Uploaded August 2024 | Updated September 2026, 19 hours ago
Who needs range in Salmon Run? Let's find out if it's us! Being given the Squiffer and it's monstrous reach, compared to the other weapons, I feel some responsibility in the first wave, but luckily everything comes to us to start with. I ink a Fish Finger, to help someone else splat it, which they do, but apart from a Flfyish we don't have much need to stray from the basket. A Stinger provides some motivation, and it's good to see an Inkjet fly off to deal with both distant threats. Otherwise, we can just splat bosses and cram the basket full of eggs. Nice!
The tide comes right in for the second wave, where I quickly try to ink walls with my Clash Blaster. I race across to deal with a Stinger, and I help with a cluster of Flippers, before another task for me appears in the shape of a Fish Finger. I ignore the Maws nibbling my toes, at least for the moment, then get back to dunking eggs between splatting Flippers. Another Inkjet helps out, and I work between Cohocks to splat a nearby Stinger, before moving back to the basket to splat a Fish Finger there. I find myself dunking eggs and splatting Cohocks more than bosses in the dying seconds, but that's okay, and having a loaded Snatcher not get away merely adds to the eggs we collect for Mr Grizz, and we almost double our quota. Also nice!
The tide changes again for the final wave, so more walls need inking, which is pretty easy with the Splattershot Jr. Early Lids are straightforward, as is the Fish Finger at eye-level on top of the column. A Maws drops by the basket, but then mid-tide problems start arising, with a pair of Stingers appearing. A squidmate deals with them quickly, which is good, so I head back to the basket, splatting a Steel Eel and Fish Finger on my way. Another Stinger appears, though, and as I drop down to deal with it so does a squidmate, so it's back up the Fish Finger to splat that, where I see a Snatcher getting away with some eggs. Never mind, although we could use more right now. I see a Scrapper stall in a weird position, fail to splat a Steelhead, and Special weapons are getting deployed as we are struggling our way to quota. I ignore the Stinger, with little time left in the Run, and bring down a Lid for a few extra eggs to quickly steal in to the basket, hitting and surpassing quota nicely in the end, for a decent total and a pretty fun Run. Woomy!
Who needs range in Salmon Run? Let's find out if it's us! Being given the Squiffer and it's monstrous reach, compared to the other weapons, I feel some responsibility in the first wave, but luckily everything comes to us to start with. I ink a Fish Finger, to help someone else splat it, which they do, but apart from a Flfyish we don't have much need to stray from the basket. A Stinger provides some motivation, and it's good to see an Inkjet fly off to deal with both distant threats. Otherwise, we can just splat bosses and cram the basket full of eggs. Nice!
The tide comes right in for the second wave, where I quickly try to ink walls with my Clash Blaster. I race across to deal with a Stinger, and I help with a cluster of Flippers, before another task for me appears in the shape of a Fish Finger. I ignore the Maws nibbling my toes, at least for the moment, then get back to dunking eggs between splatting Flippers. Another Inkjet helps out, and I work between Cohocks to splat a nearby Stinger, before moving back to the basket to splat a Fish Finger there. I find myself dunking eggs and splatting Cohocks more than bosses in the dying seconds, but that's okay, and having a loaded Snatcher not get away merely adds to the eggs we collect for Mr Grizz, and we almost double our quota. Also nice!
The tide changes again for the final wave, so more walls need inking, which is pretty easy with the Splattershot Jr. Early Lids are straightforward, as is the Fish Finger at eye-level on top of the column. A Maws drops by the basket, but then mid-tide problems start arising, with a pair of Stingers appearing. A squidmate deals with them quickly, which is good, so I head back to the basket, splatting a Steel Eel and Fish Finger on my way. Another Stinger appears, though, and as I drop down to deal with it so does a squidmate, so it's back up the Fish Finger to splat that, where I see a Snatcher getting away with some eggs. Never mind, although we could use more right now. I see a Scrapper stall in a weird position, fail to splat a Steelhead, and Special weapons are getting deployed as we are struggling our way to quota. I ignore the Stinger, with little time left in the Run, and bring down a Lid for a few extra eggs to quickly steal in to the basket, hitting and surpassing quota nicely in the end, for a decent total and a pretty fun Run. Woomy!
![Splatoon 3: Back-and-forth in Barnacle & Dime Splat Zones [13(4)-4, Tri-slosher]
Im trying to be cautious but active, which maybe gets the Splat Zones orange at the start, but it keeps me unsplatted for the first thirty seconds. After that, I get a bit more daring, and a lunge splats the Splattershot, and a second lunge extends my luck to splat the Sploosh-o-matic too. I then lose my sense and wait for a Zipcaster to land, with my back to the returning orange team inklings I just splatted. I shouldnt have got out of there, but I do, and back to relative safety. The orange team then pull out their Specials and claim the Splat Zones and push us back. I whip out an Inkjet and uncharacteristically get a splat, before then getting nicely splatted by the jumping Stamper.
Our lead is threatened as I return, and gone before I get back. And just as the turf below me looks safe, its not, and Im splatted from behind by the Splattershot. The orange team increase their lead as we battle to get close to the Splat Zones again. Splatting the Splattershot is a good start, but running in to a Suction Bomb seen to late doesnt help. But weve claimed some turf and have got back to the Splat Zones, contesting them initially then getting back to scoring.
I hide from a Hammer, which is splatted early, and a Trizooka, then move up to get a nice splat on the Splattershot, before tidying up some orange mess around the Splat Zones. I get my Toxic Mist working, which slows down longer-ranged ink flying in to the Splat Zones, and the Splat Zones stay a nice blue until were back in the lead. As the orange team let Specials fly again, I take to the air to risk another Inkjet, which doesnt do much more than ink a bit of turf, but Im also not splatted. Ill take it.
I land to hide from another Trizooka, while the Splat Zones linger in a mixed-colour state, and although some opportunistic sloshing splats the Stamper, the Splat Zones turn orange. That undoes a chunk of work, but not having been physically knocked back we remain in a strong position. A splat on the Splattershot is good, and I dodge away from a Suction Bomb this time, but I am splatted by the Sploosh-o-matic moments later. I splat them too, so its not terrible, and the Splat Zones stay blue as I return. I try a different path, which works thanks to my squidmate sacrificing themself, and I continue my sneaky move to get a double-splat, thanks to an inkling super-jumping in with Stealth Jump.
Now we hold the high position, stopping the orange team from returning. Im happy to let my squidmates apply most of the pressure, sitting back with my bucket ready to slosh when needed. And it turns out not to be needed, as the battle is won soon after. Woomy! Splatoon 3: Back-and-forth in Barnacle & Dime Splat Zones [13(4)-4, Tri-slosher]](https://i.ytimg.com/vi/JjpItx2w-io/mqdefault.jpg)
![Splatoon 3: A battle of two halves in Tower Control [10(5)-5, Custom Wellstring V]
I head up the wall and sit back at range. Then move closer, because everyones too far away. A inkling looks to be coming up the side wall, so a few shots keeps them honest, and by that time the turf ahead looks pretty clear. A squidmate hops on the Tower, and I move up to help. I splat the bucket, which is good, and keep the Tower moving, while my squidmates go on a decent rampage ahead. A Wave Breaker proves a useful distraction, and still my squidmates are keeping the purple team away from the Tower. I have to dodge a Suction Bomb, but once thats gone a squidmate pops a Bubble on the Tower. That should keep us safe! It does, for a bit, but the purple ink starts flying in. A squimdate is splatted, and I back off, trying to hold the turf, until the Range Blaster splats me.
Weve got a good lead, and there doesnt seem to be a reason why we cant push for the goal. I super-jump back and reset my position, where the purple team dont seem too keen to take the Tower. Okay, we can do it again! I shy away from the Range Blaster, this time getting clear, but maybe a bit too clear, as a squidmate rides the Tower to where we had it before. Theyre splatted, but the purple ink is flying again, and trying to hide on the Tower from the Range Blaster isnt a great idea to start with, made harder by a Killer Wail targeting me. Time to run away! I could have run away more, though, as the Range Blaster closes the gap and blasts me.
I take the slow way back, but still brimming with confidence. The purple team are thinking they should move the Tower a bit too, though, and that closes the distance quickly. I think I get a good hit, but I need a second to make it stick, which gives the Splattershot Pro time to splat me back as well. At least the Tower pauses, for all of a few seconds, and I set up a rather more defensive position. I work my way around to the tall wall, where I have a minor duel with the Tri-stringer. They win that on the second pass, with their decent combination of Sub- and Special weapon. And now the purple team are making progress.
I return to try to take advantage of my range without being an obvious target, only for the Range Blaster to show me how obvious I was actually being. And still the Tower creeps closer to the lead, although thankfully stalling on the second checkpoint. But the purple team are on it again, and here they come. I take a direct route, getting me in to range more quickly, and jink away when the inevitable Killer Wail forces me to. But the angle works in my favour, and with enough peppering of shots around the Tower, there is a pause just long enough for me to squid along and up, claiming the Tower, and the victory. But that was close. Woomy! Splatoon 3: A battle of two halves in Tower Control [10(5)-5, Custom Wellstring V]](https://i.ytimg.com/vi/K4WrSHP-dS8/mqdefault.jpg)
![Splatoon 3: Relying on the Inkbrush for points in Clam Blitz [21(5)-6, Range Blaster]
I havent battled in the Hub enough to know what to do in Clam Blitz, which may be apparent early on. But Im not letting the Painbrush get away with hiding up there, and my perseverance pays off, even snagging an assist on the Flingza Roller. But it is a mere diversion, as a power clam is heading to our basket! I chase back, and thankfully the inkling wants to throw an Inkstrike more than the clam. I try to make some progress next, but stop when I see the Ballpoint Splatling. I cant quite hit them twice, so I move on, then back, then get caught by the Flingza Roller, and end up jumping backwards in to an Inkstrike. How many times have I done that, I wonder.
Our turf control doesnt look great. Its not bad, but the stage definitely looks more orange. Even so, by the time Ive moved up a little, weve scored. Thats our Inkbrush, not needing turf to move freely. Not having clams, I hold back, and catch the Octo Shot Replica coming my way. Then I collect clams, hoping to super-jump to the basket, but by the time I have enough to make it worthwhile, the basket has closed. Never mind, I push forwards and toss the power clam as a decoy. Tossing a Wave Breaker is a good idea too, bagging a double-splat somehow. That makes me want to get the power clam and make a move on the basket, but I cant quite splat the Octo Shot Replica out for revenge.
I super-jump forwards on my return, in to empty turf, and go hunting for clams. I find some, but not as many as the orange team have. They are taking the short-cut to our basket. But they dont know Im behind them. I splat one in the back, in a sporting way, and catch another super-jumping in, and see that the power clam hasnt been scored yet. Instead, the carrier has jumped in to an Inkjet. I hit them once in the air, once when they land. Its a curious obsession the orange team has to activate Specials instead of scoring clams.
I have a power clam. I keep it for too long, as well, making me an easy target. I toss it and look for splats, finding one but again out-manoeuvred by the Octo Shot Replica. Thats two Ive wasted. Its good we still have the lead. I see the Flingza Roller coming to our basket on my return, and hit them twice for the splat, then go hunting the orange power clam. I find it, but leave it for a super-jumper. Thankfully, my squidmates turn the power clam away from our basket, but I cant hit them from under the bridge. I dodge the Flingza Rollers counter-attacks, but lose them in the ink, so go looking for clams. I find a couple, but also see the orange team mounting an attack. I cant get back in time, and the best I can do is splat the Octo Shot Replica with a Wave Breaker after they splat me.
The orange team scores, and adds the single clam they need to steal the lead. Still, we have over a minute to recover. I scoot around the edge for a bit, not really achieving much, but looking for clams. I splat the Octo Shot Replica, chasing me, and drop off the bridge to hide behind a Splattercolour screen. It kinda helps, but missing the super-jumper by a fraction lets them get behind me for the splat, just as I was building up some forward momentum.
