RPG graphics E02: Character rig [Blender] @SebastianLague
RPG graphics E02: Character rig [Blender]  @SebastianLague
Uploaded July 2017 | Updated September 2026, 3 weeks ago
In this episode we create a rig for the character. In the following episode the mesh deformations will be improved using weight painting.

See Brackeys' channel for the programming half of this series: youtube.com/user/Brackeys

Download the starting model here:
dropbox.com/s/828rpnxs0oc0u70/Player%20model.zip?dl=1

Download rigged character here:
dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1

RPG gameplay programming playlist:
youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7

Support the creation of more gamedev tutorials:
patreon.com/SebastianLague
RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Coding Adventure: Rendering FluidsComplex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained – minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)
Sebastian Lague |

RPG graphics E02: Character rig [Blender]

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