Uploaded September 2022 | Updated September 2026, 1 week ago
English translation by Aeon Genesis. In the likely event you aren't interested in seeing the various stats and items, skip the first chapter or to about 1:12 in the video.
It's hard to really do anything unique in this fight without significantly prolonging it due to attack spells being vastly outclassed by physical attacks. Really, the only things that matter are Power buffs and physical attacks. I put Deathguards up just in case the boss would throw a death spell I hadn't seen before.
If you've never listened to this game's legendary soundtrack, I implore you to give it a go. It's some of the best video game music I know, composed by the late Akihiko Mori.
Oh hey, you're actually reading the description, thanks for being a cool person. You can stop reading at this point; the rest is going to be just scattered ramblings about the game.
Never figured out if Wood and Water did anything beyond VERY slowly restoring MP and HP respectively, even after checking guides which posit falsehoods about them providing defensive benefits on armor. You still take the same amount of damage regardless of Water infusion and you're still equally susceptible to ailments with Wood infusion. I also never fully figured out whether Powerwave only deals damage based on current HP or whether it also incorporates the Power stat in the calculations. I didn't use Fire or Thunder Arks because I felt like they might rely on the Magic stat even though I never confirmed it.
Lured in by the phenomenal soundtrack, I had intended to play this game way back in 2008ish, but I couldn't find a full translation of the game at the time, so it's been on my to-do list all this time. Having played it now, I have to say it's one of the easier RPGs I've played, which I don't necessarily mind, but it's way too padded. The vast majority of the non-combat gameplay involves arbitrary back-and-forth trekking between various locations -- especially later on where it becomes plain spiteful toward the player. It took me just shy of 65 hours to finish this game. On the plus side, you'll likely never need to grind for anything due to the sheer number of battles you'll be practically forced into.
Throughout the game, I tried cycling the various characters as I played, but I'd almost always wind up with a Tokio/Meisia or Tokio/Miriene combo due to Tokio's Illusion Strike blending every boss into a fine paste and the healing/(de)buff spells from either mage being too good to pass up. Reeshine is really powerful, but she can never land her hits. I didn't really dig Lux's HP cost attacks, and while Kamiwoo had some decent stuff with Threaten and Breath, he wasn't close enough to reaching the others in usefulness.
Chapters
00:00 Inventory/Stats display
01:12 Confrontation
01:48 Final battle
10:32 Ending
English translation by Aeon Genesis. In the likely event you aren't interested in seeing the various stats and items, skip the first chapter or to about 1:12 in the video.
It's hard to really do anything unique in this fight without significantly prolonging it due to attack spells being vastly outclassed by physical attacks. Really, the only things that matter are Power buffs and physical attacks. I put Deathguards up just in case the boss would throw a death spell I hadn't seen before.
If you've never listened to this game's legendary soundtrack, I implore you to give it a go. It's some of the best video game music I know, composed by the late Akihiko Mori.
Oh hey, you're actually reading the description, thanks for being a cool person. You can stop reading at this point; the rest is going to be just scattered ramblings about the game.
Never figured out if Wood and Water did anything beyond VERY slowly restoring MP and HP respectively, even after checking guides which posit falsehoods about them providing defensive benefits on armor. You still take the same amount of damage regardless of Water infusion and you're still equally susceptible to ailments with Wood infusion. I also never fully figured out whether Powerwave only deals damage based on current HP or whether it also incorporates the Power stat in the calculations. I didn't use Fire or Thunder Arks because I felt like they might rely on the Magic stat even though I never confirmed it.
Lured in by the phenomenal soundtrack, I had intended to play this game way back in 2008ish, but I couldn't find a full translation of the game at the time, so it's been on my to-do list all this time. Having played it now, I have to say it's one of the easier RPGs I've played, which I don't necessarily mind, but it's way too padded. The vast majority of the non-combat gameplay involves arbitrary back-and-forth trekking between various locations -- especially later on where it becomes plain spiteful toward the player. It took me just shy of 65 hours to finish this game. On the plus side, you'll likely never need to grind for anything due to the sheer number of battles you'll be practically forced into.
Throughout the game, I tried cycling the various characters as I played, but I'd almost always wind up with a Tokio/Meisia or Tokio/Miriene combo due to Tokio's Illusion Strike blending every boss into a fine paste and the healing/(de)buff spells from either mage being too good to pass up. Reeshine is really powerful, but she can never land her hits. I didn't really dig Lux's HP cost attacks, and while Kamiwoo had some decent stuff with Threaten and Breath, he wasn't close enough to reaching the others in usefulness.
Chapters
00:00 Inventory/Stats display
01:12 Confrontation
01:48 Final battle
10:32 Ending
![Emerald Dragon [SFC] Music - Emerald Dragon (Looping Ver.)
The looping version of the track that has generally been available only in its shortest non-looping form. This version plays in a handful of instances, such as during the briefing in Sadas Fortress, the attack on Draugwand Castle, in the Demon Palace, and during the ending.
