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Sebastian Lague | Introduction to Game Development (E07: vectors) @SebastianLague | Uploaded 8 years ago | Updated 10 hours ago
Welcome to episode seven of this introduction to game development in Unity with C#.

In this episode we discuss vectors in preparation for moving stuff around the game world in episode 08.

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
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Introduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)Unity Create a Game Series (E06. enemy attacks)[Unity] Procedural Cave Generation (E09. Collisions & Textures)Blender Character Creation (E01: Introduction)Polishing and Releasing My Tiny Geography GameKinematic Equations (E02: missile problem)Unity Create a Game Series (E09. obstacle placement)Character Creation (E09: collisions and jumping)

Introduction to Game Development (E07: vectors) @SebastianLague