Uploaded September 2024 | Updated September 2026, 19 hours ago
So, tigerears, how did Tricolour battles go for you in the Grand Splatfest?
Thanks for asking! They were all mirror matches, and some inklings have no chill. My squidmate, thankfully, was not one of them.
So, tigerears, how did Tricolour battles go for you in the Grand Splatfest?
Thanks for asking! They were all mirror matches, and some inklings have no chill. My squidmate, thankfully, was not one of them.
![Splatoon 3: Nearly defeating the Triumvirate in All-Grizzco Salmon Run [40-35-42-xf, 44/1392]
Im over half-way to my aim of hitting 999 at Spawning Grounds. Its going pretty well overall, and the weapons are fun to use. Like the Grizzco Roller, for example. The main problem with the Roller, apart from it not being great against a few bosses, is that its just too much fun to roll around squishing everything. The temptation is there to get carried away, and forget that there is a job to do. At least for now I am focussed on splatting bosses and keep the turf clear of Chum. I havent worked out how to splat Stingers with it, and wish our buckets would splat them, but maybe out buckets dont know how easy it is to splat Stingers with them either. Still, I can outrun Stingers, and even out-manoeuvre a Maws, apparently. But with two buckets and two rollers, we do well, even if no walls are inked. On to the second wave!
No walls are getting inked by me in the second wave, not efficiently, not with the Splatana. But I try. Two early Drizzlers are splatted easily, even with my armour-piercing blade, and the Charger takes away my fun of one-shotting a Steel Eel too. When I finally find something I can do better than them, splatting a Flipper before it lands, I am thwarted by not looking down at the Smallfry spooning my knees. We all find a bit of trouble quickly, either being splatted or being the only inkling available to rectify the situation, which they do. At least, the situation of us being splatted. There are still too many bosses, and we are soon all splatted again. And we still need eggs. Its all a bit of a mess. But we are revived again, dunk the eggs, and get through to the final wave, if raggedly.
I touch up the walls with my Charger before looking for bosses. I see a Lid, nicely in my range, and I let my squidmates deal with a pair of Big Shots, happily dunking the eggs they shoot my way. Im happy to see a Blaster come back to splat the Fish Finger, and they also help out with some Flippers coming in. What I dont see is the Flyfish missiles coming for me on the grate. So it goes. I whip out an Inkstrike when revived, and splat two Flyfish with it, giving me apparently little to do for a few seconds. The action continues soon after, even if its mostly trying to stay out of the rain, and then busy myself splatting more bosses when time is running out and there are loads of eggs to be dunked. I get back to the basket and make sure we have more than quota, and jobs a good un. Except its not over yet.
The Triumvirate appear. I have the rather weak Brolly to deal with the trio of King salmonids. At least it lets me deal with a Flipper and Lid early. Joe comes for me on the second lunge, and I try to aim it at Horrorboros, but they are flying too far away, but still close enough to hit me with their bomb. I simply shoot Joes red spot next, which is probably a poor use of my time, made worse by soon being splatted by a Chum. Im revived and try to do some damage with eggs, only to attach Zunas attention. I use an Inkstrike to splat a Flyfish but suffer yet another splat from Boros. Im revived in to the middle of overlapping Flipper discs, and do well to get out of them. I use another Inkstrike, thrown rather randomly, as my squidmates splat Boros thanks to good Joe positioning. I throw more eggs, and manoeuvre Joe on to Zuna, also looking weak, and that gets us the second splat! One more to go, but only a few seconds to get it. And I manage to get Zunas inksploding body in the way of Joe, and time runs out. Still, we splatted two of the three and came close. I just need to work on not getting splatted quite so much. Woomy! Splatoon 3: Nearly defeating the Triumvirate in All-Grizzco Salmon Run [40-35-42-xf, 44/1392]](https://i.ytimg.com/vi/LXtGnrJYhwU/mqdefault.jpg)
![Splatoon 3: Cheeky scores in Clam Blitz [18(3)-7, Tri-slosher]
Back with the bucket! But also on Bluefin Depot, a stage I havent got used to since its return, and battling Clam Blitz, always the trickier mode. After a bit of nothing, I dive headlong in to trouble, and somehow survive for quite a few seconds. Its only a little more standing and sloshing when I could be retreating that gets me ultimately splatted. Either way, it wasnt very smart. I try a different approach next, which only works because my squidmates are pressing forwards, and then doesnt because the Inkbrush is trying to viper behind us. They get splatted as I track back, so again Im on a different route. I grab some clams, flip my course, and head up a wall trailing a power clam. I toss the clam ahead, not being entirely guileless, and catch a splat for my troubles. But the power clam will decay, and the other pinklings arent going to be drawn in to making themselves vulnerable. No, but I do. Never mind.
