Introduction to Game Development (E23: stealth game 1/3) @SebastianLague
Introduction to Game Development (E23: stealth game 1/3)  @SebastianLague
Uploaded April 2017 | Updated September 2026, 2 weeks ago
In this episode we begin our small stealth game project by creating a "guard" that can patrol a path.

Note: I made a small error in my "TurnToFace" implementation, which means the guard is unable to turn anticlockwise. The reason is that DeltaAngle() can return negative values, so I should actually be comparing the absolute value of the delta angle. I will fix this at the start of the next episode. Sorry!

Project files:
github.com/SebLague/Intro-to-Gamedev

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Introduction to Game Development (E23: stealth game 1/3)Unity Create a Game Series (E01. player controller)Introduction to Game Development (E06: a simple game)RPG graphics E02: Character rig [Blender]Answering Your QuestionsProcedural Landmass Generation (E13: collisions)Coding Adventure: Rendering FluidsComplex Behaviour from Simple Rules: 3 SimulationsAlgorithms Explained – minimax and alpha-beta pruningCoding Adventure: Procedural Moons and PlanetsIntroduction to Game Development (E07: vectors)RPG graphics E03: Weight painting [Blender]
Sebastian Lague |

Introduction to Game Development (E23: stealth game 1/3)

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