Uploaded May 2016 | Updated September 2026, 2 weeks ago
Welcome to episode twelve of this introduction to game development in Unity with C#.
In this episode we look at how scripts can communicate with one another, either through a reference to the other script, or using events. Learn more about events here: youtu.be/G5R4C8BLEOc?list=PLFt_AvWsXl0dliMtpZC8Qd_ru26785Ih_
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
paypal.me/SebastianLague
Welcome to episode twelve of this introduction to game development in Unity with C#.
In this episode we look at how scripts can communicate with one another, either through a reference to the other script, or using events. Learn more about events here: youtu.be/G5R4C8BLEOc?list=PLFt_AvWsXl0dliMtpZC8Qd_ru26785Ih_
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
paypal.me/SebastianLague










