Uploaded November 2024 | Updated September 2026, 1 week ago
Just something I messed around with while playing the recent PC release. The edges of the playable area are completely enclosed by invisible walls, which is normally as far as you'll be able to go, but there are some tricks to let you go through them. Two of the clips are from Undead Nightmare, but they're doable in the main game too, with a good enough horse.
0:00 Out of bounds (cactus, south of Escalera)
- It's simple enough to get pushed past the invisible wall by dismounting between the wall and a cactus. There are other cacti on the way to that one that you can also wedge between, but I could never get them to push me through as reliably as this one.
2:35 Back in bounds
- If you keep going east, hugging the south edge of the walkable terrain, you'll eventually have to make a jump to not get pushed through the invisible wall touching the corner, followed by another jump that I could never cross without being pushed to the other side of the invisible wall. This is all the way east, as the terrain might show, but this is as far as I got, the wall's just too close.
2:47 Out of bounds (horse, southwest of Gaptooth Breach)
- Creating a mark on the invisible wall with a throwable is useful to help you see where exactly it is, though obviously unnecessary. Anyway, this is the second method I found, just find an invisible wall with an elevated surface nearby, position the horse parallel to the invisible wall and as close to it as possible, then jump at the horse's head/neck area. It may take a few tries, but it should eventually push you through. If you jump too close to the saddle, you'll end up landing on the horse instead. You can use the horse neck jumping for bypassing other walls too, but it's extremely unreliable unless you have a setup as ideal as this. The furthest east I got was up near Rathskeller Fort, where a similar invis-wall-ground-gap thing happens that I didn't bother trying to jump over.
5:10 Out of bounds (horse, east of Rathskeller Fork, north of Ridgewood Farm)
- Done on the main game to prove these are possible outside of Undead Nightmare, this is on the horse you get right after the first mission. The furthest east I got from this point was up to the river separating Tall Trees and Hennigan's Stead, the river barely exists at the end of it, but it still drowns you if you try to pass it.
6:56 Falling off the map with horse
- Since horses can't spawn here naturally even if you whistle, you have to use a cheat to spawn one. Falling off the edge on horseback usually despawns the horse and teleports you back to where you mounted it.
The invisible walls are one-way, meaning you can simply walk back to return to the playable area, after which the only problem you face is getting down without dying from the fall. The walls being one-way also means you can very easily accidentally walk out, which is very common in certain parts of the map.
After walking far enough out of bounds anywhere, you get to a point where the ground turns from actual walkable terrain into purely cosmetic and visibly lower quality terrain with no collision. If you fall into it, there's a high probability of getting stuck tumbling and ragdolling for several minutes, if not longer.
Chapters
0:00 Out of bounds (cactus, south of Escalera)
2:35 Back in bounds
2:47 Out of bounds (horse, southwest of Gaptooth Breach)
5:10 Out of bounds (horse, east of Rathskeller Fork, north of Ridgewood Farm)
6:56 Falling off the map with horse
Just something I messed around with while playing the recent PC release. The edges of the playable area are completely enclosed by invisible walls, which is normally as far as you'll be able to go, but there are some tricks to let you go through them. Two of the clips are from Undead Nightmare, but they're doable in the main game too, with a good enough horse.
0:00 Out of bounds (cactus, south of Escalera)
- It's simple enough to get pushed past the invisible wall by dismounting between the wall and a cactus. There are other cacti on the way to that one that you can also wedge between, but I could never get them to push me through as reliably as this one.
2:35 Back in bounds
- If you keep going east, hugging the south edge of the walkable terrain, you'll eventually have to make a jump to not get pushed through the invisible wall touching the corner, followed by another jump that I could never cross without being pushed to the other side of the invisible wall. This is all the way east, as the terrain might show, but this is as far as I got, the wall's just too close.
