I Tried Creating a Game Using Real-World Geographic Data @SebastianLague
I Tried Creating a Game Using Real-World Geographic Data  @SebastianLague
Uploaded November 2021 | Updated September 2026, 2 weeks ago
A little experimental game I've been working on recently, where you fly around a tiny version of the world and deliver packages to various cities. Would love to hear any ideas you might have about how this could be taken further!

Support my work (and get early access to new videos and source code) on Patreon or Nebula
* Patreon: patreon.com/SebastianLague
* Nebula: go.nebula.tv/sebastianlague

Source code and game download:
* GitHub: github.com/SebLague/Geographical-Adventures
* Play: sebastian.itch.io/geographical-adventures

Credits:
* naturalearthdata.com
* gebco.net/data_and_products/gridded_bathymetry_data
* visibleearth.nasa.gov/collection/1484/blue-marble?page=2
* Music: github.com/SebLague/Misc-Project-Info/blob/main/Other%20Videos/GeographicalAdventures.txt

Chapters:
0:00 Intro (feat. Ori)
0:36 In Which a Cube Becomes a Sphere
2:06 Topography and Bathymetry
2:38 Latitude and Longitude Conversions
3:24 A Vertically Exaggerated World
6:10 Flying About the Planet
7:35 Frustum Culling Optimization
8:20 Generating a Normal Map
10:09 A Splash of Colour
10:39 Countries and Cities
12:06 Drawing Borders
13:07 Country Highlights
15:37 Drawing the Oceans
18:01 Some Gigantic Boats
20:05 Cloud Experiments
24:08 Custom Shadow Casting
25:39 Atmosphere Test
26:44 Parachuting Packages
28:00 Let's Play!
31:27 Outro (feat. Ori and Beemo)
I Tried Creating a Game Using Real-World Geographic DataCharacter Creation (E08: third person camera)Blender Character Creation (E05: Walk animation)Path Creator (free unity tool)Visual Debug [Unity Editor Tool][Unity] Procedural Planets (E03: layered noise)Unity Create a Game Series (E04. damage system)Kinematic Equations (E01: introduction)Introduction to Game Development (E12: script communication)Unity Create a Game Series (E13. random spawning)Unity Create a Game Series (E11. map navigation)Coding Adventure: Terraforming
Sebastian Lague |

I Tried Creating a Game Using Real-World Geographic Data

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