Uploaded June 2024 | Updated September 2026, 23 minutes ago
We lost one of our squad of excellent randos after a failed run, which is a shame, but three of us are sticking together, and we've picked up a new rando. Let's do this! Maws immediately ruins the inking I've been doing, but she gives me three eggs early. I still don't have the hang of the Devaitator, which isn't surprising, so I toy with a Steelhead before running away and leaving it for a squidmate. The others have been busy, keeping the basket relatively quiet, but a new Stinger makes moving difficult for me as I splat a Fish Finger and go for another at range. I am then booped in to the water by a Cohock's tummy, which is just dandy, and the Stinger a squidmate went to tackle solo stings me again, as I board a Lid. The situation looks a bit desperate, but the last egg we need hits the basket, and one squid remains unsplatted, so it's on to the second wave!
We can do better than that awkward first wave, and hopefully having the Sploosh-o-matic for more low-wave action will help. Whatever weapons my squidmates have been given looks to be making a difference too, with the Drizzler, Lid, and Scrapper all being splatted almost instantly. More super efficiency, as more bosses are splatted without my seeing who's doing it, and I'm okay with that, unlike my rash decision to swim through some Drizzle. I'm revived quickly and head up a Fish Finger, coming back with the eggs and crossing the water to see eggs to collect. A pair of Scrappers line up at the basket too, leaving eggs ready to be dunked, and despite another splatting of our own, we shake off the first wave to hit the half-century in the second. Nice!
The tide remains low, and I have the Snipewriter. I think whoever had this in the previous wave really knew their stuff, so let's hope I can continue. I don't do bad bringing down the Lid early, but I run in to a Scrapper for no reason, twice. A Maws disappears, but never mind, and I escape some danger by riding a Lid, dropping down to splat a new Maws. Eggs are appearing close to the basket, which is good, and bosses are kept under control. I manage not to throw a Wave Breaker, and get myself confused, but I release it eventually, and rather than waiting for a Steelhead I simply splat a Flipper in mid-air. Another Steelhead awaits, a Flyfish is targeted by an Inkstrike, letting me focus on the Steel Eel, and then it's last second egg dunking, giving us another decent total.
But we're not finished. In comes Boros. An immediate Crab does early damage, as I focus on the first bosses, giving us eggs that I mostly wang in to Boros's body. I manage to hit the bomb too, which is good, and some good egg throwing by squidmates brings down a Flyfish and gives us space and time to hit the next bomb in quick succession, inksploding it when it looked sure to be thrown. Another bomb, another inksplosion, and although we have a squidmate down, they are revived, we have more eggs, and Horrorboros is splatted with plenty of time to spare. That all felt quite profreshional. Woomy!
We lost one of our squad of excellent randos after a failed run, which is a shame, but three of us are sticking together, and we've picked up a new rando. Let's do this! Maws immediately ruins the inking I've been doing, but she gives me three eggs early. I still don't have the hang of the Devaitator, which isn't surprising, so I toy with a Steelhead before running away and leaving it for a squidmate. The others have been busy, keeping the basket relatively quiet, but a new Stinger makes moving difficult for me as I splat a Fish Finger and go for another at range. I am then booped in to the water by a Cohock's tummy, which is just dandy, and the Stinger a squidmate went to tackle solo stings me again, as I board a Lid. The situation looks a bit desperate, but the last egg we need hits the basket, and one squid remains unsplatted, so it's on to the second wave!
We can do better than that awkward first wave, and hopefully having the Sploosh-o-matic for more low-wave action will help. Whatever weapons my squidmates have been given looks to be making a difference too, with the Drizzler, Lid, and Scrapper all being splatted almost instantly. More super efficiency, as more bosses are splatted without my seeing who's doing it, and I'm okay with that, unlike my rash decision to swim through some Drizzle. I'm revived quickly and head up a Fish Finger, coming back with the eggs and crossing the water to see eggs to collect. A pair of Scrappers line up at the basket too, leaving eggs ready to be dunked, and despite another splatting of our own, we shake off the first wave to hit the half-century in the second. Nice!
