Uploaded June 2020 | Updated September 2026, 1 week ago
A wacky bug I discovered in Alwa's Legacy a couple days ago. I considered uploading a video with more examples but I think this shows enough for now. I may add another video at some point showing practical examples for it. If you're watching this in the future this may no longer be possible.
The steps to doing this bug are as follows:
1. Have the Bubble spell (you will find broader usage for this bug with the Infinite Bubble upgrade)
2. Find an NPC (doesn't work with every NPC)
3. Figure out where the game places you when you talk to the NPC and aim to place a bubble close enough that you will stay on it when talking
-3a. If you cast the Bubble at the right moment near the start of your jump, it will spawn lower than regular, giving you more time to interact with the NPC
4. After successfully initiating conversation with the NPC, wait until the bubble pushes you up against an obstacle or barrier, then end the conversation.
-4a. If the bubble clips you inside something solid, try utilizing the Change Ability wheel to control the zipping speed. Note that opening the wheel does not make you immune to gravity, so if the walls don't have any collision for you to stand on inside, you will still fall.
It's a pretty cool game, I recommend checking it out: store.steampowered.com/app/1205900/Alwas_Legacy
0:00 Out of bounds clip
0:42 Entering Arcane Halls early
A wacky bug I discovered in Alwa's Legacy a couple days ago. I considered uploading a video with more examples but I think this shows enough for now. I may add another video at some point showing practical examples for it. If you're watching this in the future this may no longer be possible.
The steps to doing this bug are as follows:
1. Have the Bubble spell (you will find broader usage for this bug with the Infinite Bubble upgrade)
2. Find an NPC (doesn't work with every NPC)
3. Figure out where the game places you when you talk to the NPC and aim to place a bubble close enough that you will stay on it when talking
-3a. If you cast the Bubble at the right moment near the start of your jump, it will spawn lower than regular, giving you more time to interact with the NPC
4. After successfully initiating conversation with the NPC, wait until the bubble pushes you up against an obstacle or barrier, then end the conversation.
-4a. If the bubble clips you inside something solid, try utilizing the Change Ability wheel to control the zipping speed. Note that opening the wheel does not make you immune to gravity, so if the walls don't have any collision for you to stand on inside, you will still fall.
It's a pretty cool game, I recommend checking it out: store.steampowered.com/app/1205900/Alwas_Legacy
0:00 Out of bounds clip
0:42 Entering Arcane Halls early


![Super Mario Maker 2 - Custom Course: Sky or Bye
Another multiple-choice level. This time, instead of the usual normal/hard path choice, you have a choice between a normal path or a more Faustian resolution.
Course ID: Q23-STX-W7G
[0:00-1:26] Sky Path (Low)
- 0:45 Hidden 1UP in the block supporting the door.
- 0:50-0:56 In the Bowser Jr. fight, you can drop the Muncher on him for an instant win, but if it misses youll have to deal with that hazard on the stage. He tends to stomp the P-Switch himself if you let him, which may sometimes cause him to brain himself with the Muncher.
- 0:58 Those Burners can actually crush you if you jump between them as theyre about to cross each other, so be wary of that. I somehow missed this all this time and only noticed when I recorded this.
- 1:07 Another little flaw here, if youre Super Mario when you enter the pipe, you only get the 4000 points instead of the 1UP that you would get if you were Small Mario.
[1:26-2:48] Sky Path (High)
- 1:34 This jump is rather precise, but going through this path gives you a 1UP, a bunch of coins and the Super Mushroom you missed from the lower path. The rest of this run is normal (which I should have cut out).
[2:48-3:16] Bye Path
- By choosing this path, you sacrifice yourself for a quick and easy victory, but you only get the measly 100 points as a reward.
I had an idea of the sacrifice for a skip and really liked it, so for the next level I immediately built the first room before even figuring out what I was going to do for the other part. The WIP title for this level was Mariotransaction, but I wasnt really feeling it when time came to upload. In hindsight, the replacement title wasnt that good either.
There will be another level upload soon after this one because this is where I started what would become a sort of pattern where every normal level is followed by a quick 10-second gimmick level. Super Mario Maker 2 - Custom Course: Sky or Bye](https://i.ytimg.com/vi/vFz-TMXNDjQ/mqdefault.jpg)
![Super Mario Maker 2 - Custom Course: A Valiant Stride in a Nightmare
Short one this time around. This level is actually an approximation of an area in another completely unrelated game. The name is at the bottom of this description.
