Uploaded April 2016 | Updated September 2026, 2 weeks ago
Welcome to episode six of this introduction to game development in Unity with C#.
In this episode we create a simple game to practise the conditional statements and operators learned in the previous episode. Also introduced is the concept of method overloading, the Time and Random classes, and the Invoke method.
Source code:
github.com/SebLague/Intro-to-Gamedev/blob/master/Episode%2006/TimeGame.cs
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
Welcome to episode six of this introduction to game development in Unity with C#.
In this episode we create a simple game to practise the conditional statements and operators learned in the previous episode. Also introduced is the concept of method overloading, the Time and Random classes, and the Invoke method.
Source code:
github.com/SebLague/Intro-to-Gamedev/blob/master/Episode%2006/TimeGame.cs
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
![RPG graphics E02: Character rig [Blender]
In this episode we create a rig for the character. In the following episode the mesh deformations will be improved using weight painting.
See Brackeys channel for the programming half of this series: https://www.youtube.com/user/Brackeys
Download the starting model here:
https://www.dropbox.com/s/828rpnxs0oc0u70/Player%20model.zip?dl=1
Download rigged character here:
https://www.dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1
RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague RPG graphics E02: Character rig [Blender]](https://i.ytimg.com/vi/jp_SqjB0468/mqdefault.jpg)







![RPG graphics E03: Weight painting [Blender]
In this episode we improve the way the mesh deforms using weight painting.
See Brackeys channel for the programming half of this series: https://www.youtube.com/user/Brackeys
Download starting rigged character here:
https://www.dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1
Download end-of-video result here:
https://www.dropbox.com/s/zpa8d1z6po8z0uz/Player%20weight.blend.zip?dl=1
RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague RPG graphics E03: Weight painting [Blender]](https://i.ytimg.com/vi/nK2F-l8Wjbg/mqdefault.jpg)
![[Unity] 2D Curve Editor (E03: closed path and auto-controls)
Source: https://github.com/SebLague/Curve-Editor
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague
https://www.paypal.me/SebastianLague [Unity] 2D Curve Editor (E03: closed path and auto-controls)](https://i.ytimg.com/vi/nNmFLWup4_k/mqdefault.jpg)
