Sebastian Lague | Introduction to Game Development (E12: script communication) @SebastianLague | Uploaded 8 years ago | Updated 18 hours ago
Welcome to episode twelve of this introduction to game development in Unity with C#.
In this episode we look at how scripts can communicate with one another, either through a reference to the other script, or using events. Learn more about events here: https://youtu.be/G5R4C8BLEOc?list=PLFt_AvWsXl0dliMtpZC8Qd_ru26785Ih_
Project files:
https://github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
https://www.paypal.me/SebastianLague
Welcome to episode twelve of this introduction to game development in Unity with C#.
In this episode we look at how scripts can communicate with one another, either through a reference to the other script, or using events. Learn more about events here: https://youtu.be/G5R4C8BLEOc?list=PLFt_AvWsXl0dliMtpZC8Qd_ru26785Ih_
Project files:
https://github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
Or a once-off donation through PayPal:
https://www.paypal.me/SebastianLague