Time is running out, and the situation doesnt look good. I return alone, my squidmates splatted, so I sensible hold back to defend until were back to full strength. The orange team is mounting another attack, and are throwing everything they have at us. Thankfully, they are in a depression, and I can hit them better than they can hit me. I dont quite realise no one else is approaching our basket, but manage to chase the power clam anyway. I splat them, and hope to wait for the super-jumper, but cant get away from the Splat Bomb thrown my way. Luckily, we have the Inkbrush, and they repeat their first bold assault on the orange basket, going in solo, and scoring for the second time. The only scores for our team. But its enough. Woomy! Splatoon 3: Relying on the Inkbrush for points in Clam Blitz [21(5)-6, Range Blaster]](https://i.ytimg.com/vi/KNLOekTTwy0/mqdefault.jpg)

![Splatoon 3: Nearly defeating the Triumvirate in All-Grizzco Salmon Run [40-35-42-xf, 44/1392]
Im over half-way to my aim of hitting 999 at Spawning Grounds. Its going pretty well overall, and the weapons are fun to use. Like the Grizzco Roller, for example. The main problem with the Roller, apart from it not being great against a few bosses, is that its just too much fun to roll around squishing everything. The temptation is there to get carried away, and forget that there is a job to do. At least for now I am focussed on splatting bosses and keep the turf clear of Chum. I havent worked out how to splat Stingers with it, and wish our buckets would splat them, but maybe out buckets dont know how easy it is to splat Stingers with them either. Still, I can outrun Stingers, and even out-manoeuvre a Maws, apparently. But with two buckets and two rollers, we do well, even if no walls are inked. On to the second wave!
No walls are getting inked by me in the second wave, not efficiently, not with the Splatana. But I try. Two early Drizzlers are splatted easily, even with my armour-piercing blade, and the Charger takes away my fun of one-shotting a Steel Eel too. When I finally find something I can do better than them, splatting a Flipper before it lands, I am thwarted by not looking down at the Smallfry spooning my knees. We all find a bit of trouble quickly, either being splatted or being the only inkling available to rectify the situation, which they do. At least, the situation of us being splatted. There are still too many bosses, and we are soon all splatted again. And we still need eggs. Its all a bit of a mess. But we are revived again, dunk the eggs, and get through to the final wave, if raggedly.
I touch up the walls with my Charger before looking for bosses. I see a Lid, nicely in my range, and I let my squidmates deal with a pair of Big Shots, happily dunking the eggs they shoot my way. Im happy to see a Blaster come back to splat the Fish Finger, and they also help out with some Flippers coming in. What I dont see is the Flyfish missiles coming for me on the grate. So it goes. I whip out an Inkstrike when revived, and splat two Flyfish with it, giving me apparently little to do for a few seconds. The action continues soon after, even if its mostly trying to stay out of the rain, and then busy myself splatting more bosses when time is running out and there are loads of eggs to be dunked. I get back to the basket and make sure we have more than quota, and jobs a good un. Except its not over yet.
The Triumvirate appear. I have the rather weak Brolly to deal with the trio of King salmonids. At least it lets me deal with a Flipper and Lid early. Joe comes for me on the second lunge, and I try to aim it at Horrorboros, but they are flying too far away, but still close enough to hit me with their bomb. I simply shoot Joes red spot next, which is probably a poor use of my time, made worse by soon being splatted by a Chum. Im revived and try to do some damage with eggs, only to attach Zunas attention. I use an Inkstrike to splat a Flyfish but suffer yet another splat from Boros. Im revived in to the middle of overlapping Flipper discs, and do well to get out of them. I use another Inkstrike, thrown rather randomly, as my squidmates splat Boros thanks to good Joe positioning. I throw more eggs, and manoeuvre Joe on to Zuna, also looking weak, and that gets us the second splat! One more to go, but only a few seconds to get it. And I manage to get Zunas inksploding body in the way of Joe, and time runs out. Still, we splatted two of the three and came close. I just need to work on not getting splatted quite so much. Woomy! Splatoon 3: Nearly defeating the Triumvirate in All-Grizzco Salmon Run [40-35-42-xf, 44/1392]](https://i.ytimg.com/vi/LXtGnrJYhwU/mqdefault.jpg)
![Splatoon 3: Cheeky scores in Clam Blitz [18(3)-7, Tri-slosher]
Back with the bucket! But also on Bluefin Depot, a stage I havent got used to since its return, and battling Clam Blitz, always the trickier mode. After a bit of nothing, I dive headlong in to trouble, and somehow survive for quite a few seconds. Its only a little more standing and sloshing when I could be retreating that gets me ultimately splatted. Either way, it wasnt very smart. I try a different approach next, which only works because my squidmates are pressing forwards, and then doesnt because the Inkbrush is trying to viper behind us. They get splatted as I track back, so again Im on a different route. I grab some clams, flip my course, and head up a wall trailing a power clam. I toss the clam ahead, not being entirely guileless, and catch a splat for my troubles. But the power clam will decay, and the other pinklings arent going to be drawn in to making themselves vulnerable. No, but I do. Never mind.
