Uploaded August 2022 | Updated September 2026, 1 week ago
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
---------------
The stream had to be split into two parts due to YouTube's 12 hour limit. The stream ran just shy of 15 hours, so I split it at a random screen transition in the middle to make them about even in length.
Stream Date: 2022-04-17 and 18
Stream Title: The Greatflow Chronicle
Live Notification: The D is silent because there isn't one.
Stream Description: Physical PAL version played on a PS3. Regular playthrough, will try to remember most side stuff except all the merchant stuff or the card collection, since I don't want to fiddle with item drops and Sceptre Forces all day. I'm hoping to do the game in one go, but it's just long enough that I might need a second day.
Sorry about the quiet FMVs, but that's just how the game is. The game has moments where it drops the framerate below 60, but any notable stuttering is likely caused by my hardware.
Ah, Granstream Saga, a game whose demo I played obsessively in my youth. It's an okay game, but there's something special about it that makes me feel warm when I play it. Listen to that phenomenal music, too. The game's also a spiritual successor to the "Blazer trilogy".
Chapters:
00:00:00 [BOOT UP]
00:00:55 Prologue
00:03:03 Main Menu
00:04:02 FMV 1 - Land Slicing (Game Start)
00:07:26 Story
00:08:36 Valos' House (Tea)
00:16:25 Wise Men's Cemetery (Looking for Roddy)
00:26:18 Town of Arona (Night)
00:33:40 Ultimate Sword - Onimaru
00:34:09 Church Basement
00:34:49 FMV 2 - Vision of Arcia
00:35:20 Church
00:37:10 Town of Arona (Night)
00:39:54 FMV 3 - Gude Airship
00:40:06 Gude Airship
00:42:29 FMV 4 - Laramee (and Korky)
00:43:15 Gude Airship
00:51:26 FMV 5 - Vangel Battleship
00:51:39 Vangel Battleship (Arcia Rescue)
00:59:39 FMV 6 - Arcia
01:00:19 Vangel Battleship (Arcia Rescue)
01:04:50 FMV 7 - Slayzer
01:06:17 Vangel Battleship (Arcia Rescue)
01:10:17 FMV 8 - Airlim
01:10:56 Airlim
01:12:34 FMV 9 - Airlim Travel - Shilf
01:13:00 Airlim
01:13:10 Town of Arona
01:28:20 Valos' House
01:32:02 Kilia Shrine
01:54:18 Cliff Labyrinth
02:14:14 Wise Men's Cemetery (Test of Strength)
02:30:02 Wise Men's Ordeal
02:40:30 Boss 1 - Bordlang
02:44:31 Top of Kilia Shrine (Lifting Verse)
02:46:19 FMV 10 - Lifting Verse - Shilf
02:47:02 Town of Arona
02:53:24 Valos' House
02:55:07 Airlim
02:56:43 FMV 11 - Airlim Travel - Aquas
02:57:09 Town of Pikshim (Night)
03:02:23 Town of Pikshim
03:13:13 Religious Colony
03:23:04 Kel Dungeon
03:23:45 [STREAM BRB]
03:29:42 Kel Dungeon (Day 1)
03:41:28 Kel Dungeon (Day 2)
03:48:04 Kel Dungeon (Day 3)
03:51:47 Magical Labyrinth
04:22:17 Town of Pikshim
04:23:12 Town of Pikshim (Youth Attack)
04:27:30 FMV 12 - Blade's Language
04:28:13 Town of Pikshim (Youth Attack)
04:39:47 FMV 13 - Arcia on the Balcony
04:40:36 Town of Pikshim
04:47:29 Religious Colony
04:50:54 Cavern (Religious Colony)
05:22:18 Labyrinth of Punishment
05:38:31 Boss 2 - Levante
05:42:24 Town of Pikshim
05:45:11 Altar of Water (Lifting Verse)
05:46:07 FMV 14 - Lifting Verse - Aquas
05:46:44 Airlim
05:47:05 Town of Pikshim
05:52:28 Airlim
05:53:11 FMV 15 - Airlim Travel - Volcos
05:53:36 Airlim
05:54:16 Geintz's Barrier
06:02:45 Town of Tulku
06:08:04 FMV 16 - Vangel Appears
06:08:49 Volcos Disaster
06:13:00 FMV 17 - Gude Lands
06:13:58 Volcos Disaster (People Rescue)
06:18:10 Town of Tulku (Aftermath)
06:24:13 Town of Orkul
06:32:25 Lava Cave
07:11:37 Town of Orkul
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
---------------
The stream had to be split into two parts due to YouTube's 12 hour limit. The stream ran just shy of 15 hours, so I split it at a random screen transition in the middle to make them about even in length.
Stream Date: 2022-04-17 and 18
Stream Title: The Greatflow Chronicle
Live Notification: The D is silent because there isn't one.
