Sebastian Lague | Procedural Landmass Generation (E13: collisions) @SebastianLague | Uploaded 8 years ago | Updated 11 hours ago
Welcome to this series on procedural landmass generation. In this episode we add mesh colliders to the terrain and get a character walking across it.
The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague
Welcome to this series on procedural landmass generation. In this episode we add mesh colliders to the terrain and get a character walking across it.
The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation
If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague