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Sebastian Lague | Introduction to Game Development (E06: a simple game) @SebastianLague | Uploaded 8 years ago | Updated 11 hours ago
Welcome to episode six of this introduction to game development in Unity with C#.

In this episode we create a simple game to practise the conditional statements and operators learned in the previous episode. Also introduced is the concept of method overloading, the Time and Random classes, and the Invoke method.

Source code:
https://github.com/SebLague/Intro-to-Gamedev/blob/master/Episode%2006/TimeGame.cs

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: http://bit.ly/sebPatreon
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Introduction to Game Development (E06: a simple game)RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Complex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained  minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)[Unity] 2D Curve Editor (E02: adding and moving points)

Introduction to Game Development (E06: a simple game) @SebastianLague