@SebastianLague
  @SebastianLague
Sebastian Lague | [Unity] Procedural Cave Generation (E05. Detecting Regions) @SebastianLague | Uploaded 9 years ago | Updated 21 hours ago
Learn how to create procedurally generated caverns/dungeons for your games using cellular automata and marching squares.

Source code:
https://github.com/SebLague/Procedural-Cave-Generation

Support the channel: http://bit.ly/SupportGamedevTutorials
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[Unity] Procedural Cave Generation (E05. Detecting Regions) @SebastianLague