Back to the action, and being direct with it. I survive the Aerospray at the top of the lift, but have to dive away from their reinforcements. I head back the other way, and try the ink rail. Thats faster, and just in time to benefit from a squidmate breaking the barrier. Nice! I panic-slosh a bit, but bag myself three splats in doing so, and open up the turf to add all my clams to the basket. I pull back and launch an Inkjet, which does little for me as usual, and having backed myself in to a corner I land in to a splatting. So it goes.
The Inkbrush is making another dash, this time with the pink pity clam, and I position myself to interrupt them. One by one the pinklings are splatted, even if we dont make much progress. I try to open up the ink rail again to improve our chances, but encounter the Inkbrush there, and they dont take too kindly to me. My squidmates make progress, at least, and score again as I return, so I grab some nearby clams and find a squidmate under the basket to super-jump to, landing to score three more clams, and get immediately splatted. It was worth it.
I head back to the pink basket, with squidmates clustered around it and a power clam or two there, ignoring a pink power clam passing me. My squidmate with the power clam is splatted, but somehow I manage to pick it up and score. Thats it, as Im splatted afterwards, and probably wasnt worth it, but it still adds to our score. I drop in to a splat on my return, and head back to the basket as the pinklings are deflecting an attack from my squidmates. My timing is impeccable, it seems, as the pinklings believe their work is done, just as I grab the power clam and splat one of them, turning back to break their barrier once more.
I collect the clams I dropped when picking up the power clam and start scoring them, somehow getting the better of the Inkbrush returned to defend, and now a squidmate has turned up to help. They score clams and draw some attention from the returning Splattershot, which makes the Splattershot easier for me to splat, and I throw the last of my clams. We only need two more to win the battle by knockout, but no more squidmates come, and I cant find them in time. I do get a few and head back to the basket to bag a couple more splats, before Im splatted in the back. And thats okay, because time is running out for the pinklings, and my squidmates punctuate that point by scoring one last time. Woomy! Splatoon 3: Cheeky scores in Clam Blitz [18(3)-7, Tri-slosher]](https://i.ytimg.com/vi/LeM8eVehcWM/mqdefault.jpg)
![Splatoon 3: Missing those last few steps in Tower Control [14(1)-6, Range Blaster]
Checking the flank gets me that first-splat medal, but its my squidmates who are busy after that. I just wander around wondering where everyone is. Theyve been splatted or pushed back, and are on their ledge, as the Tower trundles their way. Thats a good place to blast, so I do, even after everyones gone. I finally catch up with the Tower and push past, looking to splat the Splat Charger, who has moved since I saw them, obviously, but I find them anyway. I intercept the empty Tower and rapidly jump off, given the attention of the Wellstring V, and flounder a bit more.
Im helped by squidmates, keeping the pink ink off me, and I dash down the side, to have the Splattershot Jr jump in front of me, and the Splat Charger not be safe from my ranged blasts. Back to the Tower, although my squidmates are there too, and were moving forwards again. I push ahead, running in to the Splattershot who easily hits me first. They do well to turn the Tower around too. I head back with surprising caution, given our early domination. I also move forwards at just the wrong moment, as the Splat Charger pulls out an Ink Vac. I quickly retreat and try a different angle, making do without ink, not wanting to blast to give my position away, and run in to the Splattershot. They should splat me at that close range, but I get lucky. Two blasts splats the Splat Charger, and we have a Wipeout and the Tower to ourselves.