2:47 Out of bounds (horse, southwest of Gaptooth Breach)
- Creating a mark on the invisible wall with a throwable is useful to help you see where exactly it is, though obviously unnecessary. Anyway, this is the second method I found, just find an invisible wall with an elevated surface nearby, position the horse parallel to the invisible wall and as close to it as possible, then jump at the horse's head/neck area. It may take a few tries, but it should eventually push you through. If you jump too close to the saddle, you'll end up landing on the horse instead. You can use the horse neck jumping for bypassing other walls too, but it's extremely unreliable unless you have a setup as ideal as this. The furthest east I got was up near Rathskeller Fort, where a similar invis-wall-ground-gap thing happens that I didn't bother trying to jump over.
5:10 Out of bounds (horse, east of Rathskeller Fork, north of Ridgewood Farm)
- Done on the main game to prove these are possible outside of Undead Nightmare, this is on the horse you get right after the first mission. The furthest east I got from this point was up to the river separating Tall Trees and Hennigan's Stead, the river barely exists at the end of it, but it still drowns you if you try to pass it.
6:56 Falling off the map with horse
- Since horses can't spawn here naturally even if you whistle, you have to use a cheat to spawn one. Falling off the edge on horseback usually despawns the horse and teleports you back to where you mounted it.
The invisible walls are one-way, meaning you can simply walk back to return to the playable area, after which the only problem you face is getting down without dying from the fall. The walls being one-way also means you can very easily accidentally walk out, which is very common in certain parts of the map.
After walking far enough out of bounds anywhere, you get to a point where the ground turns from actual walkable terrain into purely cosmetic and visibly lower quality terrain with no collision. If you fall into it, there's a high probability of getting stuck tumbling and ragdolling for several minutes, if not longer.
Chapters
0:00 Out of bounds (cactus, south of Escalera)
2:35 Back in bounds
2:47 Out of bounds (horse, southwest of Gaptooth Breach)
5:10 Out of bounds (horse, east of Rathskeller Fork, north of Ridgewood Farm)
6:56 Falling off the map with horse
![Emerald Dragon [SFC] Music - Field Battle Extended
Posting a few extended tracks to close off this Emerald Dragon streak. This is purely just full self-indulgence. This has been something Id also had in consideration for years, similar to the whole playthrough itself.
Other Tracks:
*Emerald Dragon (Prologue)*
https://www.youtube.com/watch?v=3xsAOyjCXwU
*Emerald Dragon (Looping Ver.)*
https://www.youtube.com/watch?v=O1S_1KE-7X4
*Emerald Dragon (Extended)*
https://www.youtube.com/watch?v=z9wVfvPk_Jk
*Staff Roll*
https://www.youtube.com/watch?v=FiyxZ-rKxrg
*Staff Roll (Extended)*
https://www.youtube.com/watch?v=bLhsWI1_TYA
*Field Battle (Extended)*
You are here.
If you wanna see other extended tracks (from other games), check this playlist: https://www.youtube.com/playlist?list=PLsNSJ8GZ47QhsqscmRWKAUd2VYi0RzlOd Emerald Dragon [SFC] Music - Field Battle Extended](https://i.ytimg.com/vi/UdUEt0AqzYY/mqdefault.jpg)

![Spyro 3: Year of the Dragon [PAL] - 117% Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
117% playthrough (with Skill Points) of the PAL Platinum version of Spyro 3. Played on a PS1. The blue screen that blinks briefly at the start is from the HDMI adapter I use. I presume due to the multiple languages, the PAL version has lower audio quality in cutscenes, though outside the cutscenes the audio is clearer.
Technically its just Spyro: Year of the Dragon, but there really is no reason to omit the 3 from the title, yet for some reason, just like Crash Bandicoot 3 where its technically just Crash Bandicoot: Warped, they removed the 3 from the title. So dumb.
A playthrough thats been a long time coming, meant to follow up the Crash trilogy with Spyro way back in 2021, but somehow managed to procrastinate for half a decade. It took me a good while to get a copy of Spyro 3 since the PS3 (PSone Classics) version which I had runs like mud, and the system had a little trouble properly emulating the discs, so I went with my old PS1, which is a bit blurrier, but at least its accurate.