Other Tracks:
*Emerald Dragon (Prologue)*
https://www.youtube.com/watch?v=3xsAOyjCXwU
*Emerald Dragon (Looping Ver.)*
You are here.
*Emerald Dragon (Extended)*
https://www.youtube.com/watch?v=z9wVfvPk_Jk
*Staff Roll*
https://www.youtube.com/watch?v=FiyxZ-rKxrg
*Staff Roll (Extended)*
https://www.youtube.com/watch?v=bLhsWI1_TYA
*Field Battle (Extended)*
https://www.youtube.com/watch?v=UdUEt0AqzYY
Though Im truly grateful to the person who made it, the SPC set for Emerald Dragon has always been missing stuff, primarily this, the non-looping version of this, and another arrangement of this track. If you want to pick nits, it also lacks a huge amount of voice lines as well as the Omake Mode jingle. The set has seemingly remained untouched for over 20 years, so if someone wants to step up to the challenge, I would be eternally grateful for an updated set. Emerald Dragon [SFC] Music - Emerald Dragon (Looping Ver.)](https://i.ytimg.com/vi/O1S_1KE-7X4/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: Cold Dive Detour
Its hard to describe my feelings on this level. I have a sort of pride in this that I dont usually have in my own works, but at the same time its not actually that great.
Course ID: 5VP-YT9-68G
[0:00-2:39] Underwater Path
- 0:33 A small challenge for an early power-up.
- 0:50 1UP race, finish the obstacle course in time to get your reward.
- 1:15 Spiny shell event, get it to hit the block up top to unlock a bonus.
[2:39-4:24] Secret Expert Path
- 2:41 The clear comment says to jump when the clock hits 293, but its easier to time your jump when the last cloud is halfway across the first piece of track going right. If youre unlucky, the block can kill you. Usually it knocks you off the pipe at worst.
[4:24] Expert Path Coin #1
- Waiting for a little bit nets you a 30-Coin pickup.
[4:39] Expert Path Coin #2
- Entering the door isnt actually a guaranteed death. If you time your jump input correctly, you can leap to safety while also collecting the 50-Coin pickup.
Id say the weakest part in this level is the introduction of Thwomps. I tried my best to display where each Thwomp would go using the arrows, but it most likely just looks like a mess of directions at first glance.
I generally dont like the concept of overly difficult levels, so I designed the expert path to be hard to accidentally bumble into. Honestly, its doubtful anyone will ever bother with it.
At the spot around 3:08, each of the 4 coins has a hidden block underneath, basically as a classic sucker trap, though I did try to indicate them with the coins.
If youre not quick in the section around 3:18, the Spinies will walk to the donut blocks. This used to be a forced death because I made the door only usable one-way.
There were plans for the very last bit with the conveyor belts to have Sledge Bros./Bowser Jr. above you stomping to stun you, but it had issues and affected the underwater paths ending too. I decided to go with the relaxed ending instead. Super Mario Maker 2 - Custom Course: Cold Dive Detour](https://i.ytimg.com/vi/OPp-JlSZu58/mqdefault.jpg)


![Mega Man 11 - 02 - Acid Man
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Block Dropper (Block Man) -5
Other weapon effects:
Tundra Storm (Tundra Man) -4
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Blazing Torch (Torch Man) -2
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Chain Blast (Blast Man) -1** [Pow. Gear -5]
Scramble Thunder (Fuse Man) -1 [Pow. Gear -2]
Bounce Ball (Bounce Man) -1
Acid Barrier (Acid Man) -1***
*Additional damage from Pile Drivers explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
***Doesnt damage the barrier
You obtain:
Acid Barrier (Uses: 7 [Pow. Gear: 6])
Although Fuse Mans ability isnt Acid Mans weakness, the Scramble Thunder does come in handy when going through the level. Acid Man himself is pretty simple as long as you keep cool and follow the patterns.
Chapters:
0:00 Stage Select: Acid Man
0:11 Acid Man Stage
2:10 Miniboss: Cyclone-W
3:18 Acid Man Stage
5:19 Boss: Acid Man
6:20 Weapon Get
6:39 Tutorial: Acid Barrier Mega Man 11 - 02 - Acid Man](https://i.ytimg.com/vi/QH4R_WivdiQ/mqdefault.jpg)

![Teenage Mutant Hero Turtles [WiiVC-NES | PAL] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Single playthrough, PAL version. Played on the Wii Virtual Console using a NES Classic Mini controller. Slight desync issues. Also had some extra input latency and I dont know why.
Stream Date: 2020-03-05
Stream Title: Short Ninja/Hero Turtle
00:00 Intro
01:13 Area 1
03:58 Area 2
06:35 Area 2 Dam
10:57 Area 3
18:52 Area 4
33:44 Area 5
39:56 Intentional game over
40:30 Area 6
48:14 Shredder
49:05 Ending Teenage Mutant Hero Turtles [WiiVC-NES | PAL] Playthrough (Archive*)](https://i.ytimg.com/vi/QbM_vvl_eeY/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: Youve Got 10 Seconds
Quick level without a preceding long one this time.
