Splatoon 3: Winning almost by default in Tower Control [19(7)-6, Range Blaster] @TigerEars
Splatoon 3: Winning almost by default in Tower Control [19(7)-6, Range Blaster]  @TigerEars
Uploaded July 2024 | Updated September 2026, 17 hours ago
I'm awake! But a little reluctant. I see the Stamper coming and don't really want to run in to them, although I think a squidmate thinks I'm not doing anything. No, I'm cool, and happy to see the Stamper super-jump out. I hop forwards and get a couple of assists near the Tower, and a bona fide splat after I hop on. I'd still rather sit at the back in support, though, given my recent achievements of getting splatted an awful lot, and I do get a bit paranoid about inklings coming to hit us from behind. Not this time, all in front! My Wave Breaker could help finding hidden inklings. Or it could get a splat, as could a decent potshot over the pinklings' ledge. That's a Wipeout too, and we can ride the Tower in peace in to a decent lead, until the Clash Blaster appears.

I remain cautious, although lobbing a Suction Bomb and then coming out blasting is hardly showing caution. Running away is, as is inking the pink turf all around me and taking the long route back instead of jumping over the ledge. Still, we have the lead, it's up to the pinklings to ride the Tower now, more so than us. It's good to be able to keep a Crab off us and not shooting too. Still the pinklings don't get on the Tower. I'm not going to either, not to present them with a target. I don't really need to anyway sometimes.

Finally, in the fourth minute, the pinklings get on the Tower and start scoring. They're not on it for long, thanks to my squidmates, probably the Hydra Splatling in particular, and I help in splatting the Heavy Edit Splatling. I do rather have to hide from another Crab, though, only to survive that and fall foul of the Clash Blaster. So it goes. Both teams lose two squidmates at the same time, which is an opportunity for the pinklings to ride the Tower. I stop it early, splatting their Range Blaster off, before stumbling in to the Heavy Edit Splatling, and somehow splatting them too. I see a pinkling riding the ink rail and try to splat them too, but my first shot misses, and as it is the Clash Blaster, that's enough to get me splatted.

I wait out another Crab as I return, still nearly getting splatted by it even then, and splat the Stamper for their efforts once they transform back. I manage to encounter the Clash Blaster and come away with a splat too, which is nice, and stops another pink push, helped by getting a lucky direct hit on the Heavy Edit Splatling gunning for me. That just leaves the Range Blaster, who I stumble in to and run away from. I move up to throw another Wave Breaker, accidentally running in to all sorts of trouble. I'm lucky to get a splat before I'm gone too.

We get in to the dying seconds of the battle, and the pink team have hardly done anything with the Tower. That gives me confidence to launch myself at the Tower as they desperately try to turn the battle around in overtime. Too much confidence, I would say. My tactics prior to this moment served me much better. Thankfully, a longer-ranged Suction Bomb works better, stopping the Tower just before our lead was threatened, and allowing my squidmates to secure the victory. Woomy!
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Squid, Kid, Salmonid |

Splatoon 3: Winning almost by default in Tower Control [19(7)-6, Range Blaster]

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