Playing this disc on the PS3 had some issues where in-game voices would fade out prematurely, and in cutscenes all sounds and voices were both desynced and would start to glitch out in longer cutscenes (e.g. Hunters Tussle), which were the primary reasons for playing on actual hardware.
Stream Date: 2026-03-24 Spyro 3: Year of the Dragon [PAL] - 117% Playthrough (Archive*)](https://i.ytimg.com/vi/VeGrBceyUlc/mqdefault.jpg)


![Super Mario Galaxy - 120 Star Playthrough [Luigi] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Mario 120 Stars: https://www.youtube.com/watch?v=gzhGbPEEfas
Luigi 120 Stars: Youre here.
I skip talking to optional characters and go through dialogue fast in this playthrough since its mostly the same as with Mario.
This is the second stream of a two-parter stream split between two days, the first [Mario] was 120 Stars as Mario ending with the storybook (with the Epilogue), and the second [Luigi] being 120 Stars with Luigi, ending with Grand Finale Galaxy.
I wasnt 100% sure if Id feel up for replaying the game for what would be the fourth time this week, but I did.
Stream Date: 2026-02-28 Super Mario Galaxy - 120 Star Playthrough [Luigi] (Archive*)](https://i.ytimg.com/vi/Xa_LnHEBNmI/mqdefault.jpg)

![Mega Man 11 - 07 - Block Man
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
Weakest against:
Chain Blast (Blast Man) -4** [Pow. Gear -10]
Other weapon effects:
Tundra Storm (Tundra Man) -4
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -2(-3*)]
Blazing Torch (Torch Man) -2***
Mega Buster (Mega Man) -1/-1/-3 [Full Pow. Gear -8]
Scramble Thunder (Fuse Man) -1***
Bounce Ball (Bounce Man) -1
Block Dropper (Block Man) -1
Acid Barrier (Acid Man) -1
*Additional damage from Pile Drivers explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
***Hits Power Gear Form multiple times.
You obtain:
Block Dropper (Uses: 14 [Pow. Gear: 10])
Not a lot to say about this guy really. I guess hes notable for being the demo stage.
Chapters:
0:00 Stage Select: Block Man
0:10 Block Man Stage
1:10 Miniboss: Totemer
1:18 Block Man Stage
2:31 Miniboss 2: Totemer
2:39 Block Man Stage
4:31 Boss: Block Man
6:07 Weapon Get
6:24 Tutorial: Block Dropper Mega Man 11 - 07 - Block Man](https://i.ytimg.com/vi/XyGLKNv5hYA/mqdefault.jpg)
![Tomba! Special Edition - All Events Playthrough [Original BGM] (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Named All Events Playthrough instead of 100% because I personally would count all chests as 100%, and I knew for a fact I wouldnt remember all of them. Right off the top of my head I already know I missed the Charity Square 10,000 Year Old and Million Year Old Chests.
Tomba! was something I had in consideration even for just recording boss videos as early as 2007. I have a test recording that I never uploaded because of the terrible quality and the fact that I didnt feel like redoing the whole game back then. As a whole playthrough, its one of those games thats better in one chunk than split into parts due to its open-endedness.
This specific stream went very well, I expected to have several stupid deaths, but having only one in the entire run is perfect, since it can work as a demonstration of what it looks like. Obviously, a deathless run would have been great too. There was a bit of a pause at one point because I totally forgot the Lava Caves entrance had a chest, but otherwise my memory was surprisingly helpful.
As noted in the stream description, I opted to use the original soundtrack because the remastered soundtrack currently suffers from playback issues. Tracks loop incorrectly, the intro is part of the loop, and areas such as the purified Haunted Mansion have a bug where the music stops playing if you enter an interior and leave.
This re-release is okay, the museum is great and the game ran decent enough. Its quite lacking in features otherwise, theres not even a way to adjust volume and the FMVs are LOUD.
Live notification was just a random TES quote because I couldnt think of anything else. For the stream title I considered making some dumb sus joke before deciding against it.
