Splatoon 3: Charging forwards in Tower Control [17(1)-5, Splat Charger] @TigerEars
Splatoon 3: Charging forwards in Tower Control [17(1)-5, Splat Charger]  @TigerEars
Uploaded September 2024 | Updated September 2026, 2 days ago
I'm taking the opportunity of being in B-rank to brush up my charger skills. I'll stick with the basic Splat Charger for now. I like the Splat Bombs, and have seen the Ink Vac used against me effectively enough to have a good idea of what it can do. I also need to hit some shots, but this is essentially practice, and I will be missing quite a few. At least in Tower Control I have a good, big target to aim for occasionally, and is the source of my first splat. First two, in fact. An opportunistic Splat Bomb gets my third, and a poor super-jump grants us the Wipeout. Now to ride the Tower.

No purple inklings come close for a bit, and I get to whip out an Ink Vac as we head in to hostile turf, sucking up Suction Bombs left and right. The inksplosion gets a splat too, which is nice, and running away lets me splat an inkling looking to recover the Tower a little early. We get more time to ride the Tower, which is nice, but my aim lets me down as the purple team return, missing the Splattershot Pro a couple of times, before they splat me too easily. I return to be a bit wary of the battle around the Tower, even running away to our turf at one point, but bolstered when I splat a pursuer hampered by a block. I get another splat as I move back towards the Tower, but with a Splat Bomb. Back to aiming, I miss whoever's hiding on the Tower, and rather than sensibly keep my distance, I let them get close to exact another splatting.

I don't super-jump back, which turns out to be sensible, as my squidmates all get splatted. I hide instead, not seeing a need to poke my head out from the ramparts, until my squidmates return. A Splat Bomb gets a splat, and an inkling getting on the Tower is a nice target. I shift my position and start missing shots, something an Ink Vac helps mitigate, and then we're back on the Tower. Moving around the corner has a shot find a hiding inkling by accident, but when an obvious inkling jumps my way I can't hit them. So it goes.

More misses as I return, not being able to steady my aim at the Tower. At least I run away from the B-bomb, if not the Hammer. I honestly wasn't sure if the Ink Vac sucked it up. It doesn't, which seems obvious now. The purple team are making good progress, and are threatening our lead. I try to get sensible, but my poor aim and timing aren't helping. At least my squidmates are being effective, stopping the Tower and turning it around, and even securing a Wipeout so that we can keep our lead intact. I can't even get on the Tower.

But then I find some mojo. I spot an inkling hitting our flank and splat them nicely, following that shot with a splat on a jumper. I miss the inkling on the ledge, but after avoiding a Suction Bomb I hit the inkling squidding directly towards me. As we round the corner I pull out another Ink Vac, sucking in lots of purple ink and throwing it back for a splat, as I jump off the Tower to avoid an Inkstrike. Or one part of the Inkstrike. I squid directly in to another part of it. But never mind, time is short, and the purple team have a long way to go. I run away from a Hammer, just about dodge a pair of Suction Bombs, and position myself to help clear the Tower for a squidmate to secure our victory. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Charging forwards in Tower Control [17(1)-5, Splat Charger]

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