Course ID: RLH-VM3-V6G
[0:00-1:57] Playthrough
- 0:16 Hidden 1UP here.
- 0:23 Another hidden 1UP here.
- 0:25 Hidden Super Mushroom here.
- 0:32 The last hidden 1UP here. You need to be Super Mario or jump off of something to reach this one.
The boss is kinda ass, but at least it isnt broken like it was in the first revision. The camera wasnt properly locked so you had to know to jump around to get the view high enough for the Buzzy Beetle Shells to drop.
Not much else to say about this level, really.
Its Bloodstained. The reference is Bloodstained. Specifically, a secret area in Bloodstained. Super Mario Maker 2 - Custom Course: A Valiant Stride in a Nightmare](https://i.ytimg.com/vi/vU8K1tj530M/mqdefault.jpg)


![Castlevania: Circle of the Moon [Advance Collection] - Vampire Killer Playthrough (*Archive)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
For the viewers sake, I have implemented chapters that skip the grind portions, hopefully to ease anyone who wants to watch it.
Ive been wanting to do this for years, but Im no Gladstone Gander so I knew the farming was going to eat up a lot of time. The farming alone totals almost an hour. In hindsight, since I lucked out on the Strength Ring, farming the Intelligence Ring was unnecessary, and the time saved by using the Double Hearts from Venus + Manticore was probably more than undone by the time spent farming for Manticore, which I only wanted for that purpose.
The stream title became accidentally funnier when I figured out secula is an actual word and it measures time sort of. Its the plural form of seculum/saeculum, which apparently means a length of time roughly equal to the potential lifetime of a human being or, equivalently, the complete renewal of a human population, which is perfect.
The couple times the Advance Collection menu popped up was when my PS4 controller disconnected, which is happening annoyingly often. The D-pad has gotten pretty bad, registering Up inputs when my thumb is nowhere near the upper half of the D-pad, so I was throwing some unnecessary subweapons around.
Stream Date: 2023-02-21
Stream Title: Gimme a secula, Dracula, I need some cards first
Live Notification: Spawncamping the Count.
Stream Description: Normal (Vampire Killer) Circle of the Moon playthrough. There will be some farming in a couple spots for some items/cards and its all up to luck on how long each will take. As for the DSS bug, Ill probably do it at least once just to show it off, but I shouldnt need it otherwise.
This is on the Advance Collection, so if the menu pops up, my controller probably disconnected. Freezing might happen too.
Barring any unexpected interruptions, bad luck or colossal blunders, I would estimate the stream to be about 4-5 hours.
0:00:00 Game
0:07:50 Grind Chapter: Earth Demon - Serpent (C)
0:10:50 Game
0:23:05 Grind Chapter: Slime - Venus (C), Axe Armor - Mandragora (C)
0:27:30 Game
0:45:38 Grind Chapter: Zombie Thief - Luck Ring
0:48:15 Game
0:50:31 Grind Chapter: Heat Shade - Jupiter (C)
0:50:46 Game
0:59:30 Grind Chapter: Thunder Demon - Manticore (C)
1:06:08 Game
1:15:38 Grind Chapter: Evil Hand - Intelligence Ring
1:23:30 Game
1:36:23 Grind Chapter: Were-Panther - Thunderbird (C)
1:48:38 Game
1:59:07 Grind Chapter: Poison Armor - Rainbow Robe
2:07:10 Game
2:18:19 Grind Chapter: Scary Candle - Uranus (C)
2:22:25 Game
2:26:41 Grind Chapter: Arch Demon - Apollo (C)
2:28:30 Game
2:53:27 Grind Chapter: Ice Armor - Neptune (C)
2:57:06 Game
3:44:50 Mini-Grind Chapter: Alraune - Sage Robe (Gave Up)
3:46:42 Game
3:59:42 Final Boss & Ending
4:09:15 Title & Attract Mode Castlevania: Circle of the Moon [Advance Collection] - Vampire Killer Playthrough (*Archive)](https://i.ytimg.com/vi/w3VNr-RN_2M/mqdefault.jpg)



