Uploaded October 2017 | Updated September 2026, 1 week ago
I don't think this is supposed to happen.
Off-topic:
I get a lot of questions of people asking when I'll be posting more videos, and I am very appreciative of your interest, but most of my recordings right now are just "instant replay" stuff I don't want to spam on YT. Unfortunately, I have no new playthrough videos recorded.
I don't think this is supposed to happen.
Off-topic:
I get a lot of questions of people asking when I'll be posting more videos, and I am very appreciative of your interest, but most of my recordings right now are just "instant replay" stuff I don't want to spam on YT. Unfortunately, I have no new playthrough videos recorded.



![Turok: Dinosaur Hunter [PC] Playthrough (Archive*)
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Though this is very much not a completionist run, all the Chronoscepter pieces will be collected and some other secrets will be visited for fun.
I usually tend to play games at a slower and more boring pace, but the movement in Turok flows so well that I cant help but drift and swooce everywhere.
I just wish the quality wasnt so mushy. Ill have to see if theres a way to have the local recordings be higher bitrate than the stream. I mean, I could have a secondary recording software, but thatd probably have an additional impact on performance and my PCs been pretty sluggish for a while now.
Stream title reference is probably obvious, but its playing on the name of the game and the best way to move around in it.
Stream Date: 2022-11-20
Stream Title: Turok: Diagonal Runner
Live Notification: Zippin and zoomin with TalSet
Stream Description: Plan is to just do a quick-ish playthrough. Gonna be skipping and missing quite a bit of optional areas, hopefully not forgetting any keys or Chronoscepter pieces. I should remember them by now.
Turok: Dinosaur Hunter was one of those games I took way too long to finally play. I wasnt into FPS games when it was new, and N64 games were crazy expensive. Its since become one of my favorite shooters ever. The movement and weapons are just so good.
Chapters:
0:00:00 Game Start
0:00:54 Level 1 - The Hub
0:10:16 Level 2 - The Jungle
0:19:09 Level 3 - The Ancient City
0:29:58 Level 4 - The Ruins
0:39:47 Level 5 - The Catacombs
0:49:50 Level 6 - The Treetop Village
1:02:09 Level 7 - The Lost Land
1:13:14 Level 8 - The Final Confrontation
1:23:37 Final Battle
1:23:54 Ending
1:25:02 Credits
1:32:58 GAME OVER Turok: Dinosaur Hunter [PC] Playthrough (Archive*)](https://i.ytimg.com/vi/u9VV71Z-GJQ/mqdefault.jpg)

