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Sebastian Lague | [Unity] Procedural Planets (E03: layered noise) @SebastianLague | Uploaded 6 years ago | Updated 18 hours ago
In this episode we'll create a noise filter to process noise, and layer it for more interesting terrain. Episode 04 is out for early access viewers here: https://www.patreon.com/posts/21079771

Noise script:
https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs

Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets

Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague
[Unity] Procedural Planets (E03: layered noise)Unity Create a Game Series (E04. damage system)Kinematic Equations (E01: introduction)Introduction to Game Development (E12: script communication)Unity Create a Game Series (E13. random spawning)Unity Create a Game Series (E11. map navigation)Coding Adventure: TerraformingProcedural Landmass Generation (E01: Introduction)Blender Character Creation (E06: Run animation)[Unity] Procedural Cave Generation (E05. Detecting Regions)Field of view visualisation (E03: stencil shader)Procedural Landmass Generation (E07: Endless terrain)

[Unity] Procedural Planets (E03: layered noise) @SebastianLague