@SebastianLague
  @SebastianLague
Sebastian Lague | RPG graphics E02: Character rig [Blender] @SebastianLague | Uploaded 7 years ago | Updated 11 hours ago
In this episode we create a rig for the character. In the following episode the mesh deformations will be improved using weight painting.

See Brackeys' channel for the programming half of this series: https://www.youtube.com/user/Brackeys

Download the starting model here:
https://www.dropbox.com/s/828rpnxs0oc0u70/Player%20model.zip?dl=1

Download rigged character here:
https://www.dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1

RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7

Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Complex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained  minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)Unity Create a Game Series (E06. enemy attacks)

RPG graphics E02: Character rig [Blender] @SebastianLague