@SebastianLague
  @SebastianLague
Sebastian Lague | Introduction to Game Development (E23: stealth game 1/3) @SebastianLague | Uploaded 7 years ago | Updated 10 hours ago
In this episode we begin our small stealth game project by creating a "guard" that can patrol a path.

Note: I made a small error in my "TurnToFace" implementation, which means the guard is unable to turn anticlockwise. The reason is that DeltaAngle() can return negative values, so I should actually be comparing the absolute value of the delta angle. I will fix this at the start of the next episode. Sorry!

Project files:
https://github.com/SebLague/Intro-to-Gamedev

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Introduction to Game Development (E23: stealth game 1/3)Unity Create a Game Series (E01. player controller)Introduction to Game Development (E06: a simple game)RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Complex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained  minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender][Unity] 2D Curve Editor (E03: closed path and auto-controls)

Introduction to Game Development (E23: stealth game 1/3) @SebastianLague