Uploaded October 2018 | Updated September 2026, 1 week ago
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Block Dropper (Block Man) -5
Other weapon effects:
Tundra Storm (Tundra Man) -4
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Blazing Torch (Torch Man) -2
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Chain Blast (Blast Man) -1** [Pow. Gear -5]
Scramble Thunder (Fuse Man) -1 [Pow. Gear -2]
Bounce Ball (Bounce Man) -1
Acid Barrier (Acid Man) -1***
*Additional damage from Pile Driver's explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
***Doesn't damage the barrier
You obtain:
Acid Barrier (Uses: 7 [Pow. Gear: 6])
Although Fuse Man's ability isn't Acid Man's weakness, the Scramble Thunder does come in handy when going through the level. Acid Man himself is pretty simple as long as you keep cool and follow the patterns.
Chapters:
0:00 Stage Select: Acid Man
0:11 Acid Man Stage
2:10 Miniboss: Cyclone-W
3:18 Acid Man Stage
5:19 Boss: Acid Man
6:20 Weapon Get
6:39 Tutorial: Acid Barrier
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Block Dropper (Block Man) -5
Other weapon effects:
Tundra Storm (Tundra Man) -4
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Blazing Torch (Torch Man) -2
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Chain Blast (Blast Man) -1** [Pow. Gear -5]
Scramble Thunder (Fuse Man) -1 [Pow. Gear -2]
Bounce Ball (Bounce Man) -1
Acid Barrier (Acid Man) -1***
*Additional damage from Pile Driver's explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
***Doesn't damage the barrier
You obtain:
Acid Barrier (Uses: 7 [Pow. Gear: 6])
Although Fuse Man's ability isn't Acid Man's weakness, the Scramble Thunder does come in handy when going through the level. Acid Man himself is pretty simple as long as you keep cool and follow the patterns.
Chapters:
0:00 Stage Select: Acid Man
0:11 Acid Man Stage
2:10 Miniboss: Cyclone-W
3:18 Acid Man Stage
5:19 Boss: Acid Man
6:20 Weapon Get
6:39 Tutorial: Acid Barrier

![Teenage Mutant Hero Turtles [WiiVC-NES | PAL] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Single playthrough, PAL version. Played on the Wii Virtual Console using a NES Classic Mini controller. Slight desync issues. Also had some extra input latency and I dont know why.
Stream Date: 2020-03-05
Stream Title: Short Ninja/Hero Turtle
00:00 Intro
01:13 Area 1
03:58 Area 2
06:35 Area 2 Dam
10:57 Area 3
18:52 Area 4
33:44 Area 5
39:56 Intentional game over
40:30 Area 6
48:14 Shredder
49:05 Ending Teenage Mutant Hero Turtles [WiiVC-NES | PAL] Playthrough (Archive*)](https://i.ytimg.com/vi/QbM_vvl_eeY/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: Youve Got 10 Seconds
Quick level without a preceding long one this time.
Course ID: PXK-WR0-KSF
[0:00-0:41] Upper gap
- Potentially a faster finish, but not as easy to get the 1UP as little as it matters.
[0:41-1:07] Lower gap
- Using the lower gap youre more likely to get the 1UP.
Originally, the top of the flagpole didnt have that one-way wall there so you could accidentally miss the flagpole entirely but the level is enough of a dick as it is. The lower gap was harder to go through as well.
I decided to make a single Super World containing all my 10-second Y Burn levels and noticed I had one level spot left over. I decided to upload this so I could put it in there.
The Y Burn name is a lame multi-layered gag that I will explain to make it even less funny. All of my 10-second gimmick levels start with Y, most of them can Burn away lives pretty quick and its a reference to the PS1 mistranslation of the Wyvern enemies in Final Fantasy V.
Also a firmware update to the capture device busted it to a point where all audio on it has DC bias now which is excellent because I only got it less than 4 months ago and already it started sucking. This was the last thing recorded on it before I sent it out for a replacement. Super Mario Maker 2 - Custom Course: Youve Got 10 Seconds](https://i.ytimg.com/vi/RFxH4VhlkII/mqdefault.jpg)

![Super Mario Maker 2 - Custom Course: Heights n Spikes
Its been too long since the making of this level to remember exactly what I had in mind making it. Im not entirely happy about how the ground half of the level turned out, or how you can get stranded on that one ground tile near the second rainbow, but otherwise I feel its probably one of my better courses.
Course ID: 3SG-T84-LLF
[0:00-2:21] Playthrough
- 0:47 Probably obvious, but standing on that 1UP block is the cheesy way to go through that obstacle, not that its much harder normally.
- 1:44 I took that hit here because getting that 1UP over the ledge is agony as anything other than Small Mario, and I wanted to show its there.
[2:21-2:36] Shortcut #1 - Leap of Faith
- A cheeky shortcut that I noticed during testing and decided its a decent enough skill check to award skipping half the level.
[2:37-2:59] Shortcut #2 - Spike Ride
- Arguably an easier shortcut that covers a longer distance.
[3:00-3:16] Secret #1 - Early Fire Flower
- Having the first available power-up be tiered is one of those little habits I have, I like the idea of rewarding a player for considering something like that.
[3:17-3:30] Secret #2 - Heavens Gift
- A reward for the observant. The jumps are hard to make on the first try, so I intentionally skipped it on the playthrough for both the pacing and my own sanity.
Coming back from the dead with a long overdue playthrough of a level I released a year ago. The capture device was exceptionally finicky this time, so the audio sync and frame stutter is nasty on this. Super Mario Maker 2 - Custom Course: Heights n Spikes](https://i.ytimg.com/vi/RsaYpldtDWQ/mqdefault.jpg)
![Konami Wai Wai World [FC/NES | ENG Translated] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Update 2022-07-22: Got a fix for the XSplit sound issue. Obviously too late for this stream, but at least this should be the last one to ever suffer from it.
