Introduction to Game Development (E07: vectors) @SebastianLague
Introduction to Game Development (E07: vectors)  @SebastianLague
Uploaded April 2016 | Updated September 2026, 2 weeks ago
Welcome to episode seven of this introduction to game development in Unity with C#.

In this episode we discuss vectors in preparation for moving stuff around the game world in episode 08.

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Introduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)Unity Create a Game Series (E06. enemy attacks)Blender Character Creation (E01: Introduction)Polishing and Releasing My Tiny Geography GameKinematic Equations (E02: missile problem)Unity Create a Game Series (E09. obstacle placement)Character Creation (E09: collisions and jumping)Unity Create a Game Series (E20. recoil and reloading)
Sebastian Lague |

Introduction to Game Development (E07: vectors)

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