Uploaded October 2016 | Updated September 2026, 2 weeks ago
In this episode we create a simple walk cycle for our character.
Download starting .blend file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E04%20Rigged%20v2.blend
Download end file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E05%20walk%20animation.blend
FAQ:
Q: Unable to copy/paste-flipped keyframes
A: Make sure you have all bones selected, as well as all keyframes selected in the dopesheet, before copying.
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
In this episode we create a simple walk cycle for our character.
Download starting .blend file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E04%20Rigged%20v2.blend
Download end file:
github.com/SebLague/Blender-to-Unity-Character-Creation/raw/master/Blend%20files/E05%20walk%20animation.blend
FAQ:
Q: Unable to copy/paste-flipped keyframes
A: Make sure you have all bones selected, as well as all keyframes selected in the dopesheet, before copying.
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials

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Hello, Ive been working on a simple tool for recording diagrams and playing them back in Unity editor. This can be helpful for debugging certain algorithms.
Project available here: https://github.com/SebLague/Visual-Debug
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Noise script:
https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
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