Uploaded April 2017 | Updated September 2026, 2 weeks ago
In this episode we begin our small stealth game project by creating a "guard" that can patrol a path.
Note: I made a small error in my "TurnToFace" implementation, which means the guard is unable to turn anticlockwise. The reason is that DeltaAngle() can return negative values, so I should actually be comparing the absolute value of the delta angle. I will fix this at the start of the next episode. Sorry!
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials
In this episode we begin our small stealth game project by creating a "guard" that can patrol a path.
Note: I made a small error in my "TurnToFace" implementation, which means the guard is unable to turn anticlockwise. The reason is that DeltaAngle() can return negative values, so I should actually be comparing the absolute value of the delta angle. I will fix this at the start of the next episode. Sorry!
Project files:
github.com/SebLague/Intro-to-Gamedev
If you'd like to support these videos, you can make a recurring monthly donation (cancellable at any time) through Patreon: bit.ly/sebPatreon
Or a once-off donation through PayPal:
bit.ly/SupportGamedevTutorials


![RPG graphics E02: Character rig [Blender]
In this episode we create a rig for the character. In the following episode the mesh deformations will be improved using weight painting.
See Brackeys channel for the programming half of this series: https://www.youtube.com/user/Brackeys
Download the starting model here:
https://www.dropbox.com/s/828rpnxs0oc0u70/Player%20model.zip?dl=1
Download rigged character here:
https://www.dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1
RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague RPG graphics E02: Character rig [Blender]](https://i.ytimg.com/vi/jp_SqjB0468/mqdefault.jpg)







![RPG graphics E03: Weight painting [Blender]
In this episode we improve the way the mesh deforms using weight painting.
See Brackeys channel for the programming half of this series: https://www.youtube.com/user/Brackeys
Download starting rigged character here:
https://www.dropbox.com/s/rida4ptr3k1ptvt/Player%20rig.blend.zip?dl=1
Download end-of-video result here:
https://www.dropbox.com/s/zpa8d1z6po8z0uz/Player%20weight.blend.zip?dl=1
RPG gameplay programming playlist:
https://www.youtube.com/playlist?list=PLPV2KyIb3jR4KLGCCAciWQ5qHudKtYeP7
Support the creation of more gamedev tutorials:
https://www.patreon.com/SebastianLague RPG graphics E03: Weight painting [Blender]](https://i.ytimg.com/vi/nK2F-l8Wjbg/mqdefault.jpg)