Uploaded March 2021 | Updated September 2026, 1 week ago
This was a fun level. It taught me to use the cape a bit better. The spinjumps on the Thwomps were actually the hardest part for me because of the snappier timing it requires. Also, ignore the position on the results screen, I started playing less than an hour after it went live, when the level only had 657 plays on it. I'd estimate by the end of the week my time will be around the 1800-2000 rank at best.
UPDATE: I was off on my estimations, but I still dropped quite a bit, down to 704.
Saw Nintendo's post saying the next Ninji Speedrun will be the last one, which is a shame. Apparently it's gonna be a bigger one though.
If you're reading the description you can stop here, I'm just gonna vent about my tech issues again from here on.
So I figured why the colors were so screwed up on the previous video. Apparently enabling full color range actually disabled it and vice versa. I don't know if that's the device or XSplit itself, but at least that part's solved.
What I didn't solve was the hideous frame stuttering. I'm currently looking into switching capture devices because clearly this one isn't cutting it for my needs. Probably won't get it before the last Ninji Speedrun, unfortunately, but I'm going to try my absolute hardest to minimize the issues for it.
This was a fun level. It taught me to use the cape a bit better. The spinjumps on the Thwomps were actually the hardest part for me because of the snappier timing it requires. Also, ignore the position on the results screen, I started playing less than an hour after it went live, when the level only had 657 plays on it. I'd estimate by the end of the week my time will be around the 1800-2000 rank at best.
UPDATE: I was off on my estimations, but I still dropped quite a bit, down to 704.
Saw Nintendo's post saying the next Ninji Speedrun will be the last one, which is a shame. Apparently it's gonna be a bigger one though.
If you're reading the description you can stop here, I'm just gonna vent about my tech issues again from here on.
So I figured why the colors were so screwed up on the previous video. Apparently enabling full color range actually disabled it and vice versa. I don't know if that's the device or XSplit itself, but at least that part's solved.
What I didn't solve was the hideous frame stuttering. I'm currently looking into switching capture devices because clearly this one isn't cutting it for my needs. Probably won't get it before the last Ninji Speedrun, unfortunately, but I'm going to try my absolute hardest to minimize the issues for it.


![Emerald Dragon [SFC] Music - Field Battle Extended
Posting a few extended tracks to close off this Emerald Dragon streak. This is purely just full self-indulgence. This has been something Id also had in consideration for years, similar to the whole playthrough itself.
Other Tracks:
*Emerald Dragon (Prologue)*
https://www.youtube.com/watch?v=3xsAOyjCXwU
*Emerald Dragon (Looping Ver.)*
https://www.youtube.com/watch?v=O1S_1KE-7X4
*Emerald Dragon (Extended)*
https://www.youtube.com/watch?v=z9wVfvPk_Jk
*Staff Roll*
https://www.youtube.com/watch?v=FiyxZ-rKxrg
*Staff Roll (Extended)*
https://www.youtube.com/watch?v=bLhsWI1_TYA
*Field Battle (Extended)*
You are here.
If you wanna see other extended tracks (from other games), check this playlist: https://www.youtube.com/playlist?list=PLsNSJ8GZ47QhsqscmRWKAUd2VYi0RzlOd Emerald Dragon [SFC] Music - Field Battle Extended](https://i.ytimg.com/vi/UdUEt0AqzYY/mqdefault.jpg)

![Spyro 3: Year of the Dragon [PAL] - 117% Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
117% playthrough (with Skill Points) of the PAL Platinum version of Spyro 3. Played on a PS1. The blue screen that blinks briefly at the start is from the HDMI adapter I use. I presume due to the multiple languages, the PAL version has lower audio quality in cutscenes, though outside the cutscenes the audio is clearer.
Technically its just Spyro: Year of the Dragon, but there really is no reason to omit the 3 from the title, yet for some reason, just like Crash Bandicoot 3 where its technically just Crash Bandicoot: Warped, they removed the 3 from the title. So dumb.
A playthrough thats been a long time coming, meant to follow up the Crash trilogy with Spyro way back in 2021, but somehow managed to procrastinate for half a decade. It took me a good while to get a copy of Spyro 3 since the PS3 (PSone Classics) version which I had runs like mud, and the system had a little trouble properly emulating the discs, so I went with my old PS1, which is a bit blurrier, but at least its accurate.
Playing this disc on the PS3 had some issues where in-game voices would fade out prematurely, and in cutscenes all sounds and voices were both desynced and would start to glitch out in longer cutscenes (e.g. Hunters Tussle), which were the primary reasons for playing on actual hardware.
Stream Date: 2026-03-24 Spyro 3: Year of the Dragon [PAL] - 117% Playthrough (Archive*)](https://i.ytimg.com/vi/VeGrBceyUlc/mqdefault.jpg)