Stream Description: Physical PAL version played on a PS3. Regular playthrough, will try to remember most side stuff except all the merchant stuff or the card collection, since I don't want to fiddle with item drops and Sceptre Forces all day. I'm hoping to do the game in one go, but it's just long enough that I might need a second day.
Sorry about the quiet FMVs, but that's just how the game is. The game has moments where it drops the framerate below 60, but any notable stuttering is likely caused by my hardware.
Ah, Granstream Saga, a game whose demo I played obsessively in my youth. It's an okay game, but there's something special about it that makes me feel warm when I play it. Listen to that phenomenal music, too. The game's also a spiritual successor to the "Blazer trilogy".
Chapters:
00:00:00 [BOOT UP]
00:00:55 Prologue
00:03:03 Main Menu
00:04:02 FMV 1 - Land Slicing (Game Start)
00:07:26 Story
00:08:36 Valos' House (Tea)
00:16:25 Wise Men's Cemetery (Looking for Roddy)
00:26:18 Town of Arona (Night)
00:33:40 Ultimate Sword - Onimaru
00:34:09 Church Basement
00:34:49 FMV 2 - Vision of Arcia
00:35:20 Church
00:37:10 Town of Arona (Night)
00:39:54 FMV 3 - Gude Airship
00:40:06 Gude Airship
00:42:29 FMV 4 - Laramee (and Korky)
00:43:15 Gude Airship
00:51:26 FMV 5 - Vangel Battleship
00:51:39 Vangel Battleship (Arcia Rescue)
00:59:39 FMV 6 - Arcia
01:00:19 Vangel Battleship (Arcia Rescue)
01:04:50 FMV 7 - Slayzer
01:06:17 Vangel Battleship (Arcia Rescue)
01:10:17 FMV 8 - Airlim
01:10:56 Airlim
01:12:34 FMV 9 - Airlim Travel - Shilf
01:13:00 Airlim
01:13:10 Town of Arona
01:28:20 Valos' House
01:32:02 Kilia Shrine
01:54:18 Cliff Labyrinth
02:14:14 Wise Men's Cemetery (Test of Strength)
02:30:02 Wise Men's Ordeal
02:40:30 Boss 1 - Bordlang
02:44:31 Top of Kilia Shrine (Lifting Verse)
02:46:19 FMV 10 - Lifting Verse - Shilf
02:47:02 Town of Arona
02:53:24 Valos' House
02:55:07 Airlim
02:56:43 FMV 11 - Airlim Travel - Aquas
02:57:09 Town of Pikshim (Night)
03:02:23 Town of Pikshim
03:13:13 Religious Colony
03:23:04 Kel Dungeon
03:23:45 [STREAM BRB]
03:29:42 Kel Dungeon (Day 1)
03:41:28 Kel Dungeon (Day 2)
03:48:04 Kel Dungeon (Day 3)
03:51:47 Magical Labyrinth
04:22:17 Town of Pikshim
04:23:12 Town of Pikshim (Youth Attack)
04:27:30 FMV 12 - Blade's Language
04:28:13 Town of Pikshim (Youth Attack)
04:39:47 FMV 13 - Arcia on the Balcony
04:40:36 Town of Pikshim
04:47:29 Religious Colony
04:50:54 Cavern (Religious Colony)
05:22:18 Labyrinth of Punishment
05:38:31 Boss 2 - Levante
05:42:24 Town of Pikshim
05:45:11 Altar of Water (Lifting Verse)
05:46:07 FMV 14 - Lifting Verse - Aquas
05:46:44 Airlim
05:47:05 Town of Pikshim
05:52:28 Airlim
05:53:11 FMV 15 - Airlim Travel - Volcos
05:53:36 Airlim
05:54:16 Geintz's Barrier
06:02:45 Town of Tulku
06:08:04 FMV 16 - Vangel Appears
06:08:49 Volcos Disaster
06:13:00 FMV 17 - Gude Lands
06:13:58 Volcos Disaster (People Rescue)
06:18:10 Town of Tulku (Aftermath)
06:24:13 Town of Orkul
06:32:25 Lava Cave
07:11:37 Town of Orkul





![Turok: Dinosaur Hunter [PC] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Though this is very much not a completionist run, all the Chronoscepter pieces will be collected and some other secrets will be visited for fun.
I usually tend to play games at a slower and more boring pace, but the movement in Turok flows so well that I cant help but drift and swooce everywhere.
I just wish the quality wasnt so mushy. Ill have to see if theres a way to have the local recordings be higher bitrate than the stream. I mean, I could have a secondary recording software, but thatd probably have an additional impact on performance and my PCs been pretty sluggish for a while now.
Stream title reference is probably obvious, but its playing on the name of the game and the best way to move around in it.
Stream Date: 2022-11-20
Stream Title: Turok: Diagonal Runner
Live Notification: Zippin and zoomin with TalSet
Stream Description: Plan is to just do a quick-ish playthrough. Gonna be skipping and missing quite a bit of optional areas, hopefully not forgetting any keys or Chronoscepter pieces. I should remember them by now.