Back to the action, and being direct with it. I survive the Aerospray at the top of the lift, but have to dive away from their reinforcements. I head back the other way, and try the ink rail. Thats faster, and just in time to benefit from a squidmate breaking the barrier. Nice! I panic-slosh a bit, but bag myself three splats in doing so, and open up the turf to add all my clams to the basket. I pull back and launch an Inkjet, which does little for me as usual, and having backed myself in to a corner I land in to a splatting. So it goes.
The Inkbrush is making another dash, this time with the pink pity clam, and I position myself to interrupt them. One by one the pinklings are splatted, even if we dont make much progress. I try to open up the ink rail again to improve our chances, but encounter the Inkbrush there, and they dont take too kindly to me. My squidmates make progress, at least, and score again as I return, so I grab some nearby clams and find a squidmate under the basket to super-jump to, landing to score three more clams, and get immediately splatted. It was worth it.
I head back to the pink basket, with squidmates clustered around it and a power clam or two there, ignoring a pink power clam passing me. My squidmate with the power clam is splatted, but somehow I manage to pick it up and score. Thats it, as Im splatted afterwards, and probably wasnt worth it, but it still adds to our score. I drop in to a splat on my return, and head back to the basket as the pinklings are deflecting an attack from my squidmates. My timing is impeccable, it seems, as the pinklings believe their work is done, just as I grab the power clam and splat one of them, turning back to break their barrier once more.
I collect the clams I dropped when picking up the power clam and start scoring them, somehow getting the better of the Inkbrush returned to defend, and now a squidmate has turned up to help. They score clams and draw some attention from the returning Splattershot, which makes the Splattershot easier for me to splat, and I throw the last of my clams. We only need two more to win the battle by knockout, but no more squidmates come, and I cant find them in time. I do get a few and head back to the basket to bag a couple more splats, before Im splatted in the back. And thats okay, because time is running out for the pinklings, and my squidmates punctuate that point by scoring one last time. Woomy! Splatoon 3: Cheeky scores in Clam Blitz [18(3)-7, Tri-slosher]](https://i.ytimg.com/vi/LeM8eVehcWM/mqdefault.jpg)
![Splatoon 3: Missing those last few steps in Tower Control [14(1)-6, Range Blaster]
Checking the flank gets me that first-splat medal, but its my squidmates who are busy after that. I just wander around wondering where everyone is. Theyve been splatted or pushed back, and are on their ledge, as the Tower trundles their way. Thats a good place to blast, so I do, even after everyones gone. I finally catch up with the Tower and push past, looking to splat the Splat Charger, who has moved since I saw them, obviously, but I find them anyway. I intercept the empty Tower and rapidly jump off, given the attention of the Wellstring V, and flounder a bit more.
Im helped by squidmates, keeping the pink ink off me, and I dash down the side, to have the Splattershot Jr jump in front of me, and the Splat Charger not be safe from my ranged blasts. Back to the Tower, although my squidmates are there too, and were moving forwards again. I push ahead, running in to the Splattershot who easily hits me first. They do well to turn the Tower around too. I head back with surprising caution, given our early domination. I also move forwards at just the wrong moment, as the Splat Charger pulls out an Ink Vac. I quickly retreat and try a different angle, making do without ink, not wanting to blast to give my position away, and run in to the Splattershot. They should splat me at that close range, but I get lucky. Two blasts splats the Splat Charger, and we have a Wipeout and the Tower to ourselves.
I fall off the Tower, which is unfortunate, but get lucky again with a Suction Bomb thrown on to the ledge. Then I get stuck in the Wellstring Vs shots, and they finish me off as I languish in their ink. My squidmates continue to make progress, and as the Tower stalls I dash to continue the push. I think its empty, but a pinkling is there, and they splat me long before my Suction Bomb can even think about protecting me. So it goes. The Tower looks well defended, but still a squidmate rides it further, getting past the third checkpoint. My slow return almost feels like a mistake, but the pinklings are there in force, and I doubt a super-jump was wise.