I fall off the Tower, which is unfortunate, but get lucky again with a Suction Bomb thrown on to the ledge. Then I get stuck in the Wellstring Vs shots, and they finish me off as I languish in their ink. My squidmates continue to make progress, and as the Tower stalls I dash to continue the push. I think its empty, but a pinkling is there, and they splat me long before my Suction Bomb can even think about protecting me. So it goes. The Tower looks well defended, but still a squidmate rides it further, getting past the third checkpoint. My slow return almost feels like a mistake, but the pinklings are there in force, and I doubt a super-jump was wise.
I catch up with the Tower to splat one inkling off it, and squid up a wall for a second splat. I try for a third, but the Splattershot Jr is slippery, and my aim is off. I try to counter their Wave Breaker with one of my own, only to forget about theirs and get splatted from it. Theres a lesson to be learnt somewhere. I slink down the blind side on my return, trying to catch the pinklings out. Better aimed shots might have done that, but I still give them something to think about. Meanwhile, my squidmates ride the Tower again, so I lurk and look for opportunistic splats, only to be out-manoeuvred by the Splattershot. I dont think the squidbagging is deserved, but never mind.
I return with lots of ink flying around. I add to it with a Suction Bomb that finds a target, before dropping nicely on the Wellstring V. I almost add a third splat when the Splattershot appears, but again I cant get a bead on them quickly enough. The now Point-sensored Splattershot is a decent target on my return, as the pinklings finally make more progress. I blast at the corners, and forget how to jump Wave Breaker waves, but with time running out, weve done everything but hit the goal. Woomy! Splatoon 3: Missing those last few steps in Tower Control [14(1)-6, Range Blaster]](https://i.ytimg.com/vi/LoUFmZnB0oE/mqdefault.jpg)
![Splatoon 3: A solid silver performance in Salmon Run Big Run [44-44-39, 31/765]
Hey, a squidmate is inking a wall over there! I think were gonna get along. The early bosses are straightforward enough, and Im enjoying the power of the Heavy Edit Splatling. Its range helps out too when a Stinger appears, and although I could probably splat the Big Shot when it arrives, a squidmate is heading out there, so I stick with a Fish Finger. Or maybe they need help. I revive them and run away, not being able to do much against a moving Flyfish, and instead look to splat another Flipper. I see the Maws in time, but stay for the splat, and get a big caught up. That could eat in to our egg count a little. Im revived and get back to splatting and egg dunking, and my squidmates are busy all over the place. Time for some last few eggs, and with a decent total were going in to the second wave.
The tide comes in, which is generally good for high egg counts. But I am given Glooga Dualies, which has the opposite effect. A Steelhead is an easy start, as is a Fish Finger with clear turf. I doubt Ill be dodge-rolling as effectively when things get busier. I keep it going for a little longer, and find space to keep the rolls coming, and even somehow manage to dodge between two Cohocks looking to pan me. More and more rolls, like I am a pro with the Gloogas, when I struggle with them normally. But I pull out a Dolphin to save time against a Steelhead and take some pressure off, which leaves us with much simpler Scrappers to deal with, near the basket, for a good haul of last-second eggs. There are plenty more left on the turf, or in the arms of Snatchers, but we do well, considering.
The third wave has the tide go out, giving us more walls to ink. And Mr Grizz, having seen my performance in the previous wave, gives me more Dualies, these the basic Splat variety. Okay, sure. And two of my squidmates too. Sorry, guys, I guess I just looked good out there! But getting Scrappers by the basket is nice too, not that I think Grizz has much say in that, I guess. I dash off to splat a Stinger, sensibly not sticking around to grab any eggs in the middle of mayhem, but before I know it another has appeared, and this time there are more salmonids around it. I neither complete the splat, nor get away. This is harming our egg count when a good total looked possible. Im revived quickly, which is excellent, and I throw some eggs forwards and get back to the basket to dunk what I can. We do well in the dying seconds, and good enough for a new record, if not for a gold trophy. Next time. Woomy! Splatoon 3: A solid silver performance in Salmon Run Big Run [44-44-39, 31/765]](https://i.ytimg.com/vi/MH95RY-gt-4/mqdefault.jpg)
![Splatoon 3: The last half is the shortest in Rainmaker [14(4)-6, Carbon Roller Deco]
Its fun that the Wellstring kinda forgets about me down there, and doesnt see my Burst Bomb inking the wall. Almost as fun as messing up the ambush, but at least I dont pursue the splat until Im splatted, and head back to do something about the Rainmaker. I still dont escape my splatting, but never mind. Argh, whats happening! Im stuck, and going left when I dont want to! I shake out some cobwebs and seem to recover. Lets hope so. Thankfully, my squidmates have been fine without me, and I return to use my Trizooka to burst the Rainmaker free. I have one shot left after that, and send it flying over the ledge, to hit a luckless inkling on the other side.
