Splatoon 3: A battle of two halves in Tower Control [10(5)-5, Custom Wellstring V] @TigerEars
Splatoon 3: A battle of two halves in Tower Control [10(5)-5, Custom Wellstring V]  @TigerEars
Uploaded August 2024 | Updated September 2026, 2 days ago
I head up the wall and sit back at range. Then move closer, because everyone's too far away. A inkling looks to be coming up the side wall, so a few shots keeps them honest, and by that time the turf ahead looks pretty clear. A squidmate hops on the Tower, and I move up to help. I splat the bucket, which is good, and keep the Tower moving, while my squidmates go on a decent rampage ahead. A Wave Breaker proves a useful distraction, and still my squidmates are keeping the purple team away from the Tower. I have to dodge a Suction Bomb, but once that's gone a squidmate pops a Bubble on the Tower. That should keep us safe! It does, for a bit, but the purple ink starts flying in. A squimdate is splatted, and I back off, trying to hold the turf, until the Range Blaster splats me.

We've got a good lead, and there doesn't seem to be a reason why we can't push for the goal. I super-jump back and reset my position, where the purple team don't seem too keen to take the Tower. Okay, we can do it again! I shy away from the Range Blaster, this time getting clear, but maybe a bit too clear, as a squidmate rides the Tower to where we had it before. They're splatted, but the purple ink is flying again, and trying to hide on the Tower from the Range Blaster isn't a great idea to start with, made harder by a Killer Wail targeting me. Time to run away! I could have run away more, though, as the Range Blaster closes the gap and blasts me.

I take the slow way back, but still brimming with confidence. The purple team are thinking they should move the Tower a bit too, though, and that closes the distance quickly. I think I get a good hit, but I need a second to make it stick, which gives the Splattershot Pro time to splat me back as well. At least the Tower pauses, for all of a few seconds, and I set up a rather more defensive position. I work my way around to the tall wall, where I have a minor duel with the Tri-stringer. They win that on the second pass, with their decent combination of Sub- and Special weapon. And now the purple team are making progress.

I return to try to take advantage of my range without being an obvious target, only for the Range Blaster to show me how obvious I was actually being. And still the Tower creeps closer to the lead, although thankfully stalling on the second checkpoint. But the purple team are on it again, and here they come. I take a direct route, getting me in to range more quickly, and jink away when the inevitable Killer Wail forces me to. But the angle works in my favour, and with enough peppering of shots around the Tower, there is a pause just long enough for me to squid along and up, claiming the Tower, and the victory. But that was close. Woomy!
Splatoon 3: A battle of two halves in Tower Control [10(5)-5, Custom Wellstring V]Splatoon 3: Relying on the Inkbrush for points in Clam Blitz [21(5)-6, Range Blaster]Splatoon 3: Every Tricolour Battle for me in Grand Festival SplatfestSplatoon 3: Nearly defeating the Triumvirate in All-Grizzco Salmon Run [40-35-42-xf, 44/1392]Splatoon 3: Cheeky scores in Clam Blitz [18(3)-7, Tri-slosher]Splatoon 3: Missing those last few steps in Tower Control [14(1)-6, Range Blaster]Splatoon 3: A solid silver performance in Salmon Run Big Run [44-44-39, 31/765]Splatoon 3: The last half is the shortest in Rainmaker [14(4)-6, Carbon Roller Deco]Splatoon 3: Striking gold with Joe in Salmon Run [43-48-47-xs, 55/1023]Splatoon 3: Quick thinking at the end of Clam Blitz [11-5, Range Blaster]Splatoon 3: Weird-mode Tower Control [18(5)-4, Range Blaster]Splatoon 3: Almost one-way traffic in Tower Control [14(5)-3, Range Blaster]
Squid, Kid, Salmonid |

Splatoon 3: A battle of two halves in Tower Control [10(5)-5, Custom Wellstring V]

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