![Super Mario Galaxy - 120 Star Playthrough [Luigi] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Mario 120 Stars: https://www.youtube.com/watch?v=gzhGbPEEfas
Luigi 120 Stars: Youre here.
I skip talking to optional characters and go through dialogue fast in this playthrough since its mostly the same as with Mario.
This is the second stream of a two-parter stream split between two days, the first [Mario] was 120 Stars as Mario ending with the storybook (with the Epilogue), and the second [Luigi] being 120 Stars with Luigi, ending with Grand Finale Galaxy.
I wasnt 100% sure if Id feel up for replaying the game for what would be the fourth time this week, but I did.
Stream Date: 2026-02-28 Super Mario Galaxy - 120 Star Playthrough [Luigi] (Archive*)](https://i.ytimg.com/vi/Xa_LnHEBNmI/mqdefault.jpg)

![Mega Man 11 - 07 - Block Man
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Chain Blast (Blast Man) -4** [Pow. Gear -10]
Other weapon effects:
Tundra Storm (Tundra Man) -4
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Blazing Torch (Torch Man) -2***
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Scramble Thunder (Fuse Man) -1***
Bounce Ball (Bounce Man) -1
Block Dropper (Block Man) -1
Acid Barrier (Acid Man) -1
*Additional damage from Pile Drivers explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
***Hits Power Gear Form multiple times.
You obtain:
Block Dropper (Uses: 14 [Pow. Gear: 10])
Not a lot to say about this guy really. I guess hes notable for being the demo stage.
Chapters:
0:00 Stage Select: Block Man
0:10 Block Man Stage
1:10 Miniboss: Totemer
1:18 Block Man Stage
2:31 Miniboss 2: Totemer
2:39 Block Man Stage
4:31 Boss: Block Man
6:07 Weapon Get
6:24 Tutorial: Block Dropper Mega Man 11 - 07 - Block Man](https://i.ytimg.com/vi/XyGLKNv5hYA/mqdefault.jpg)
![Tomba! Special Edition - All Events Playthrough [Original BGM] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Named All Events Playthrough instead of 100% because I personally would count all chests as 100%, and I knew for a fact I wouldnt remember all of them. Right off the top of my head I already know I missed the Charity Square 10,000 Year Old and Million Year Old Chests.
Tomba! was something I had in consideration even for just recording boss videos as early as 2007. I have a test recording that I never uploaded because of the terrible quality and the fact that I didnt feel like redoing the whole game back then. As a whole playthrough, its one of those games thats better in one chunk than split into parts due to its open-endedness.
This specific stream went very well, I expected to have several stupid deaths, but having only one in the entire run is perfect, since it can work as a demonstration of what it looks like. Obviously, a deathless run would have been great too. There was a bit of a pause at one point because I totally forgot the Lava Caves entrance had a chest, but otherwise my memory was surprisingly helpful.
As noted in the stream description, I opted to use the original soundtrack because the remastered soundtrack currently suffers from playback issues. Tracks loop incorrectly, the intro is part of the loop, and areas such as the purified Haunted Mansion have a bug where the music stops playing if you enter an interior and leave.
This re-release is okay, the museum is great and the game ran decent enough. Its quite lacking in features otherwise, theres not even a way to adjust volume and the FMVs are LOUD.
Live notification was just a random TES quote because I couldnt think of anything else. For the stream title I considered making some dumb sus joke before deciding against it.
Stream Date: 2024-08-07
Stream Title: Stop the Hogs, Cant Stop the Hogs
Live Notification: You must not! The Jewel holds my lifeforce!!!
Stream Description: Aiming for all 130 Events in Tomba!. No idea how long thisll take, since Im going to be working off memory alone.
This is the Special Edition release. The remastered soundtrack has some playback issues so Ill be using the original. Tomba! Special Edition - All Events Playthrough [Original BGM] (Archive*)](https://i.ytimg.com/vi/Y0hh93alQ3s/mqdefault.jpg)