Uploaded April 2016 | Updated September 2026, 2 weeks ago
Welcome to episode eight of this introduction to game development in Unity with C#.
In this episode we use our knowledge of vectors from the previous episode to get a sphere chasing a cube.
Project files:
github.com/SebLague/Intro-to-Gamedev/tree/master/Episode%2008
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Should you wish to contribute subtitles to this video, you can do so here: youtube.com/timedtext_video?v=nWuekr5rUcg&ref=share
Welcome to episode eight of this introduction to game development in Unity with C#.
In this episode we use our knowledge of vectors from the previous episode to get a sphere chasing a cube.
Project files:
github.com/SebLague/Intro-to-Gamedev/tree/master/Episode%2008
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Should you wish to contribute subtitles to this video, you can do so here: youtube.com/timedtext_video?v=nWuekr5rUcg&ref=share
![[Unity] 2D Curve Editor (E02: adding and moving points)
In this episode we begin creating the curve editor.
Source: https://github.com/SebLague/Curve-Editor
Previous episode: https://www.youtube.com/watch?v=RF04Fi9OCPc
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] 2D Curve Editor (E02: adding and moving points)](https://i.ytimg.com/vi/n_RHttAaRCk/mqdefault.jpg)