I catch up with the Tower to splat one inkling off it, and squid up a wall for a second splat. I try for a third, but the Splattershot Jr is slippery, and my aim is off. I try to counter their Wave Breaker with one of my own, only to forget about theirs and get splatted from it. Theres a lesson to be learnt somewhere. I slink down the blind side on my return, trying to catch the pinklings out. Better aimed shots might have done that, but I still give them something to think about. Meanwhile, my squidmates ride the Tower again, so I lurk and look for opportunistic splats, only to be out-manoeuvred by the Splattershot. I dont think the squidbagging is deserved, but never mind.
I return with lots of ink flying around. I add to it with a Suction Bomb that finds a target, before dropping nicely on the Wellstring V. I almost add a third splat when the Splattershot appears, but again I cant get a bead on them quickly enough. The now Point-sensored Splattershot is a decent target on my return, as the pinklings finally make more progress. I blast at the corners, and forget how to jump Wave Breaker waves, but with time running out, weve done everything but hit the goal. Woomy! Splatoon 3: Missing those last few steps in Tower Control [14(1)-6, Range Blaster]](https://i.ytimg.com/vi/LoUFmZnB0oE/mqdefault.jpg)
![Splatoon 3: A solid silver performance in Salmon Run Big Run [44-44-39, 31/765]
Hey, a squidmate is inking a wall over there! I think were gonna get along. The early bosses are straightforward enough, and Im enjoying the power of the Heavy Edit Splatling. Its range helps out too when a Stinger appears, and although I could probably splat the Big Shot when it arrives, a squidmate is heading out there, so I stick with a Fish Finger. Or maybe they need help. I revive them and run away, not being able to do much against a moving Flyfish, and instead look to splat another Flipper. I see the Maws in time, but stay for the splat, and get a big caught up. That could eat in to our egg count a little. Im revived and get back to splatting and egg dunking, and my squidmates are busy all over the place. Time for some last few eggs, and with a decent total were going in to the second wave.
The tide comes in, which is generally good for high egg counts. But I am given Glooga Dualies, which has the opposite effect. A Steelhead is an easy start, as is a Fish Finger with clear turf. I doubt Ill be dodge-rolling as effectively when things get busier. I keep it going for a little longer, and find space to keep the rolls coming, and even somehow manage to dodge between two Cohocks looking to pan me. More and more rolls, like I am a pro with the Gloogas, when I struggle with them normally. But I pull out a Dolphin to save time against a Steelhead and take some pressure off, which leaves us with much simpler Scrappers to deal with, near the basket, for a good haul of last-second eggs. There are plenty more left on the turf, or in the arms of Snatchers, but we do well, considering.
The third wave has the tide go out, giving us more walls to ink. And Mr Grizz, having seen my performance in the previous wave, gives me more Dualies, these the basic Splat variety. Okay, sure. And two of my squidmates too. Sorry, guys, I guess I just looked good out there! But getting Scrappers by the basket is nice too, not that I think Grizz has much say in that, I guess. I dash off to splat a Stinger, sensibly not sticking around to grab any eggs in the middle of mayhem, but before I know it another has appeared, and this time there are more salmonids around it. I neither complete the splat, nor get away. This is harming our egg count when a good total looked possible. Im revived quickly, which is excellent, and I throw some eggs forwards and get back to the basket to dunk what I can. We do well in the dying seconds, and good enough for a new record, if not for a gold trophy. Next time. Woomy! Splatoon 3: A solid silver performance in Salmon Run Big Run [44-44-39, 31/765]](https://i.ytimg.com/vi/MH95RY-gt-4/mqdefault.jpg)
![Splatoon 3: The last half is the shortest in Rainmaker [14(4)-6, Carbon Roller Deco]
Its fun that the Wellstring kinda forgets about me down there, and doesnt see my Burst Bomb inking the wall. Almost as fun as messing up the ambush, but at least I dont pursue the splat until Im splatted, and head back to do something about the Rainmaker. I still dont escape my splatting, but never mind. Argh, whats happening! Im stuck, and going left when I dont want to! I shake out some cobwebs and seem to recover. Lets hope so. Thankfully, my squidmates have been fine without me, and I return to use my Trizooka to burst the Rainmaker free. I have one shot left after that, and send it flying over the ledge, to hit a luckless inkling on the other side.