Course ID: PXK-WR0-KSF
[0:00-0:41] Upper gap
- Potentially a faster finish, but not as easy to get the 1UP as little as it matters.
[0:41-1:07] Lower gap
- Using the lower gap youre more likely to get the 1UP.
Originally, the top of the flagpole didnt have that one-way wall there so you could accidentally miss the flagpole entirely but the level is enough of a dick as it is. The lower gap was harder to go through as well.
I decided to make a single Super World containing all my 10-second Y Burn levels and noticed I had one level spot left over. I decided to upload this so I could put it in there.
The Y Burn name is a lame multi-layered gag that I will explain to make it even less funny. All of my 10-second gimmick levels start with Y, most of them can Burn away lives pretty quick and its a reference to the PS1 mistranslation of the Wyvern enemies in Final Fantasy V.
Also a firmware update to the capture device busted it to a point where all audio on it has DC bias now which is excellent because I only got it less than 4 months ago and already it started sucking. This was the last thing recorded on it before I sent it out for a replacement. Super Mario Maker 2 - Custom Course: Youve Got 10 Seconds](https://i.ytimg.com/vi/RFxH4VhlkII/mqdefault.jpg)

![Super Mario Maker 2 - Custom Course: Heights n Spikes
Its been too long since the making of this level to remember exactly what I had in mind making it. Im not entirely happy about how the ground half of the level turned out, or how you can get stranded on that one ground tile near the second rainbow, but otherwise I feel its probably one of my better courses.
Course ID: 3SG-T84-LLF
[0:00-2:21] Playthrough
- 0:47 Probably obvious, but standing on that 1UP block is the cheesy way to go through that obstacle, not that its much harder normally.
- 1:44 I took that hit here because getting that 1UP over the ledge is agony as anything other than Small Mario, and I wanted to show its there.
[2:21-2:36] Shortcut #1 - Leap of Faith
- A cheeky shortcut that I noticed during testing and decided its a decent enough skill check to award skipping half the level.
[2:37-2:59] Shortcut #2 - Spike Ride
- Arguably an easier shortcut that covers a longer distance.
[3:00-3:16] Secret #1 - Early Fire Flower
- Having the first available power-up be tiered is one of those little habits I have, I like the idea of rewarding a player for considering something like that.
[3:17-3:30] Secret #2 - Heavens Gift
- A reward for the observant. The jumps are hard to make on the first try, so I intentionally skipped it on the playthrough for both the pacing and my own sanity.
Coming back from the dead with a long overdue playthrough of a level I released a year ago. The capture device was exceptionally finicky this time, so the audio sync and frame stutter is nasty on this. Super Mario Maker 2 - Custom Course: Heights n Spikes](https://i.ytimg.com/vi/RsaYpldtDWQ/mqdefault.jpg)
![Konami Wai Wai World [FC/NES | ENG Translated] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Update 2022-07-22: Got a fix for the XSplit sound issue. Obviously too late for this stream, but at least this should be the last one to ever suffer from it.
In case someone actually finds this, I apologize for the awful noises that sometimes happen when the text sound effects play. Its an XSplit issue that I dont know how to fix. It usually happens with high-pitched sounds.
Its a shame that Fuumas main ability is something two other characters can also do, arguably better than him too. Mikey and Simon end up becoming just extra healthbars after a while, but Fuuma starts out as one instantly.
Ive never gotten that thrashed by Drac before. I usually catch him after a few hits, but this time I should have just run for Simon right away. Had some bad luck in general at the start.
Stream Date: 2022-06-24
Stream Title: Wild, Weird, Wai Wai World
Live Notification: Worlds first blindscroller (*)
Stream Description: Wai Wai World is a wacky crossover game Konami released in 1988. Its got decent gameplay, but its got a bad case of blindscrolling, where you have just barely enough time to react to incoming threats. The likely reason is that the game boasts simultaneous 2-player, which is pretty awesome. Theres a hack to change that, but the translations enough for me.
Speaking of, the translation is by Zynk Oxhyde with some help from Proveaux.
This is just a regular playthrough, but Im going to do my best to collect everything except all the ?-chests, since theyre all just hearts.
Chapters:
00:00:00 Intro
00:01:24 Dr. Cinnamon
00:04:00 Castlevania
00:16:50 Old Edo
00:26:39 Goondocks
00:39:34 Big City
00:50:16 Hell
00:58:06 Old Edo (Revisit)
01:03:22 Castlevania (Revisit)
01:09:48 Hell (Revisit)
01:18:25 Easter Island
01:31:02 Shoot em Up Stage
01:36:00 Final Area
01:44:00 Ending
01:45:30 Jukebox Easter Egg Konami Wai Wai World [FC/NES | ENG Translated] Playthrough (Archive*)](https://i.ytimg.com/vi/S8Fvd1lTuf4/mqdefault.jpg)