Uploaded September 2015 | Updated September 2026, 3 weeks ago
Welcome to the second episode of this Create a Game series.
FAQ:
Q: Can't add gun in inspector
A: Make sure that gun script is attached to the gun prefab.
Q: Gun not being equipped when I press play
A: Make sure your Start method is spelled correctly in the GunController script. It must have a capital 'S' or it will not be called by Unity.
Source code:
github.com/SebLague/Create-a-Game-Source
Follow me on twitter @SebastianLague
Support my videos on Patreon: bit.ly/sebPatreon
Welcome to the second episode of this Create a Game series.
FAQ:
Q: Can't add gun in inspector
A: Make sure that gun script is attached to the gun prefab.
Q: Gun not being equipped when I press play
A: Make sure your Start method is spelled correctly in the GunController script. It must have a capital 'S' or it will not be called by Unity.
Source code:
github.com/SebLague/Create-a-Game-Source
Follow me on twitter @SebastianLague
Support my videos on Patreon: bit.ly/sebPatreon

![RPG graphics E07: Armour [Blender]
In this episode we create some armour to shield our character from harm.
See Brackeys channel for the programming half of this series: https://www.youtube.com/user/Brackeys
Download end-of-video file here:
https://www.dropbox.com/s/zulzdchm19wzf9l/E07%20armour.blend.zip?dl=1
Download start-of-video file here:
https://www.dropbox.com/s/0ri4oeogm3y0x5v/E06%20clothing.blend.zip?dl=1
RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague RPG graphics E07: Armour [Blender]](https://i.ytimg.com/vi/rzau6SFcNOk/mqdefault.jpg)




![Visual Debug [Unity Editor Tool]
Hello, Ive been working on a simple tool for recording diagrams and playing them back in Unity editor. This can be helpful for debugging certain algorithms.
Project available here: https://github.com/SebLague/Visual-Debug
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague Visual Debug [Unity Editor Tool]](https://i.ytimg.com/vi/tdISDcM1oxo/mqdefault.jpg)
![[Unity] Procedural Planets (E03: layered noise)
In this episode well create a noise filter to process noise, and layer it for more interesting terrain. Episode 04 is out for early access viewers here: https://www.patreon.com/posts/21079771
Noise script:
https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague [Unity] Procedural Planets (E03: layered noise)](https://i.ytimg.com/vi/uY9PAcNMu8s/mqdefault.jpg)