I head over the gap and almost ambush an inkling from the flank, but I dont mind a squidmate beating me to it. The Rainmaker is dropped, but were in a good position to recover it and hit the first checkpoint, before I try to stop the Bloblobber from lobbing blobs. Thats a difficult proposition, much like running at a .52 Gal and not getting splatted. I super-jump back and run away, almost in to a Rainmaker blast, and push forwards again, trying another ambush on the Wellstring from the wall. This one goes better, but I would do well to at some point remember not to attack them in front of the pointy part of their weapon.
The yellow team bring the Rainmaker our way, not reaching our checkpoint, not even on the second attempt. With the Rainmaker shield under yellowy pressure, I leap the gap in to unknown turf, quite recklessly, and somehow do okay, probably because theres only one yellow inkling up, and they run in to my path. I tidy up our walls, then almost pick up the Rainmaker again, and then wonder which way to go. I bide my time instead, and use patches of ink to this time expertly ambush the Wellstring. I dont have much time to bask in my success, though.
Im not sure whats happening, but I trust my squidmates to know, so I head the other way to them to be the wildcard. It seems to pay off, as I catch the .52 Gal trying to flank us, stopping them on the wall, before backtracking to get away from the Wellstring. Our E-litre 4K is under pressure from an Inkjet too distant to hit them, so I just wait for the Rainmaker to burst and try to ambush it. I get close, but I also dont get splatted. I ink some turf instead, and use my Trizooka not to its potential. It looked scary, at least.
I push forwards again, just as the Rainmaker is dropped, so turn back, where the .52 Gal shows me what it means to be resilient. I dont have that, so just get splatted easily. So it goes. I return along the other flank next, and backtrack to have the Bloblobber fall in front of me. I think our E-litre 4K appreciated that. We have the Rainmaker too, so forwards we go, and up the ledge I go, where I get another solid splat on the Wellstring, this time with time to enjoy it. I drop down to accidentally splat the Undercover Brolly, and I take a moment to ink the way to the podium, throwing a Burst Bomb to ink the podium too. Then I just have to distract the Bloblobber, splatting them works, and our squidmate can dash for the dunk. Woomy! Splatoon 3: The last half is the shortest in Rainmaker [14(4)-6, Carbon Roller Deco]](https://i.ytimg.com/vi/MjEIW4fZx8w/mqdefault.jpg)
![Splatoon 3: Striking gold with Joe in Salmon Run [43-48-47-xs, 55/1023]
I wake up, I ink the walls. This should be a lesson to any profreshional Salmon Runner. And although running away from trouble without any eggs isnt great, I dont get splatted and the eggs are thrown by squidmates. A lone Scrapper is easier to deal with, but a Drizzler gets a lucky escape when its missile is deflected elsewhere first. No matter, I get back to inking walls, like a pro. I am disappointed that our Dread Wringer makes the same mistake on the next Drizzler missile, though, but at least I beat them to the next, and both Drizzlers are splatted. Egg collecting next, with some simple bosses for texture, but Flyfish are getting in the way. I splat one bin, leaving it at that this late in the wave, and we finish as a squad with a Scrapper at the basket.
Low tide next, if I can get there with such a slow weapon as the .96 Gal. I kinda kid, but it is a bit slow. Early Flippers are easy, throwing eggs is difficult, and squid-surging away from a Maws doesnt work when you go in the wrong direction. Never mind, were practically at quota before half the wave is done, and Im revived by a thoughtful squidmate. Back to the basket, where a Maws is dragged, other bosses wait, and a Scrapper doesnt quite squish me against the basket. I do, however, squid backwards in to an oil drum, where I cant escape a Steelhead bomb. Im revived, then get stuck trying to splat a Scrapper with the attention of both a Flipper and Stinger, and I drag a squidmate in to my woes. Its all good, an Inkjet revives us, and we cram some last-second eggs in to the basket for a decent tally.
