Uploaded October 2015 | Updated September 2026, 2 weeks ago
In episode 17 we add different fire modes to the weapon class, as well as the ability to shoot multiple projectiles at a time. We also create a simple trail effect.
Source code:
github.com/SebLague/Create-a-Game-Source
Unity project:
github.com/SebLague/Create-a-Game-Project
Follow me on twitter @SebastianLague
Support my videos on Patreon: bit.ly/sebPatreon
In episode 17 we add different fire modes to the weapon class, as well as the ability to shoot multiple projectiles at a time. We also create a simple trail effect.
Source code:
github.com/SebLague/Create-a-Game-Source
Unity project:
github.com/SebLague/Create-a-Game-Project
Follow me on twitter @SebastianLague
Support my videos on Patreon: bit.ly/sebPatreon





![[movie jam] Swordfish: Behind the Scenes
A game created for the 2018 movie game jam, which took place over 10 days.
Play the game: https://sebastian.itch.io/swordfish
Source: https://github.com/SebLague/Swordfish
Liams soundcloud:
https://soundcloud.com/liamhiggo
Support the creation of gamedev tutorials:
https://www.patreon.com/SebastianLague [movie jam] Swordfish: Behind the Scenes](https://i.ytimg.com/vi/zTgpsUFJnlg/mqdefault.jpg)