Introduction to Game Development (E06: a simple game) @SebastianLague
Introduction to Game Development (E06: a simple game)  @SebastianLague
Uploaded April 2016 | Updated September 2026, 2 weeks ago
Welcome to episode six of this introduction to game development in Unity with C#.

In this episode we create a simple game to practise the conditional statements and operators learned in the previous episode. Also introduced is the concept of method overloading, the Time and Random classes, and the Invoke method.

Source code:
github.com/SebLague/Intro-to-Gamedev/blob/master/Episode%2006/TimeGame.cs

If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
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Introduction to Game Development (E06: a simple game)RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Coding Adventure: Rendering FluidsComplex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained – minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)Introduction to Game Development (E08: movement)
Sebastian Lague |

Introduction to Game Development (E06: a simple game)

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