Uploaded November 2021 | Updated September 2026, 6 days ago
Been trying to think of a video title for 4 hours I'm giving up and typing whatever.
Anyway, I wanted to see if it was possible to do this on foot. Luckily, since the boss can brain itself with the thrown objects, all you need is a few gadgets and to maybe not die.
There are ways to go out of bounds in pretty much every level in the game, basically letting you skip to the end of each one. In this level, you can zip out of bounds immediately at the start and circle around to the end of the level, but since you're supposed to be in the Popemobile for this battle, the boss both tanks and deals crazy amounts of damage (over 100 points per tentacle, even on Tourist). This was on Serious difficulty, so a swing of a tentacle dealt 1000 damage and a single thrown object could do up to 600 damage (300 with the splash reduction skill).
You can damage the boss with your guns, but it'll require tons of ammo and take forever, even when using your strongest weapons combined with Rage Serum. Standing under the boss is probably the fastest way to kill it on foot, though there is a low chance of receiving random splash damage. The safest way is hiding behind the pillars at the edges of the arena and taking shots from there, but you'll be there a while. The obelisk in the middle can mess with the Black Hole's line of sight which is why I blew it away.
The boss pattern is very simple:
- Throw stuff for a while
- Spring out whacking tentacles
- Spawn a group of enemies, cover self
- Throw stuff while whacking Sam off with tentacles
- Throw stuff endlessly until dead
The stages advance based on time rather than actions/health, so Time Warping during the whacking tentacles will greatly reduce their total number.
You might notice the game spawns the Popemobile right next to you, but entering it is largely a death sentence on higher difficulties, as you'll get hammered by the boss while the long boot up sequence plays out. Theoretically, the best spot to enter it is when the enemy horde is about to spawn, but you'll still need to use gadgets beforehand to make sure you don't get obliterated.
Gadget facts:
Mini Nuke - Boss is unharmed, kills whacker tentacles and breaks thrown objects
Black Hole - Damages boss and whacker tentacles, but doesn't break thrown objects
Psychotropic Grenade - Boss ignores it completely
Holodecoy - Boss ignores it completely
Without the 16x fastforwarding at the end, the battle was just shy of 10 minutes long. Sorry if the game looks like ass, it just doesn't run that well on my aging system. I've also heard the game's not that well optimized.
Chapters:
0:00 Phase 1 - Throw phase
0:34 Phase 2 - Whack phase
1:05 Phase 3 - Shield phase
1:36 Phase 4 - Throw & Whack phase
2:08 Phase 5 - Throw phase
2:15 Waiting game
Been trying to think of a video title for 4 hours I'm giving up and typing whatever.
Anyway, I wanted to see if it was possible to do this on foot. Luckily, since the boss can brain itself with the thrown objects, all you need is a few gadgets and to maybe not die.
There are ways to go out of bounds in pretty much every level in the game, basically letting you skip to the end of each one. In this level, you can zip out of bounds immediately at the start and circle around to the end of the level, but since you're supposed to be in the Popemobile for this battle, the boss both tanks and deals crazy amounts of damage (over 100 points per tentacle, even on Tourist). This was on Serious difficulty, so a swing of a tentacle dealt 1000 damage and a single thrown object could do up to 600 damage (300 with the splash reduction skill).
You can damage the boss with your guns, but it'll require tons of ammo and take forever, even when using your strongest weapons combined with Rage Serum. Standing under the boss is probably the fastest way to kill it on foot, though there is a low chance of receiving random splash damage. The safest way is hiding behind the pillars at the edges of the arena and taking shots from there, but you'll be there a while. The obelisk in the middle can mess with the Black Hole's line of sight which is why I blew it away.
The boss pattern is very simple:
- Throw stuff for a while
- Spring out whacking tentacles
- Spawn a group of enemies, cover self
- Throw stuff while whacking Sam off with tentacles
- Throw stuff endlessly until dead
The stages advance based on time rather than actions/health, so Time Warping during the whacking tentacles will greatly reduce their total number.
