Uploaded November 2021 | Updated September 2026, 2 weeks ago
A little experimental game I've been working on recently, where you fly around a tiny version of the world and deliver packages to various cities. Would love to hear any ideas you might have about how this could be taken further!
Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: patreon.com/SebastianLague
* Nebula: go.nebula.tv/sebastianlague
Source code and game download:
* GitHub: github.com/SebLague/Geographical-Adventures
* Play: sebastian.itch.io/geographical-adventures
Credits:
* naturalearthdata.com
* gebco.net/data_and_products/gridded_bathymetry_data
* visibleearth.nasa.gov/collection/1484/blue-marble?page=2
* Music: github.com/SebLague/Misc-Project-Info/blob/main/Other%20Videos/GeographicalAdventures.txt
Chapters:
0:00 Intro (feat. Ori)
0:36 In Which a Cube Becomes a Sphere
2:06 Topography and Bathymetry
2:38 Latitude and Longitude Conversions
3:24 A Vertically Exaggerated World
6:10 Flying About the Planet
7:35 Frustum Culling Optimization
8:20 Generating a Normal Map
10:09 A Splash of Colour
10:39 Countries and Cities
12:06 Drawing Borders
13:07 Country Highlights
15:37 Drawing the Oceans
18:01 Some Gigantic Boats
20:05 Cloud Experiments
24:08 Custom Shadow Casting
25:39 Atmosphere Test
26:44 Parachuting Packages
28:00 Let's Play!
31:27 Outro (feat. Ori and Beemo)
A little experimental game I've been working on recently, where you fly around a tiny version of the world and deliver packages to various cities. Would love to hear any ideas you might have about how this could be taken further!
Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: patreon.com/SebastianLague
* Nebula: go.nebula.tv/sebastianlague
Source code and game download:
* GitHub: github.com/SebLague/Geographical-Adventures
* Play: sebastian.itch.io/geographical-adventures
Credits:
* naturalearthdata.com
* gebco.net/data_and_products/gridded_bathymetry_data
* visibleearth.nasa.gov/collection/1484/blue-marble?page=2
* Music: github.com/SebLague/Misc-Project-Info/blob/main/Other%20Videos/GeographicalAdventures.txt
Chapters:
0:00 Intro (feat. Ori)
0:36 In Which a Cube Becomes a Sphere
2:06 Topography and Bathymetry
2:38 Latitude and Longitude Conversions
3:24 A Vertically Exaggerated World
6:10 Flying About the Planet
7:35 Frustum Culling Optimization
8:20 Generating a Normal Map
10:09 A Splash of Colour
10:39 Countries and Cities
12:06 Drawing Borders
13:07 Country Highlights
15:37 Drawing the Oceans
18:01 Some Gigantic Boats
20:05 Cloud Experiments
24:08 Custom Shadow Casting
25:39 Atmosphere Test
26:44 Parachuting Packages
28:00 Let's Play!
31:27 Outro (feat. Ori and Beemo)



![Visual Debug [Unity Editor Tool]
Hello, Ive been working on a simple tool for recording diagrams and playing them back in Unity editor. This can be helpful for debugging certain algorithms.
Project available here: https://github.com/SebLague/Visual-Debug
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague Visual Debug [Unity Editor Tool]](https://i.ytimg.com/vi/tdISDcM1oxo/mqdefault.jpg)
![[Unity] Procedural Planets (E03: layered noise)
In this episode well create a noise filter to process noise, and layer it for more interesting terrain. Episode 04 is out for early access viewers here: https://www.patreon.com/posts/21079771
Noise script:
https://github.com/SebLague/Procedural-Planets/blob/master/Procedural%20Planet%20Noise/Noise.cs
Get the project files for this episode:
http://github.com/SebLague/Procedural-Planets
Support the creation of more tutorials and get early access to new videos: https://www.patreon.com/SebastianLague [Unity] Procedural Planets (E03: layered noise)](https://i.ytimg.com/vi/uY9PAcNMu8s/mqdefault.jpg)





