Uploaded December 2015 | Updated September 2026, 3 weeks ago
In this bonus episode we create a stencil shader to achieve a cool limited FOV effect.
Source code:
github.com/SebLague/Field-of-View
Some links about stencil shader:
docs.unity3d.com/Manual/SL-Stencil.html
forum.unity3d.com/threads/unity-4-2-stencils-for-portal-rendering.191890
Support my videos on Patreon:
bit.ly/sebPatreon
In this bonus episode we create a stencil shader to achieve a cool limited FOV effect.
Source code:
github.com/SebLague/Field-of-View
Some links about stencil shader:
docs.unity3d.com/Manual/SL-Stencil.html
forum.unity3d.com/threads/unity-4-2-stencils-for-portal-rendering.191890
Support my videos on Patreon:
bit.ly/sebPatreon








![[movie jam] Swordfish: Behind the Scenes
A game created for the 2018 movie game jam, which took place over 10 days.
Play the game: https://sebastian.itch.io/swordfish
Source: https://github.com/SebLague/Swordfish
Liams soundcloud:
https://soundcloud.com/liamhiggo
Support the creation of gamedev tutorials:
https://www.patreon.com/SebastianLague [movie jam] Swordfish: Behind the Scenes](https://i.ytimg.com/vi/zTgpsUFJnlg/mqdefault.jpg)