The tide comes back in for the final wave, and I have a Slosher. I watch my squidmates splat the Flyfish and save my ink, which comes in handy for the Maws, and I just about orientate myself quickly enough to help with a second Flyfish. A Stinger is trouble but my Slosher wont do much, so I pull out an Inkstrike and look for more targets. It seems to do the trick. Its up a Fish Finger next, where I sit a bit lamely out of ink, which I realise and leap back in to action. A squidmate goes for the newly appeared Big Shot, so I let them go and collect more eggs, helping them by stopping a Steel Eel short. Theres just time for a last flurry of egg dunking, and then its back to the chopper
Not yet! Here comes Joe! And Joe is coming for me. I dont quite drag it to the Flyfish, so I just shoot its red spot to start, and finish the Flyfish splat afterwards. I kinda waste the egg I get, though, but luckily not the ones from the Maws, splatted right next to the spot. That gets Joes attention, and I drag it on to a Scrapper and Drizzler, and splat a Drizzler manually for a bunch more eggs. Joe is looking weaker, and gets weaker on its next lunge, where I decide to throw my Inkstrike at its spot. Thats almost enough, and although I dont aim for its spot on the next surfacing, a squidmate must do, the damage Joe takes. And that is enough to splat them, with over twenty seconds to go. Good work, squad! Mr Grizz likes our performance too, giving us two gold scales among the rewards. Woomy! Splatoon 3: Striking gold with Joe in Salmon Run [43-48-47-xs, 55/1023]](https://i.ytimg.com/vi/NXcQMroQSoE/mqdefault.jpg)
![Splatoon 3: Quick thinking at the end of Clam Blitz [11-5, Range Blaster]
Hiding on the block is doing nothing! I poke out, and still no one comes. I blast down the side, getting a glancing hit, but still nothing. But maybe Im tempting someone, rather than being tempted myself. The Luna Blaster makes a move, and I anticipate it. Nice! I then spot the Wellstring ahead of me and close in for a second splat, only to be easily surprised by the Inkbrush. That tends to happen. I return to see a dropped power clam and move to reclaim it. That makes me a target, which would be fine if it was a one-vs-one, or I could hit my shots, but neither is true. So it goes.
Were losing turf, if not points, so I sit back and defend for a while. Not that theres much to defend from, but I gain more turf. I kinda sneak up a bit and splat the Inkbrush by accident, which is good, but have to run from a Hammer. That puts me in a good flanking position, but I whiff my shots and get caught by the Wellstring/Luna Blaster combo. Still our turf control is receding, and now the yellow team are attacking. I get a decent splat on the Luna Blaster, but not before they make their throw that breaks our barrier. At least the one power clam is all that hits our basket.
I ink more turf on my return, before running from a Killer Wail targeting a squidmate. The Bamboozler chases me down the flank, but rather than battle them I instead make a dash forwards, along a handily left Inkbrush trail. I get to the basket, where I call for anyone to super-jump to me, but they are splatted or otherwise engaged. Never mind, back looking for clams, or splatting the Bamboozler who gave up the chase, and the Inkbrush not looking behind them. Now maybe we can push. I get on to the hut, dont quite splat the Luna Blaster, and get chased off the hut by the Bamboozler, where the Wellstring finishes me off. It wasnt much of a push.
I spot the Wellstring sneaking down the flank and turn them away, and keep pressing forwards, which I think is going well until our barrier is broken again. Still, its just the one power clam again, so I keep a forward presence, and hop back on the hut, which is maybe diversion enough for a squidmate to score. Nice! This time I splat the Bamboozler who comes to meet me, but I dont see the Splat Bomb at my squiddy feet, and we only manage the one power clam in to the yellow basket. Its a start, though.
I return to chase the Wellstring and somehow splat the Luna Blaster instead, before popping up just where the Bamboozler didnt want me. A Hammer appears but doesnt chase me, thankfully, but then the dreaded sound of the clock ticking down the final ten seconds hits my ears. Were losing, I dont have a power clam, and time is running out. A power clam has been dropped ahead, so I go that way, and recover it from another squidmate splatted trying to pick it up. It felt with their splatting, though, leaving me out of action. Never mind, I simply throw it back up and hope it gets collected. Which it does!
I dont think my power clam is scored, but another one breaks the barrier, and the one I threw serves to distract the yellow team from my little clams. Or maybe the Hammer just needed to pause because of their big turning radius. At this point, we just need one clam to win, and I have six. I also worked out in a previous battle that I can throw clams from behind the fence and hit the basket. So while the yellow team pepper me with shots, I launch a clam from afar, and secure the victory. Woomy! Splatoon 3: Quick thinking at the end of Clam Blitz [11-5, Range Blaster]](https://i.ytimg.com/vi/Np6tyYfKZ30/mqdefault.jpg)