SebastianLague
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Sebastian Lague | RPG graphics E03: Weight painting [Blender] @SebastianLague | Uploaded 7 years ago | Updated 11 hours ago
In this episode we improve the way the mesh deforms using weight painting.

See Brackeys' channel for the programming half of this series: https://www.youtube.com/user/Brackeys

Download starting rigged character here:
https://www.dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1

Download end-of-video result here:
https://www.dropbox.com/s/zpa8d1z6po8z0uz/Player%20weight.blend.zip?dl=1

RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7

Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)Unity Create a Game Series (E06. enemy attacks)[Unity] Procedural Cave Generation (E09. Collisions & Textures)Blender Character Creation (E01: Introduction)Polishing and Releasing My Tiny Geography GameKinematic Equations (E02: missile problem)Unity Create a Game Series (E09. obstacle placement)Character Creation (E09: collisions and jumping)Unity Create a Game Series (E20. recoil and reloading)

RPG graphics E03: Weight painting [Blender] @SebastianLague