Turok: Dinosaur Hunter was one of those games I took way too long to finally play. I wasnt into FPS games when it was new, and N64 games were crazy expensive. Its since become one of my favorite shooters ever. The movement and weapons are just so good.
Chapters:
0:00:00 Game Start
0:00:54 Level 1 - The Hub
0:10:16 Level 2 - The Jungle
0:19:09 Level 3 - The Ancient City
0:29:58 Level 4 - The Ruins
0:39:47 Level 5 - The Catacombs
0:49:50 Level 6 - The Treetop Village
1:02:09 Level 7 - The Lost Land
1:13:14 Level 8 - The Final Confrontation
1:23:37 Final Battle
1:23:54 Ending
1:25:02 Credits
1:32:58 GAME OVER Turok: Dinosaur Hunter [PC] Playthrough (Archive*)](https://i.ytimg.com/vi/u9VV71Z-GJQ/mqdefault.jpg)

![Terraria (v1.4.5.6) - Revealing Walls Bug [FIXED in v1.4.5.7]
UPDATE 2026 Aug 20: The v1.4.5.7 update fixed this. The monolith still gives extra wall visibility, but now its closer to what it looks like on the other lighting modes.
Original description:
Something I stumbled onto playing the game. Im sure its a bug, but for all I know it could not be, or is already old news, I havent followed the game much after my last run 10+ years ago.
Basically its a combination of things that gives you effectively the ability to peek through any wall your camera can reach. You only need two things, though admittedly theyre a little bit of an ass-ache to get from scratch.
The effect spreads faster with more light sources on screen, so an area with a few torches will light up noticeably faster than having just one source. Ironically, Hallow blocks (Pearlstone, Pearlsand, etc.) are some of the darkest blocks due to a distinctly reduced amount of sparkling on them, staying mostly in shadow even with plenty of torches around.
This is an *incredible* tool for purifying/containing the evil in your world, too. Youll basically get a clean minimap of the entire surroundings so you know whether or not your Clentaminator got everything, and it also lets you build a much clearer border to contain further spread without needing to hope you didnt miss anything.
Basic how-to:
-1) In your Video settings, set the Lighting mode to either *Retro* or *Trippy*, this is mandatory for the effect
-2) Locate and acquire the following (no specific order)
-2a) A night vision source (Night Owl Potion, Night Vision Helmet)
-2b) An Angel Statue
-2c) The Aether mini-biome
-2d) Some torches, or any other light source to kindle the sparks
-3) Dunk the Angel Statue in Shimmer to transmogrify it into an Aether Monolith
-4) Equip the Aether Monolith (Works on Social slots) and consume/equip your night vision source
-5) Wait for the sparkling to start propagating, gradually filling the darkness with light, youll need a light source on-screen for it to begin (screen will turn pitch-black with no light sources), this will also reveal the areas on your map
-5a) OPTIONAL: If you have the Binoculars, you can scan a larger area from one location
The old lighting modes are required for this to work, *Color* and *White* produce much subtler sparkles; you wont get anywhere near this level of clarity on those modes.
Funny thing, this is my second bug video regarding Terrarias lighting, the previous one being in 2011, also being far less interesting or useful. Also also, this is my first Terraria video where I actually have the music playing instead random overly loud music to supplement forgetting to turn the real music on.
Chapters
0:00 Aether Monolith demonstration (Lighting: Trippy)
0:30 Night Vision enabled, triggering the effect
0:45 Binoculars to demonstrate extended spread
1:24 Cycling Lighting modes to show difference
1:44 Lighting: Color
2:06 Lighting: Trippy
2:20 Short dig to show it keeps spreading in motion
2:38 Binoculars to reveal the area on the map
3:13 Map display Terraria (v1.4.5.6) - Revealing Walls Bug [FIXED in v1.4.5.7]](https://i.ytimg.com/vi/ubfnvJK2G_o/mqdefault.jpg)
![Mighty Final Fight - Cody, Haggar, Guy Playthroughs (Archive* [2024])
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Insane how poorly I played. My only solace is that literally nobody watched the stream. I might end up redoing this game sooner because of how bad it went.
At least I got the little elevator trick going at the end.
Stream Date: 2024-07-21
Stream Title: The Final Final Fight, One Might(y) Say
Live Notification: Final victory will be mine!
Stream Description: Three playthroughs of Mighty Final Fight, one for each character, starting with Cody, then Haggar, then Guy.
Its been like six years since I last streamed this, Ive been meaning to do a revisit stream of this for years now.
Chapters
0:00:00 Cody Playthrough
0:28:49 Haggar Playthrough
0:57:15 Guy Playthrough Mighty Final Fight - Cody, Haggar, Guy Playthroughs (Archive* [2024])](https://i.ytimg.com/vi/ul-3FbDenWM/mqdefault.jpg)

