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Sebastian Lague | Procedural Landmass Generation (E13: collisions) @SebastianLague | Uploaded 8 years ago | Updated 11 hours ago
Welcome to this series on procedural landmass generation. In this episode we add mesh colliders to the terrain and get a character walking across it.

The full source code for this episode can be found here:
https://github.com/SebLague/Procedural-Landmass-Generation

If you'd like to support these videos, I have a Patreon page over here: https://www.patreon.com/SebastianLague
Procedural Landmass Generation (E13: collisions)Complex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained  minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)Unity Create a Game Series (E06. enemy attacks)[Unity] Procedural Cave Generation (E09. Collisions & Textures)Blender Character Creation (E01: Introduction)

Procedural Landmass Generation (E13: collisions) @SebastianLague