The tide remains low, and I have the Snipewriter. I think whoever had this in the previous wave really knew their stuff, so let's hope I can continue. I don't do bad bringing down the Lid early, but I run in to a Scrapper for no reason, twice. A Maws disappears, but never mind, and I escape some danger by riding a Lid, dropping down to splat a new Maws. Eggs are appearing close to the basket, which is good, and bosses are kept under control. I manage not to throw a Wave Breaker, and get myself confused, but I release it eventually, and rather than waiting for a Steelhead I simply splat a Flipper in mid-air. Another Steelhead awaits, a Flyfish is targeted by an Inkstrike, letting me focus on the Steel Eel, and then it's last second egg dunking, giving us another decent total.
But we're not finished. In comes Boros. An immediate Crab does early damage, as I focus on the first bosses, giving us eggs that I mostly wang in to Boros's body. I manage to hit the bomb too, which is good, and some good egg throwing by squidmates brings down a Flyfish and gives us space and time to hit the next bomb in quick succession, inksploding it when it looked sure to be thrown. Another bomb, another inksplosion, and although we have a squidmate down, they are revived, we have more eggs, and Horrorboros is splatted with plenty of time to spare. That all felt quite profreshional. Woomy!
![Splatoon 3: Taking the long way at the wrong time in Tower Control [20(6)-4, Tri-slosher]
Some early caution pays off, seeing the Slosher trying to flank us and stopping them. I try to remain cautious, holding back a bit, but not with the Toxic Mist. Thats always helpful. It also drains my ink tank, so Im lucky to have a spot of ink left to splat the Dapple Dualies when they appear in front of me. I get a bit close to the front line, though, and drift back for a moment, repeating that a second time. I get the idea to try a bit of flanking myself, not helped by a lack of stage, and then a lack of Tower coming my way, as the orange team have stopped it. I head back that way to support the Tower directly with some sloshing over the ledge, but not hitting much.
My sloshing gets sloppy when the Splattershot rides the Tower, but I just about splat them and get away. It then looks like Im dealing with a serial Splat Bomber, so I choose another vector, which seems to work. I hop on the Tower just after its cleared to get one splat in front of me, and drop down to get another to clear the Tower in our favour. Hoping the track is clear now, I get the Tower moving again, then have the silly idea to abandon it and get closer to the orange team as they return. I dont last long, and the Tower goes nowhere. That wasnt smart of me.
The turf looks too orange as I come back, so I try to do something about that while avoiding all the ink flying around. I have to get closer to the Tower, but I approach from a new angle, which maybe doesnt get the splats I expect but it keeps the orange team moving. Unfortunately, it seems they like to keep moving, and getting deep in to our turf. I get myself splatted, and have done little about all the orange. I do a little bit about the orange when I get back, once the Tower has been turned around. I also notice a couple of inklings getting too close to our landing zone, but as the Tower is moving forwards I dont get involved, and just wait for them to realise and come to me.
I catch one inkling launching an Inkstrike, just about getting clear of that, a second near the Tower, and a third super-jumping to the Tower. It looks like the situation has been defused, and I relax a bit, looking to close down another Inkstrike-throwing inkling. This time, the Inkstrike obscures my view, which would have shown me them ducking behind cover. Instead, I discover this when they pop back out. So it goes. But now the orange team are back on the Tower, and the turf does not look safe anywhere. I am also by myself. I try to stay out of trouble until help comes, by which point we lose the lead, and then I run in to a Splat Bomb.
The orange team extend their lead, and I assume my squidmates can get things under control, as I take a circuitous route to help with my surprise. But my squidmates dont get things under control. Nor are there inklings hiding in the ink to ambush my paranoid self. So by the time I catch up to the Tower, they are nearly at the goal. I cant help but feel a little responsible. Even so, I also think that I would have just got splatted a couple more times taking them head-on. We have less than a minute to recover the battle, which doesnt seem likely, but Im riding the Tower and sticking to it. Well, Im trying to be sensible about it.