I head over the gap and almost ambush an inkling from the flank, but I dont mind a squidmate beating me to it. The Rainmaker is dropped, but were in a good position to recover it and hit the first checkpoint, before I try to stop the Bloblobber from lobbing blobs. Thats a difficult proposition, much like running at a .52 Gal and not getting splatted. I super-jump back and run away, almost in to a Rainmaker blast, and push forwards again, trying another ambush on the Wellstring from the wall. This one goes better, but I would do well to at some point remember not to attack them in front of the pointy part of their weapon.
The yellow team bring the Rainmaker our way, not reaching our checkpoint, not even on the second attempt. With the Rainmaker shield under yellowy pressure, I leap the gap in to unknown turf, quite recklessly, and somehow do okay, probably because theres only one yellow inkling up, and they run in to my path. I tidy up our walls, then almost pick up the Rainmaker again, and then wonder which way to go. I bide my time instead, and use patches of ink to this time expertly ambush the Wellstring. I dont have much time to bask in my success, though.
Im not sure whats happening, but I trust my squidmates to know, so I head the other way to them to be the wildcard. It seems to pay off, as I catch the .52 Gal trying to flank us, stopping them on the wall, before backtracking to get away from the Wellstring. Our E-litre 4K is under pressure from an Inkjet too distant to hit them, so I just wait for the Rainmaker to burst and try to ambush it. I get close, but I also dont get splatted. I ink some turf instead, and use my Trizooka not to its potential. It looked scary, at least.
I push forwards again, just as the Rainmaker is dropped, so turn back, where the .52 Gal shows me what it means to be resilient. I dont have that, so just get splatted easily. So it goes. I return along the other flank next, and backtrack to have the Bloblobber fall in front of me. I think our E-litre 4K appreciated that. We have the Rainmaker too, so forwards we go, and up the ledge I go, where I get another solid splat on the Wellstring, this time with time to enjoy it. I drop down to accidentally splat the Undercover Brolly, and I take a moment to ink the way to the podium, throwing a Burst Bomb to ink the podium too. Then I just have to distract the Bloblobber, splatting them works, and our squidmate can dash for the dunk. Woomy! Splatoon 3: The last half is the shortest in Rainmaker [14(4)-6, Carbon Roller Deco]](https://i.ytimg.com/vi/MjEIW4fZx8w/mqdefault.jpg)
![Splatoon 3: Striking gold with Joe in Salmon Run [43-48-47-xs, 55/1023]
I wake up, I ink the walls. This should be a lesson to any profreshional Salmon Runner. And although running away from trouble without any eggs isnt great, I dont get splatted and the eggs are thrown by squidmates. A lone Scrapper is easier to deal with, but a Drizzler gets a lucky escape when its missile is deflected elsewhere first. No matter, I get back to inking walls, like a pro. I am disappointed that our Dread Wringer makes the same mistake on the next Drizzler missile, though, but at least I beat them to the next, and both Drizzlers are splatted. Egg collecting next, with some simple bosses for texture, but Flyfish are getting in the way. I splat one bin, leaving it at that this late in the wave, and we finish as a squad with a Scrapper at the basket.
