Uploaded November 2016 | Updated September 2026, 2 weeks ago
In this episode we code the third person camera.
Download Unity project:
github.com/SebLague/Blender-to-Unity-Character-Creation
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
paypal.me/SebastianLague
In this episode we code the third person camera.
Download Unity project:
github.com/SebLague/Blender-to-Unity-Character-Creation
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
paypal.me/SebastianLague


![Visual Debug [Unity Editor Tool]
Hello, Ive been working on a simple tool for recording diagrams and playing them back in Unity editor. This can be helpful for debugging certain algorithms.
Project available here: https://github.com/SebLague/Visual-Debug
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague Visual Debug [Unity Editor Tool]](https://i.ytimg.com/vi/tdISDcM1oxo/mqdefault.jpg)
![[Unity] Procedural Planets (E03: layered noise)
In this episode well create a noise filter to process noise, and layer it for more interesting terrain. Episode 04 is out for early access viewers here: https://www.patreon.com/posts/21079771
Noise script:
https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague [Unity] Procedural Planets (E03: layered noise)](https://i.ytimg.com/vi/uY9PAcNMu8s/mqdefault.jpg)