You might notice the game spawns the Popemobile right next to you, but entering it is largely a death sentence on higher difficulties, as you'll get hammered by the boss while the long boot up sequence plays out. Theoretically, the best spot to enter it is when the enemy horde is about to spawn, but you'll still need to use gadgets beforehand to make sure you don't get obliterated.
Gadget facts:
Mini Nuke - Boss is unharmed, kills whacker tentacles and breaks thrown objects
Black Hole - Damages boss and whacker tentacles, but doesn't break thrown objects
Psychotropic Grenade - Boss ignores it completely
Holodecoy - Boss ignores it completely
Without the 16x fastforwarding at the end, the battle was just shy of 10 minutes long. Sorry if the game looks like ass, it just doesn't run that well on my aging system. I've also heard the game's not that well optimized.
Chapters:
0:00 Phase 1 - Throw phase
0:34 Phase 2 - Whack phase
1:05 Phase 3 - Shield phase
1:36 Phase 4 - Throw & Whack phase
2:08 Phase 5 - Throw phase
2:15 Waiting game



![Nuts & Milk [Famicom] - Playthrough (Game A)
Something classic today. First 1440p upload, too.
On the whole, Nuts & Milk is a relatively easy game once you get the hang of it, but doing it deathless was miserable. Took me 12-13 hours of non-stop playing to do this the one time. Something that may be hard to fully comprehend without having played the game is how brutally precise many jumps get. Those 2-block gaps require close-to-frame-perfect jumps, the chains/ladders are deceptively difficult to reach from certain angles, and they dont let you jump on them. Im also going to throw in the controller excuse and blame the bafflingly sticky D-pad on DualShock 4 controllers, even if most of the deaths were total chokes.
Anyway, in case youre wondering, *Nuts* is the green blob; he HATES you. You control the pink blob *Milk* , and your goal is to survive these treacherous lands, forage for victuals and to HelP your fiancée, *Yogurt* .
Meatiest tips to focus on to fully Milk your Nuts:
1. When stunned from a fall, hold A (jump) instead of tapping it for the quickest recovery. To ensure no jump happens when recovering, you have to hold A before initiating the fall, if you start holding mid-air or when already stunned, youll jump
2. Nuts is persistent, but largely predictable. Follow their movements closely and memorize how they react to your actions, thisll be useful for manipulating them out of the way in some of the tighter rounds.
3. On bonus rounds (rounds ending in 3 or 8), its better to always ignore any fruit that requires a detour on bonus rounds and simply try to reach Yogurt, as the fruit are only 800 points per, while reaching Yogurt gives you one extra life up to a max of 9. You lose the bonus if time runs out
4. If youre struggling getting high jumps off the springs, start holding the jump button moments *before* you land on the spring. If youre landing from high enough that Milk starts tumbling (e.g. in rounds 17 or 35), youll never get a high jump from a timed press. As for momentum, it depends entirely on what speed you jump on it, and which part of the spring you land on. If you land near the edges, you lose a lot of your forward momentum, so aim slightly closer to the center
5. Pressing Select on any round will automatically skip to the next one, but you will miss out on the beautiful ending if you skip even once in a run
If youre wondering what the differences are between game modes, Game B adds helicopters and blimps. Thats it. When youre closer to the left side of the screen, a greenish helicopter occasionally spawns in approaching from the right, which gives you 500 points when collected. Closer to the right, a red blimp approaches from the left which kills you on contact. Beating Game A automatically switches to Game B for the rest of the run, but beating Game B never changes the ending, regardless of whether you do it from the start or as a repeat run.
Fun fact, the thing that got me wanting to do this was the 300-minute GCCX special where Arino challenges this game.
Chapters
0:00 Title & Attract Mode
0:24 Round 1-5
2:09 Round 6-10
4:18 Round 11-15
6:06 Round 16-20
8:36 Round 21-25
10:42 Round 26-30
12:38 Round 31-35
14:37 Round 36-40
17:28 Round 41-45
20:08 Round 46-50
23:14 Ending
23:25 Loop/Game B Demonstration
23:48 Player Miss Demonstration Nuts & Milk [Famicom] - Playthrough (Game A)](https://i.ytimg.com/vi/n--tuWrqKU8/mqdefault.jpg)


![Mega Man 11 - 12 - Wily Stage 4 + Ending
Please read this: This is not a speedrun, but rather a playthrough, where I only play the level through.
