Uploaded March 2016 | Updated September 2026, 2 weeks ago
Welcome to this series on procedural landmass generation. In this episode we begin work on an endless terrain system.
The source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: patreon.com/SebastianLague
Welcome to this series on procedural landmass generation. In this episode we begin work on an endless terrain system.
The source code for this episode can be found here:
github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: patreon.com/SebastianLague







![[movie jam] Swordfish: Behind the Scenes
A game created for the 2018 movie game jam, which took place over 10 days.
Play the game: https://sebastian.itch.io/swordfish
Source: https://github.com/SebLague/Swordfish
Liams soundcloud:
https://soundcloud.com/liamhiggo
Support the creation of gamedev tutorials:
https://www.patreon.com/SebastianLague [movie jam] Swordfish: Behind the Scenes](https://i.ytimg.com/vi/zTgpsUFJnlg/mqdefault.jpg)