I hop off to get a splat here and there, at least while we are in regulation time, which helps a little. But the Tower retreats as time runs out, and the orange team have saved an Inkstrike for just when they dont want us to be on the Tower, and thats at the end of the battle. Never mind. Splatoon 3: Taking the long way at the wrong time in Tower Control [20(6)-4, Tri-slosher]](https://i.ytimg.com/vi/SS5FvBrcYeE/mqdefault.jpg)
![Splatoon 3: Higher quotas can be tricky in Salmon Run [32-32-34-xs, 26/1104]
Low tide with the Hydra Splatling! That Stinger is toast. That Drizzle is splatted ink! That Fish Finger doesnt know what hit it! And so on. I collect eggs as my squidmates deal with a Flyfish, as I cant Hydra Splatling that, before taking my frustrations out on some Cohocks. I think maybe I loose a charge too soon as a Steelhead waddles up behind a Steel Eel, but I splat both and a Scrapper. A Flipper is splatted before it flops, and I line up two Lids as I am lifted up by a third. A squidmate hasnt got the memo, though, and splats the first Lid. Thats disappointing, and it happens again. Never mind. We hit quota and make it through to the second wave.
A different splatling, and a different tide. A Maws is easy, and a Fish Finger gives me a platform to splat a Flyfish. I sensibly splat a Snatcher to stop my Splat Bomb being deflected too. Not that I needed to throw another Splat Bomb, but never mind that bit. Then on to two Lids, this time not hampered by a squidmate, A Scrapper gets confused about where it is, and that discombobulates me enough to land in a Maws. After being revived, another Lid lets me finish off a Fish Finger, and stop a Snatcher, and we just about get enough eggs in the basket in the dying seconds to scrape through to the final wave.
There are probably bosses somewhere. Behind the big wall that obscures my view, logically. Thats where the eggs end up too, so we get off to a slow start. But the bosses started wandering up from other directions, and the eggs get a bit closer to the basket. I move on from the central column to bring down a Lid, happy a Steel Eel is ignoring me, dropping down to splat that afterwards. We need eggs, and Cohocks are around them, so I pull out a B-bomb and, after some thought, just clear the turf around the collection of eggs. A second B-bomb helps to stop the Flyfish missiles and refills my ink tank, but everyones pulling together and we scrape through the final wave too.
But its not over, as Joe appears! Joe aims for me first, so I aim for the first bosses, getting close, but also cornered. So it goes. At least there are eggs around when Im revived, one of which hits the red spot. Trying to grab another eggs puts me close to Joes lunge, and a Smallfry splats me when trying to keep me there. This could be going better. I run away to splat bosses and get eggs, a Scrapper stopping me splatting a Steelhead, but the jokes on them, as Joe tries to bite me and splats them all. Its a good result! I just go for body shots with the eggs, which is better than nothing, but I still get panned in to the water, far from my squidmates, who have just hit the red spot for some good damage. Maybe its best to leave things to them, but they revive me and I get a couple of good hits in. Or maybe one. Still, Joe is splatted, and with a little time remaining. Woomy! Splatoon 3: Higher quotas can be tricky in Salmon Run [32-32-34-xs, 26/1104]](https://i.ytimg.com/vi/SSOHx7i_YZA/mqdefault.jpg)
![Splatoon 3: A wobble during Glowflies in Salmon Run [52-35-47, 26/1344]
The S-blast will do, I suppose. Not for inking the walls. Look how rubbish it is! Still, it hits some bosses quite hard, I guess, as a couple of early Steelheads find out. Im also trying to boost my egg count, as its been in single digits a few times recently, which really isnt like me. But my squidmates are quite keen to get the eggs too, and I am left grabbing ink instead of a stray egg. Splatting bosses is good too, though, and I am happy to take care of a Fish Finger, and turn around to hit a Drizzler missile back the way it came. That Steelhead I missed earlier is still around, so I ignore a new Fish Finger to finally splat it, then hit the trumpeters. I also have a Scrapper waiting, and a squidmate to revive, but after that I focus on eggs. We still have time in the wave, though, and a Drizzler is ripe for splatting, before mopping up the final eggs laying around.