NOTE: These stats reflect the Normal difficulty, the numbers may vary on other difficulty settings.
-Wily Machine 11 (V1)-
Weakest against:
Acid Barrier (Acid Man) -5 [Pow. Gear -7]
Other weapon effects:
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -4(-4*)]
Mega Buster (Mega Man) -1/-1/-2 [Full Pow. Gear -7]
Chain Blast (Blast Man) -2** [Pow. Gear -5]
Blazing Torch (Torch Man) -1
Block Dropper (Block Man) -1
Scramble Thunder (Fuse Man) -1
Tundra Storm (Tundra Man) -1
Bounce Ball (Bounce Man) -1
-Wily Machine 11 (V2)-
Weakest against:
Acid Barrier (Acid Man) -3 [Pow. Gear -5]
Other weapon effects:
Scramble Thunder (Fuse Man) -3 [Pow. Gear -4]
Pile Driver (Impact Man) -2(-2*) [Pow. Gear -3(-3*)]
Mega Buster (Mega Man) -1/-1/-2 [Full Pow. Gear -6]
Chain Blast (Blast Man) -1** [Pow. Gear -4]
Blazing Torch (Torch Man) -1
Block Dropper (Block Man) -1
Bounce Ball (Bounce Man) -1
Tundra Storm (Tundra Man) -1
*Additional damage from Pile Drivers explosion on an uninterrupted attack.
**Linked bombs deal individual damage.
I accidentally defeated Wily before he could activate his Double Gear system, which I didnt know you could do.
Well, this was quite the adventure. I had a ton of fun playing this game. I just wish the videos didnt have those minor skips in them, but I guess Im doomed to not ever have a Mega Man playthrough without some sort of technical difficulties.
I wonder if there will be eventual DLC like with 9 and 10.
Anyway, time to go back into hiding until I find some garbage to upload.
Chapters:
0:00 Shopping Break
0:30 Gear Fortress Map
0:34 Wily Stage 4
2:01 Boss: Wily Machine V11
4:14 Ending
6:50 Credits
13:45 Post-Credits Mega Man 11 - 12 - Wily Stage 4 + Ending](https://i.ytimg.com/vi/nkWpiIHqwjw/mqdefault.jpg)
![Contra [NES] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
This stream was a little bit unique. Check the Stream Description if you want to find out why.
I already have my eye on a game I will most likely stream next.
Stream Date: 2022-07-23
Stream Title: Its Contra
Live Notification: S for Success
Stream Description: Quick Contra today with a bit of a twist as I already know the result. A couple hours before I decided to stream, I played Contra with input recording enabled. I usually dont know how things will go when I write stuff down here, but I would have typed the following.
The goal is a regular playthrough, hopefully without many/any deaths.
Contra was one of those games I only knew through a crusty multicart (that I still own) from when I was a kid, and I played it a ton. I used to fancy myself pretty good at doing deathless runs, but most of that skill has left me over the decades.
Anyway, its unlikely Ill do an input movie in this way again, but I might start recording inputs during streams whenever possible. It seems like a better way of future-proofing archives over having just a 720p video.
...Youre still reading this? Thats amazing. Sincerely hoping it doesnt desync mid-stream and make everything super awkward.
00:00 Game Start
00:16 Stage 1 - Jungle
02:09 Stage 2 - Base1
03:55 Stage 3 - Waterfall
06:06 Stage 4 - Base2
08:53 Stage 5 - Snow Field
11:42 Stage 6 - Energy Zone
14:07 Stage 7 - Hangar
16:29 Stage 8 - Aliens Lair
19:16 Ending
19:55 Staff Roll Contra [NES] Playthrough (Archive*)](https://i.ytimg.com/vi/nx2m-8Gj66w/mqdefault.jpg)


