Uploaded July 2016 | Updated September 2026, 2 weeks ago
In this series we'll be modeling, rigging, and animating a very simple character. We'll also import the character into the Unity game engine and hook it up to the mecanim system.
This first episode gives a quick overview of the series, and then briefly covers some basic aspects of Blender, such as changing views and working with object and edit mode.
You can find the files for all episodes here:
github.com/SebLague/Blender-to-Unity-Character-Creation
Blender is a free 3D graphics and animation software. You can download it here: blender.org
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
In this series we'll be modeling, rigging, and animating a very simple character. We'll also import the character into the Unity game engine and hook it up to the mecanim system.
This first episode gives a quick overview of the series, and then briefly covers some basic aspects of Blender, such as changing views and working with object and edit mode.
You can find the files for all episodes here:
github.com/SebLague/Blender-to-Unity-Character-Creation
Blender is a free 3D graphics and animation software. You can download it here: blender.org
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials








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