A decent first wave leads in to a second going to low tide. More walls to ink, but easier with the Splattershot, before I drop down a Lid perhaps a little earlier than my squidmates appreciate. Never mind, I bring an egg back, splat a Drizzler from long distance, and clear a little room to splat one bin of a Flyfish. Back across the water for a Lid, some eggs, and reviving a squidmate. Then more eggs. I help with a Steelhead and revive a squidmate who hit the drink, and we both move down to splat a Stinger. I leave them to splat the Fish Finger, but I think they struggle with it, as I am bogged down in gunk as I dodge a Big Shots shot and a Maws, but I survive and get back to the basket. Another Fish Finger awaits, so I head up it, eventually, if only to stay safe. I throw my egg in to the basket, then splat it, to finish the wave.
The final wave gives us Glowflies, and me the Splat Charger. Ill focus on the Goldies, even though one hit doesnt splat them, and rely on my squidmates to splat most of the Chum. There is a brief moment where it looks like we will all get splatted, but we pull through, and sensibly use our Special weapons rather than assume well be okay without them. My squidmates do well to splat the Goldies near the basket too, so that we dont have to worry about quota, and indeed surpass it rather healthily. And although my egg tally is below the others, I think it was that last wave where the greatest imbalance was felt. I did pretty good overall. Woomy! Splatoon 3: A wobble during Glowflies in Salmon Run [52-35-47, 26/1344]](https://i.ytimg.com/vi/Sp7rnxHmEvY/mqdefault.jpg)
![Splatoon 3: Missing the easy shots in Splat Zones [13(4)-1, Splat Charger]
I get some height just to feel a bit safe. I cant even reach across the Splat Zones from up here. But I can see someone hiding. I keep them hiding, and miss them by miles when they pop out, but its okay. Theyre not going to surprise a squidmate. I have to get closer to the turf, so drop back down and keep the Splat Zones inked, if not the green team. Running from Tenta Missiles has the Splat Zones unguarded, but I return to throw a Splat Bomb at an enemy drinks dispenser, getting one splat as I hit my first shot. Nice!
I run out of ink and we lose the lead. These incidents might be related. I catch an inkling maybe trying to bridge the gap to me, and deter another trying the same thing. Theyre followed by a squid that doesnt know Im aiming there, which is unfortunate for them, but then I switch locations, just to keep things fluid. I find another splat, from a tight angle, and my squidmates not only bag more splats but turn the Splat Zones pink again. I see the Flingza Roller coming down the side, but sadly miss a couple of shots. That doesnt come back to haunt me as much as a Kraken does, leaping to me and avoiding my Ink Vac.
The .96 Gal that splatted me continues to make a nuisance of themselves in our turf, while the Splat Zones turn green one point away from us stealing the lead back. And the .96 Gal may be gone, but the Heavy Edit Splatling has taken their place, and is getting some height to flummox us. Thankfully, I have the range, and the aim, to stop them. I tidy up a bit, only to encounter the Kraken again. I manage to run away, and they chase a squidmate, so after a bit of playing with the Heavy Edit Splatling, its back to inking the Splat Zones.
I hide from Tenta Missiles, throw a Splat Bomb that gets eaten by a Kraken, and manage a nice reaction shot on the retreating .96 Gal, now back in squid form. I miss a couple more shots, as the Splat Zones turn green again, and keep running out of ink. At least I have recovered some when the .96 Gal comes for me again. Their Splash Wall bouncing to the turf wont protect them. I miss the Flinzga Roller a couple of times, but their simple rolling is easy for my squidmates to punish, and our score continues to tick over nicely.