Stream Date: 2024-08-07
Stream Title: Stop the Hogs, Cant Stop the Hogs
Live Notification: You must not! The Jewel holds my lifeforce!!!
Stream Description: Aiming for all 130 Events in Tomba!. No idea how long thisll take, since Im going to be working off memory alone.
This is the Special Edition release. The remastered soundtrack has some playback issues so Ill be using the original. Tomba! Special Edition - All Events Playthrough [Original BGM] (Archive*)](https://i.ytimg.com/vi/Y0hh93alQ3s/mqdefault.jpg)

![Medal of Honor [PS1] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
The PS3 emulation bugs never been as actively against me in this game as it was during this playthrough. From my understanding, if you hear a bullet impact sound when the audio mutes, it will fix itself if you just die in the level. If it mutes without any other audio playing, you have to reset. The reason I reset on the last level despite having ambience was because the bug mutes the ending of the last level, making it really awkward and anti-climactic.
I regret bumping down the music unnecessarily. My headphones broke recently, and the backup pairs audio quality is so bad that it made listening to enemies harder. Also it was a very low effort attempt at avoiding potential mutes, though there seemingly were none.
For a while before doing the streams for these games, I considered going for a 3-star playthrough, but it isnt a very fun challenge. You always get one star for completing the level, you earn another one if you finish it with your health above 75%, and you can earn one more by killing at least 95% of the enemies. This would obviously just slow things down as youd need to hunt down every enemy and healthkit.
The stream title was a reference to the games super cheat that unlocks everything when followed with URLINGAMBE and scrolling through the photo gallery.
Stream Date: 2022-05-15
Stream Title: SMPSMDMILK
Live Notification: Sir, I need to see some identification. INTRUDER! ALARM!
Stream Description: Physical PAL Platinum release of Medal of Honor, played on a PS3. The PS3 struggles emulating this and Underground properly, which is why I explode myself at the start of some levels. Theres a bug that makes levels unbeatable by breaking the data streaming for levels or something. When you hear the music and ambience suddenly mute at the start of a level, thats an indicator of the bug happening.
Getting 3 stars tends to take more time, so Im not going to bother with the ranks. Im really rusty with controller aim, so Im hoping its not going to get too embarrassing.
Chapters
00:00:00 Start & intro
00:02:56 Medal of Honor trailer
00:04:11 Options
00:04:41 Mission One Part 1
00:13:45 Mission One Part 2
00:23:17 Mission One Part 3
00:31:05 Mission Two Part 1
00:37:56 Mission Two Part 2
00:43:15 Mission Two Part 3
00:53:02 Mission Two Part 4
00:57:35 Mission Three Part 1
01:09:05 Mission Three Part 2
01:16:47 Mission Three Part 3
01:26:42 Mission Three Part 4
01:33:05 Mission Four Part 1
01:48:28 Mission Four Part 2
02:01:25 Mission Four Part 3
02:11:29 Mission Five Part 1 (Briefing)
02:13:43 Reset for bug fix
02:15:55 Mission Five Part 1
02:25:28 Mission Five Part 2 (Briefing)
02:26:14 Reset for bug fix
02:28:48 Mission Five Part 2
02:35:10 Mission Five Part 3
02:43:40 Mission Five Part 4 (Briefing)
02:44:17 Reset for bug fix
02:47:14 Mission Five Part 4
02:53:27 Mission Six Part 1
03:03:34 Mission Six Part 2
03:11:26 Mission Six Part 3 attempts
03:18:16 Mission Six Part 3 but successfully this time
03:25:12 Mission Seven Part 1
03:35:52 Mission Seven Part 2
03:49:18 Mission Seven Part 3 (Briefing)
03:50:00 Reset for bug fix
03:54:19 Mission Seven Part 3
03:55:02 Ending
03:58:07 Credits Medal of Honor [PS1] Playthrough (Archive*)](https://i.ytimg.com/vi/YK0lb6haMIk/mqdefault.jpg)