The Goonies [Famicom/NES] Playthrough (Archive*)  @BippoErnesti
The Goonies [Famicom/NES] Playthrough (Archive*)  @BippoErnesti
Bippo Ernesti | The Goonies [Famicom/NES] Playthrough (Archive*) @BippoErnesti | Uploaded 1 year ago | Updated December 09 2022
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.

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Looping playthroughs until game over. Initial intent was to only play twice, but during the stream I decided that I'll try to do at least one more to show what happens if you miss any of the Goonies before trying to enter the final level. My new goal became this:
1) Complete playthrough (all hidden items)
2) Normal/Alternate playthrough (with Stage 3 to 5 warp)
3) Incomplete playthrough (miss one or multiple Goonies)
4) Extra playthrough (ending or game over)

Subsequent playthroughs modify certain gameplay elements. On the second playthrough (only), the inputs for revealing hidden items are altered (listed below). Each playthrough increases enemies' speed and damage with no set cap, as well as spawning more dangerous enemies more often. There are other changes as well, but those are the biggest ones.

Buttons to reveal hidden items:
First playthrough
- Stage 1 - B (Attack)
- Stage 2 - Down
- Pass A - Right
- Stage 3 - Up
- Stage 4 - Down + B (Attack/Bomb)
- Pass B - Left
- Stage 5 - B (Requires Slingshot)
- Pass C - Down
- Stage 6 - B (Attack)
Second playthrough (Later playthroughs revert to the first set)
- Stage 1 - Down + B (Attack/Bomb)
- Stage 2 - Down + Left
- Pass A - Down + Right
- Stage 3 - Up + Right
- Stage 4 - Down + Left + B (Attack/Bomb)
- Pass B - Up + Left
- Stage 5 - B (Requires Slingshot)
- Pass C - Down + Left
- Stage 6 - Left + B (Attack)

I'm annoyed at how much the emulator choked during the stream, but if what I think happened, happened, I'll know what was causing it and fixed it for the future.

Stream Date: 2022-09-27
Stream Title: The Goonies always say "THANK YOU!!"
Live Notification: Embrace the earworm
Stream Description: Going for a playthrough of The Goonies on Famicom. I will attempt two consecutive playthroughs in an effort to show differences.

Most folks are likely familiar with The Goonies II, considering the first one didn't see an official release outside Japan, but I happened to have the game on a multicart in my youth.

It's a really short but fun experience. I'd struggle to beat the game when I was younger, because I'd skip saving the Goonies and didn't realize you need all 5 to enter the last level.

The hidden item mechanic was neat, but I never much cared for how certain levels forced you to drop bombs or waste ammo to reveal them.

Chapters
0:00:00 Stage 1 (Run I)
0:01:44 Stage 2 (Run I)
0:05:35 Pass A (Run I)
0:06:10 Stage 3 (Run I)
0:10:59 Stage 4 (Run I)
0:18:13 Pass B (Run I)
0:18:46 Stage 5 (Run I)
0:23:53 Pass C (Run I)
0:24:25 Stage 6 Final (Run I)
0:25:40 Ending (Run I)
0:26:14 Stage 1 (Run II)
0:27:47 Stage 2 (Run II)
0:31:56 Pass A (Run II)
0:32:36 Stage 3 (Run II)
0:37:26 Spring Shoes & Warp to Stage 5 (Run II)
0:38:25 Stage 5 (Run II)
0:43:07 Pass C (Run II)
0:43:43 Stage 6 Final (Run II)
0:44:00 Ending (Run II)
0:44:35 Stage 1 (Run III)
0:46:19 Stage 2 (Run III)
0:50:07 Pass A (Run III)
0:50:47 Stage 3 (Run III)
0:52:16 Stage 5 (Run III)
0:55:47 Pass C with missing Goonies (Run III)
0:56:05 Stage 1 (Run IV)
0:58:25 Stage 2 (Run IV)
1:02:53 Pass A (Run IV)
1:03:15 Stage 3 (Run IV)
1:07:24 Stage 5 (Run IV)
1:08:27 Game Over (Run IV)
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