Low tide next, if I can get there with such a slow weapon as the .96 Gal. I kinda kid, but it is a bit slow. Early Flippers are easy, throwing eggs is difficult, and squid-surging away from a Maws doesnt work when you go in the wrong direction. Never mind, were practically at quota before half the wave is done, and Im revived by a thoughtful squidmate. Back to the basket, where a Maws is dragged, other bosses wait, and a Scrapper doesnt quite squish me against the basket. I do, however, squid backwards in to an oil drum, where I cant escape a Steelhead bomb. Im revived, then get stuck trying to splat a Scrapper with the attention of both a Flipper and Stinger, and I drag a squidmate in to my woes. Its all good, an Inkjet revives us, and we cram some last-second eggs in to the basket for a decent tally.
The tide comes back in for the final wave, and I have a Slosher. I watch my squidmates splat the Flyfish and save my ink, which comes in handy for the Maws, and I just about orientate myself quickly enough to help with a second Flyfish. A Stinger is trouble but my Slosher wont do much, so I pull out an Inkstrike and look for more targets. It seems to do the trick. Its up a Fish Finger next, where I sit a bit lamely out of ink, which I realise and leap back in to action. A squidmate goes for the newly appeared Big Shot, so I let them go and collect more eggs, helping them by stopping a Steel Eel short. Theres just time for a last flurry of egg dunking, and then its back to the chopper
Not yet! Here comes Joe! And Joe is coming for me. I dont quite drag it to the Flyfish, so I just shoot its red spot to start, and finish the Flyfish splat afterwards. I kinda waste the egg I get, though, but luckily not the ones from the Maws, splatted right next to the spot. That gets Joes attention, and I drag it on to a Scrapper and Drizzler, and splat a Drizzler manually for a bunch more eggs. Joe is looking weaker, and gets weaker on its next lunge, where I decide to throw my Inkstrike at its spot. Thats almost enough, and although I dont aim for its spot on the next surfacing, a squidmate must do, the damage Joe takes. And that is enough to splat them, with over twenty seconds to go. Good work, squad! Mr Grizz likes our performance too, giving us two gold scales among the rewards. Woomy! Splatoon 3: Striking gold with Joe in Salmon Run [43-48-47-xs, 55/1023]](https://i.ytimg.com/vi/NXcQMroQSoE/mqdefault.jpg)
![Splatoon 3: Quick thinking at the end of Clam Blitz [11-5, Range Blaster]
Hiding on the block is doing nothing! I poke out, and still no one comes. I blast down the side, getting a glancing hit, but still nothing. But maybe Im tempting someone, rather than being tempted myself. The Luna Blaster makes a move, and I anticipate it. Nice! I then spot the Wellstring ahead of me and close in for a second splat, only to be easily surprised by the Inkbrush. That tends to happen. I return to see a dropped power clam and move to reclaim it. That makes me a target, which would be fine if it was a one-vs-one, or I could hit my shots, but neither is true. So it goes.
Were losing turf, if not points, so I sit back and defend for a while. Not that theres much to defend from, but I gain more turf. I kinda sneak up a bit and splat the Inkbrush by accident, which is good, but have to run from a Hammer. That puts me in a good flanking position, but I whiff my shots and get caught by the Wellstring/Luna Blaster combo. Still our turf control is receding, and now the yellow team are attacking. I get a decent splat on the Luna Blaster, but not before they make their throw that breaks our barrier. At least the one power clam is all that hits our basket.
I ink more turf on my return, before running from a Killer Wail targeting a squidmate. The Bamboozler chases me down the flank, but rather than battle them I instead make a dash forwards, along a handily left Inkbrush trail. I get to the basket, where I call for anyone to super-jump to me, but they are splatted or otherwise engaged. Never mind, back looking for clams, or splatting the Bamboozler who gave up the chase, and the Inkbrush not looking behind them. Now maybe we can push. I get on to the hut, dont quite splat the Luna Blaster, and get chased off the hut by the Bamboozler, where the Wellstring finishes me off. It wasnt much of a push.
I spot the Wellstring sneaking down the flank and turn them away, and keep pressing forwards, which I think is going well until our barrier is broken again. Still, its just the one power clam again, so I keep a forward presence, and hop back on the hut, which is maybe diversion enough for a squidmate to score. Nice! This time I splat the Bamboozler who comes to meet me, but I dont see the Splat Bomb at my squiddy feet, and we only manage the one power clam in to the yellow basket. Its a start, though.