![Terraria (v1.4.5.6) - Revealing Walls Bug [FIXED in v1.4.5.7]
UPDATE 2026 Aug 20: The v1.4.5.7 update fixed this. The monolith still gives extra wall visibility, but now its closer to what it looks like on the other lighting modes.
Original description:
Something I stumbled onto playing the game. Im sure its a bug, but for all I know it could not be, or is already old news, I havent followed the game much after my last run 10+ years ago.
Basically its a combination of things that gives you effectively the ability to peek through any wall your camera can reach. You only need two things, though admittedly theyre a little bit of an ass-ache to get from scratch.
The effect spreads faster with more light sources on screen, so an area with a few torches will light up noticeably faster than having just one source. Ironically, Hallow blocks (Pearlstone, Pearlsand, etc.) are some of the darkest blocks due to a distinctly reduced amount of sparkling on them, staying mostly in shadow even with plenty of torches around.
This is an *incredible* tool for purifying/containing the evil in your world, too. Youll basically get a clean minimap of the entire surroundings so you know whether or not your Clentaminator got everything, and it also lets you build a much clearer border to contain further spread without needing to hope you didnt miss anything.
Basic how-to:
-1) In your Video settings, set the Lighting mode to either *Retro* or *Trippy*, this is mandatory for the effect
-2) Locate and acquire the following (no specific order)
-2a) A night vision source (Night Owl Potion, Night Vision Helmet)
-2b) An Angel Statue
-2c) The Aether mini-biome
-2d) Some torches, or any other light source to kindle the sparks
-3) Dunk the Angel Statue in Shimmer to transmogrify it into an Aether Monolith
-4) Equip the Aether Monolith (Works on Social slots) and consume/equip your night vision source
-5) Wait for the sparkling to start propagating, gradually filling the darkness with light, youll need a light source on-screen for it to begin (screen will turn pitch-black with no light sources), this will also reveal the areas on your map
-5a) OPTIONAL: If you have the Binoculars, you can scan a larger area from one location
The old lighting modes are required for this to work, *Color* and *White* produce much subtler sparkles; you wont get anywhere near this level of clarity on those modes.
Funny thing, this is my second bug video regarding Terrarias lighting, the previous one being in 2011, also being far less interesting or useful. Also also, this is my first Terraria video where I actually have the music playing instead random overly loud music to supplement forgetting to turn the real music on.
Chapters
0:00 Aether Monolith demonstration (Lighting: Trippy)
0:30 Night Vision enabled, triggering the effect
0:45 Binoculars to demonstrate extended spread
1:24 Cycling Lighting modes to show difference
1:44 Lighting: Color
2:06 Lighting: Trippy
2:20 Short dig to show it keeps spreading in motion
2:38 Binoculars to reveal the area on the map
3:13 Map display Terraria (v1.4.5.6) - Revealing Walls Bug [FIXED in v1.4.5.7]](https://i.ytimg.com/vi/ubfnvJK2G_o/mqdefault.jpg)
![Mighty Final Fight - Cody, Haggar, Guy Playthroughs (Archive* [2024])
*NOTE: This is an unedited archive of a live no-commentary playthrough originally streamed on Twitch (https://www.twitch.tv/bippoernesti), which means there may be deaths, restarts or intermissions/interruptions.
Insane how poorly I played. My only solace is that literally nobody watched the stream. I might end up redoing this game sooner because of how bad it went.
At least I got the little elevator trick going at the end.
Stream Date: 2024-07-21
Stream Title: The Final Final Fight, One Might(y) Say
Live Notification: Final victory will be mine!
Stream Description: Three playthroughs of Mighty Final Fight, one for each character, starting with Cody, then Haggar, then Guy.
Its been like six years since I last streamed this, Ive been meaning to do a revisit stream of this for years now.
Chapters
0:00:00 Cody Playthrough
0:28:49 Haggar Playthrough
0:57:15 Guy Playthrough Mighty Final Fight - Cody, Haggar, Guy Playthroughs (Archive* [2024])](https://i.ytimg.com/vi/ul-3FbDenWM/mqdefault.jpg)



![Super Mario Maker 2 - Custom Course: Sky or Bye
Another multiple-choice level. This time, instead of the usual normal/hard path choice, you have a choice between a normal path or a more Faustian resolution.
Course ID: Q23-STX-W7G
[0:00-1:26] Sky Path (Low)
- 0:45 Hidden 1UP in the block supporting the door.
- 0:50-0:56 In the Bowser Jr. fight, you can drop the Muncher on him for an instant win, but if it misses youll have to deal with that hazard on the stage. He tends to stomp the P-Switch himself if you let him, which may sometimes cause him to brain himself with the Muncher.
- 0:58 Those Burners can actually crush you if you jump between them as theyre about to cross each other, so be wary of that. I somehow missed this all this time and only noticed when I recorded this.
- 1:07 Another little flaw here, if youre Super Mario when you enter the pipe, you only get the 4000 points instead of the 1UP that you would get if you were Small Mario.
[1:26-2:48] Sky Path (High)
- 1:34 This jump is rather precise, but going through this path gives you a 1UP, a bunch of coins and the Super Mushroom you missed from the lower path. The rest of this run is normal (which I should have cut out).
[2:48-3:16] Bye Path
- By choosing this path, you sacrifice yourself for a quick and easy victory, but you only get the measly 100 points as a reward.
I had an idea of the sacrifice for a skip and really liked it, so for the next level I immediately built the first room before even figuring out what I was going to do for the other part. The WIP title for this level was Mariotransaction, but I wasnt really feeling it when time came to upload. In hindsight, the replacement title wasnt that good either.
There will be another level upload soon after this one because this is where I started what would become a sort of pattern where every normal level is followed by a quick 10-second gimmick level. Super Mario Maker 2 - Custom Course: Sky or Bye](https://i.ytimg.com/vi/vFz-TMXNDjQ/mqdefault.jpg)