In case someone actually finds this, I apologize for the awful noises that sometimes happen when the text sound effects play. Its an XSplit issue that I dont know how to fix. It usually happens with high-pitched sounds.
Its a shame that Fuumas main ability is something two other characters can also do, arguably better than him too. Mikey and Simon end up becoming just extra healthbars after a while, but Fuuma starts out as one instantly.
Ive never gotten that thrashed by Drac before. I usually catch him after a few hits, but this time I should have just run for Simon right away. Had some bad luck in general at the start.
Stream Date: 2022-06-24
Stream Title: Wild, Weird, Wai Wai World
Live Notification: Worlds first blindscroller (*)
Stream Description: Wai Wai World is a wacky crossover game Konami released in 1988. Its got decent gameplay, but its got a bad case of blindscrolling, where you have just barely enough time to react to incoming threats. The likely reason is that the game boasts simultaneous 2-player, which is pretty awesome. Theres a hack to change that, but the translations enough for me.
Speaking of, the translation is by Zynk Oxhyde with some help from Proveaux.
This is just a regular playthrough, but Im going to do my best to collect everything except all the ?-chests, since theyre all just hearts.
Chapters:
00:00:00 Intro
00:01:24 Dr. Cinnamon
00:04:00 Castlevania
00:16:50 Old Edo
00:26:39 Goondocks
00:39:34 Big City
00:50:16 Hell
00:58:06 Old Edo (Revisit)
01:03:22 Castlevania (Revisit)
01:09:48 Hell (Revisit)
01:18:25 Easter Island
01:31:02 Shoot em Up Stage
01:36:00 Final Area
01:44:00 Ending
01:45:30 Jukebox Easter Egg Konami Wai Wai World [FC/NES | ENG Translated] Playthrough (Archive*)](https://i.ytimg.com/vi/S8Fvd1lTuf4/mqdefault.jpg)
![Mega Man 11 - 05 - Torch Man
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Tundra Storm (Tundra Man) -6 [Pow. Gear -9]
Other weapon effects:
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Block Dropper (Block Man) -2
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Chain Blast (Blast Man) -1** [Pow. Gear -2]
Acid Barrier (Acid Man) -1 [Pow. Gear -2]
Scramble Thunder (Fuse Man) -1 [Pow. Gear -2]
Blazing Torch (Torch Man) -1
Bounce Ball (Bounce Man) -1
*Additional damage from Pile Drivers explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
You obtain:
Blazing Torch (Uses: 14 [Pow. Gear: 6])
I always sort of liked the stereotypical martial arts-type dudes so I like Torch Man in that sense. The fight with him is a right fustercluck though. I probably should have utilized the Speed Gear more with him.
Chapters:
0:00 Shopping Break
0:27 Stage Select: Torch Man
0:39 Torch Man Stage
1:57 Miniboss: Sparkey
2:04 Torch Man Stage
3:56 Boss: Torch Man
5:26 Weapon Get
5:43 Tutorial: Blazing Torch Mega Man 11 - 05 - Torch Man](https://i.ytimg.com/vi/SkVfYDEoD88/mqdefault.jpg)
![Left 4 Dead 2 Playthrough [Advanced Difficulty, Single Player] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Seemed like a natural thing to do after the first game. This stream pushed my play time in this game to over 600 hours, which is neat. Still fifth on my most played Steam games.
Some of the campaigns went far smoother than I expected, usually the gauntlet crescendos wreck me several times.
There are parts about this game that I love and parts that I wish were different. The gauntlet crescendo events are fun, but exhausting when theyre overdone, which unfortunately happens in several campaigns. Cold Stream is nothing but gauntlet crescendos which is why its really not that fun to play, and while I like Dark Carnival, Chapters 2-4 are insanely tiring in a single session, especially if you die and have to restart. They also ruined Death Toll and Blood Harvest by slapping down really annoying gauntlet crescendos everywhere.
For fun, Ill list my favorite L4D2-only campaigns in descending order:
1. Dead Center
2. Dark Carnival
3. The Passing
4. The Parish
5. Hard Rain
6. Swamp Fever
7. The Last Stand
8. Cold Stream
Stream Date: 2022-03-07
Stream Title: Left 4 Dead 2 Players 1 AI 3
Live Notification: Here is more of the same from a video game with a 2 in the name.
Stream Description: Some more single player gameplay, should be unmodded assuming I disabled everything correctly; they were mostly just random reskins for items anyway. Picking Advanced again, since Experts even harder here than in the first game.
As with the first game, Im planning on doing all of the official campaigns, including the first games campaigns, unless something unexpected makes me stop early.
Chapters:
00:00:00 Intro & Menu
00:03:52 Dead Center
00:35:31 Menu (and I load the wrong campaign)
00:36:35 The Passing
01:12:48 Menu
01:13:09 Dark Carnival
02:12:20 Menu
02:12:48 Swamp Fever
03:08:30 Menu
03:08:53 Hard Rain
03:46:08 Menu
03:46:33 The Parish
04:34:09 Menu
04:34:39 The Sacrifice
05:04:06 Menu
05:04:32 No Mercy
05:39:05 Menu
05:39:29 Crash Course
06:02:43 Menu
06:03:08 Death Toll
06:46:13 Menu
06:46:37 Dead Air
07:23:04 Menu
07:23:24 Blood Harvest
07:51:01 Menu
07:51:27 Cold Stream
08:16:33 Menu
08:16:57 The Last Stand
08:44:03 Menu Left 4 Dead 2 Playthrough [Advanced Difficulty, Single Player] (Archive*)](https://i.ytimg.com/vi/Sr4uq7KDD9A/mqdefault.jpg)