I return to chase the Wellstring and somehow splat the Luna Blaster instead, before popping up just where the Bamboozler didnt want me. A Hammer appears but doesnt chase me, thankfully, but then the dreaded sound of the clock ticking down the final ten seconds hits my ears. Were losing, I dont have a power clam, and time is running out. A power clam has been dropped ahead, so I go that way, and recover it from another squidmate splatted trying to pick it up. It felt with their splatting, though, leaving me out of action. Never mind, I simply throw it back up and hope it gets collected. Which it does!
I dont think my power clam is scored, but another one breaks the barrier, and the one I threw serves to distract the yellow team from my little clams. Or maybe the Hammer just needed to pause because of their big turning radius. At this point, we just need one clam to win, and I have six. I also worked out in a previous battle that I can throw clams from behind the fence and hit the basket. So while the yellow team pepper me with shots, I launch a clam from afar, and secure the victory. Woomy! Splatoon 3: Quick thinking at the end of Clam Blitz [11-5, Range Blaster]](https://i.ytimg.com/vi/Np6tyYfKZ30/mqdefault.jpg)
![Splatoon 3: Weird-mode Tower Control [18(5)-4, Range Blaster]
Oh, hello E-litre 4K Scope. I think thats an inkling I need to keep under control. I have to get close first, of course, and they are doing a good job of not letting anyone do that. But a bit of patience, a bit of testing the waters, and I get a good shot on them. Hopefully that will have them watching their back a little. With the E-litre 4K out of the way, and my squidmates getting more splats, its time to ride the Tower. A squidmate joins me, so I can hop off and probe ahead. I see the E-litre 4K again, but my first blast only glances them, and I stay for the super-jumper. Still, I need to retreat, as Ive attracted attention. Not that I get far.
My squidmates do an excellent job of keeping the Tower moving, despite little apparent presence. I go back the slow-ish route, which works for me, as I find the E-litre 4K again, and hit them this time. I then catch up with the Tower, but at the wrong time, as the teal team are getting splats, and Im caught up in it. I return to see a squidmate in peril. Id like to help them out, but can only avenge them. And get splatted in the process. No bother, back I go once more, where we seem to be moving backwards a little. I take my time, find a nice place to wait, and pop out to get a nice clutch of splats.
Its safe to ride the Tower a little more. Or it nearly is. The E-litre 4Ks laser sweeps over me, but Im just at the limit of their range. I hop off, squid forwards, and splat them. Then its back on the Tower. I hop off to catch the .52 Gal coming my way, but fluff the ambush and have to squid back up the ramp. When I do, the E-litre 4K is back. I get a glancing blow, wait for them to come out, then try to flush them out, but no dice. And the Tower is getting away. I give chase, only to be surrounded, or what feels like it, and not know which direction to turn. Its no surprise Im splatted.
The teal team have taken the Tower and have managed to put a score up. A bit of defence stirs things up a bit, and we soon have the Tower going forwards again, and the teal team beating a retreat. I push rather aggressively forwards. One inkling squids past me, jumping off the ledge to intercept the Tower. I dont think they make it. I hold my position, and blast the E-litre 4K quite efficiently, which Im almost sorry for. Splatting the Splat Dualies after is just a lucky shot. How Im not then caught by the Dualie Squelchers is a mystery, and that I splat them instead is just peculiar. But never mind, were crawling closer to the goal.
I spot another opportunity to splat the E-litre 4K and take it, as my squidmates get more splats to complete a Wipeout. Maybe we can trundle on to the goal. I take that inkling and maybe get a bit too confident with it, as I stand without shooting, with ink flying in, as I do indeed hit the goal for the team. Woomy! Splatoon 3: Weird-mode Tower Control [18(5)-4, Range Blaster]](https://i.ytimg.com/vi/OGO48Hpb9Oo/mqdefault.jpg)
![Splatoon 3: Almost one-way traffic in Tower Control [14(5)-3, Range Blaster]
Weve got a full squad, which means our power rating is much more accurate than my trying to battle in S+! It may also mean that Im slightly hitting above my weight, but Im okay with that for tonight. It doesnt look like anyones sneaking up the wall, so I just squid around and ink some turf, before moving back up to try to help stop the Tower. I think I manage that, in that I try to help. But I get a splat, as the Splatana desperately tries to fend me off. Ill take it, as my squidmates take the Tower. They go a-splatting as I take over on the Tower, and thus I waste another Wave Breaker, as they get the Wipeout. I think Im okay with that too.
