Sebastian Lague | [Unity] Procedural Cave Generation (E05. Detecting Regions) @SebastianLague | Uploaded 9 years ago | Updated 21 hours ago
Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.
Source code:
https://github.com/SebLague/Procedural-Cave-Generation
Support the channel: http://bit.ly/SupportGamedevTutorials
Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.
Source code:
https://github.com/SebLague/Procedural-Cave-Generation
Support the channel: http://bit.ly/SupportGamedevTutorials