The blue team return, and I leap off the Tower to try to intercept one. I splat the Splatana on the ledge above, and keep blasting until the Wellstring inadvisedly drops down to get closer, and I manage to get a shot on target on them too. Thats another Wipeout, now we just need someone on the Tower. Here come the blue team again, and my interception isnt as successful. Worse, I hear a Kraken. That gets me running away to safety, and I turn to see the monster crawling all over the Tower.
The Kraken flees early, trying to save its skin, and I give chase. I really could have splatted the E-litre 4K, and their nearby friend, with better blasts, but I graciously give the opportunity to a squidmate, and their bunching grants us another Wipeout. Back on the Tower, until the two ranged blue squids stand next to each other, a couple of blasts splatting them away, and the N-ZAP being caught by a pair of us. The Splatana stops my streak, splatting me nicely from behind, but their stint on the Tower is short.
I super-jump back to a Beakon, and soon find myself alone. I probably should retreat, provide a good super-jumping spot for my squidmates, but Im feeling flush, so throw myself at the Tower instead. Now I take the slow way back, although my squidmates are holding the blue teams turf. The Towers stalled, though, and being watched over by the E-litre 4K. I hide in an Inkstrike and pop out to surprise them, and squid around to the Tower just in time to clear it with a good shot. I get a bit flustered going around the corner again, but thankfully Im not splatted, even if we lose the Tower for a bit.
We try to round the corner again, and this time I hop the ledge, trying to get behind the blue team. I think it works, but where are the blue team? The E-litre 4K reappears, and is splatted when under such pressure, but I cant see anyone else and I would like to share the glory on the Tower. I could too, if I paid attention to my surroundings, and didnt just dismiss the absence of blue inklings ahead of me as an absence of blue inklings everywhere. Never mind, my squidmates still push the Tower to the goal. Woomy! Splatoon 3: Almost one-way traffic in Tower Control [14(5)-3, Range Blaster]](https://i.ytimg.com/vi/OH-o08t8U7c/mqdefault.jpg)
![Splatoon 3: Getting gold in Salmon Runs Big Big Run [52-50-64, 43/883]
Silvers fine, I guess. But I want more. And maybe Barnacle & Dime is the place to do it. I even get a Wellstring V as the first weapon, which is pretty sweet, as Ive been using it in ranked for a while. Or maybe its a kick in the tentacles, as everyone else has a Grizzco Roller, officially the funnest weapon available. Fine, Ill be shooting Steelheads, then. And reviving my loony rollers as they immediately roll in to trouble. And I suppose the t=rollers do keep the turf clear, letting us dunk a good amount of eggs. But, oop, here comes one of those Steelheads. Ive got a job to do. And I dont do it. Never mind, moving on, which I do, until a Chum smacks me around the back of the head. Im revived quickly, which is the only way a Grizzco Roller can revive anyone, and cram some last-second eggs in to the basket, for a good total thats above average to hit gold.
On to the second wave, and I get the Grizzco Roller! Time to run about like a loony. And maybe splat bosses, mostly by squishing. Including Maws, who can be squished. I dont know how the Steelhead bomb doesnt splat me, but maybe it cant keep up with my speed, but I dont risk it a second time. I even try to splat a Steelhead with the awkwardly slow vertical flick. I would have done it, I think, if a squidmate hadnt splatted it a full second before my flick finished. Its cool, Ill just run eggs to the basket. With my steam-powered roller! I can squish and deliver eggs, which is good, and I avoid Steelhead bombs, right until I dont. That might leave us an egg shy in the final count, but were above average again in the second wave. Were looking good for gold.
The final wave has the water level recede, and I get Dualie Squelchers. Theyll do, even with two more Grizzco Rollers in the squad. At least I can splat the Stinger efficiently. And I can actually splat Fish Fingers, unlike the Rollers, so its good to have some variety. It would be good to have someone tell me a Maws is nibbling my toes, but we cant have everything. I am revived, deliver the Fish Finger eggs, and splat a Flyfish the easy way, with a Lid. Now to deliver some eggs, while keeping a Scrapper at bay and Chum off my case. Another Fish Finger needs splatting, this time sans Maws, and up at the top I can see everything looks pretty sweet around the basket. Busy, but easily manageable. So we manage the Flipper and Maws and whatever else, and catch a couple of Snatchers on their way to the sea, leaving eggs lying around, ready to be dunked. We easily surpass our decent tallies of previous waves, ensuring us the gold! Woomy! Splatoon 3: Getting gold in Salmon Runs Big Big Run [52-50-64, 43/883]](https://i.ytimg.com/vi/OivWXHII2VQ/mqdefault.jpg)
![Splatoon 3: Charging forwards in Tower Control [17(1)-5, Splat Charger]
Im taking the opportunity of being in B-rank to brush up my charger skills. Ill stick with the basic Splat Charger for now. I like the Splat Bombs, and have seen the Ink Vac used against me effectively enough to have a good idea of what it can do. I also need to hit some shots, but this is essentially practice, and I will be missing quite a few. At least in Tower Control I have a good, big target to aim for occasionally, and is the source of my first splat. First two, in fact. An opportunistic Splat Bomb gets my third, and a poor super-jump grants us the Wipeout. Now to ride the Tower.
No purple inklings come close for a bit, and I get to whip out an Ink Vac as we head in to hostile turf, sucking up Suction Bombs left and right. The inksplosion gets a splat too, which is nice, and running away lets me splat an inkling looking to recover the Tower a little early. We get more time to ride the Tower, which is nice, but my aim lets me down as the purple team return, missing the Splattershot Pro a couple of times, before they splat me too easily. I return to be a bit wary of the battle around the Tower, even running away to our turf at one point, but bolstered when I splat a pursuer hampered by a block. I get another splat as I move back towards the Tower, but with a Splat Bomb. Back to aiming, I miss whoevers hiding on the Tower, and rather than sensibly keep my distance, I let them get close to exact another splatting.
I dont super-jump back, which turns out to be sensible, as my squidmates all get splatted. I hide instead, not seeing a need to poke my head out from the ramparts, until my squidmates return. A Splat Bomb gets a splat, and an inkling getting on the Tower is a nice target. I shift my position and start missing shots, something an Ink Vac helps mitigate, and then were back on the Tower. Moving around the corner has a shot find a hiding inkling by accident, but when an obvious inkling jumps my way I cant hit them. So it goes.
More misses as I return, not being able to steady my aim at the Tower. At least I run away from the B-bomb, if not the Hammer. I honestly wasnt sure if the Ink Vac sucked it up. It doesnt, which seems obvious now. The purple team are making good progress, and are threatening our lead. I try to get sensible, but my poor aim and timing arent helping. At least my squidmates are being effective, stopping the Tower and turning it around, and even securing a Wipeout so that we can keep our lead intact. I cant even get on the Tower.
But then I find some mojo. I spot an inkling hitting our flank and splat them nicely, following that shot with a splat on a jumper. I miss the inkling on the ledge, but after avoiding a Suction Bomb I hit the inkling squidding directly towards me. As we round the corner I pull out another Ink Vac, sucking in lots of purple ink and throwing it back for a splat, as I jump off the Tower to avoid an Inkstrike. Or one part of the Inkstrike. I squid directly in to another part of it. But never mind, time is short, and the purple team have a long way to go. I run away from a Hammer, just about dodge a pair of Suction Bombs, and position myself to help clear the Tower for a squidmate to secure our victory. Woomy! Splatoon 3: Charging forwards in Tower Control [17(1)-5, Splat Charger]](https://i.ytimg.com/vi/OlpIv3xeljE/mqdefault.jpg)