The green team throw ink over the Splat Zones, which we cover easily enough. I spot some activity to the left, and Im pretty sure the Flingza Roller has moved almost behind me. The Kraken is a concern too, but they are too far from me for the moment, and the Roller appears and just rolls through the Splat Zones again, ripe for a splatting. The Kraken is coming for me, though, and thankfully a punch on the nose is enough to keep them away. My new Ink Vac is more effective for being better aimed, helping squidmates get a double splat, and keeping the Splat Zones clear. That not only helps us steal the lead, but keep the Splat Zones pink until we secure the knockout victory. Woomy! Splatoon 3: Missing the easy shots in Splat Zones [13(4)-1, Splat Charger]](https://i.ytimg.com/vi/SxhV-7wPGAI/mqdefault.jpg)
![Splatoon 3: Trying to stay clean in Tower Control [16(7)-5, Range Blaster]
My Suction Bomb doesnt hit the approaching Tower, but then not much of what I do hits anything for a while, and when I do hit things they are but glancing blows. The Tenta Brolly gives me an opportunity to reflect on my aim, and I return to aim the wrong side of the Tower twice. Never mind, at least I hit a shot when it matters, as the Splatana Stamper is coming for me. They get me back soon enough, as I am focussed on the Tenta Brolly, so I think it evens out.
I return with a little caution, but happy to see not much happening around me, and I launch at the Tower and make some shots this time. I hop on to the Tower briefly, but having the lead already I hop off again and hit the flank to try to get some splats and some quiet time. The Stamper is splatted nicely, I get a good direct blast at someone jumping straight at a Crab of ours, but the Tenta Brolly splat is all mine, and helped by coming up the side.
I get back on the Tower and watch out for trouble, which is much easier to spot when the trouble is the Stamper or Wellstring. A quick sortie off the Tower helps my squidmates splat them both, leaving only the Tenta Brolly as a threat. And a credible threat too. I sensibly run away, a squidmate splatting the brolly from behind, and then its back on the Tower. I employ the same tactic as the Splash-o-matic rains ink on me, but I return to the Tower a trifle early, while the Wellstring is still firing. So it goes.
My squidmates are splatted too, so we lose our position, but we keep our huge lead. Im the first to return, so I try to take it easy, which is helped by the Stamper being really obvious coming down the flank. The other inklings are harder to deal with, not helped by one being in a Crab and another using an Ink Vac. I have to choose a different route, which is to sacrifice a bit of Tower time by going around the back. It puts me out of action for a bit, but so to the Tenta Brolly, relieving some pressure off my squidmates. They retake the Tower, I splat the brolly, and were moving forwards again.
Our new push stalls early, but we still have the lead so it doesnt really matter. Its better to leave the Tower and let the other team work for their splats. I hold back, and help out our Hydra Splatling being harassed by the Stamper, who I splat mid-Zipcaster. I rejoin the Tower, now in front of me, and keep it moving as my squidmates go skirmishing. One ahead gets splatted, so I jump off the Tower to avenge them, and try to splat the Wellstring too, so the Tower is left in peace. That doesnt work out, but leaving a Wave Breaker for them splats the Splash-o-matic back at the Tower, which is nice.
Our lead is extended as the battle for the Tower heats up, and although we dont hit the goal, and lose the Tower to the other team seconds before the battle ends, we remain in a strong position as we enter overtime. I try not to do anything stupid, and decide to go down the flank to hit the Tower from the side. The Tenta Brolly sees me and splats me in one solid shot, which undercuts my idea not to do anything stupid. But maybe getting the brolly off the Tower helped. Or maybe it didnt. Either way, my squidmates clear the Tower and secure the victory seconds later. Woomy! Splatoon 3: Trying to stay clean in Tower Control [16(7)-5, Range Blaster]](https://i.ytimg.com/vi/T5ZiwzoZiwQ/mqdefault.jpg)
![Splatoon 3: Rear support in Tower Control [12(1)-5, Range Blaster]
My Suction Bomb splats someone by accident, but Ill take it. My shots against the Brolly dont get a splat, but an assist is fine too. Not a bad start to the battle, bolstered by splatting another blue inkling eager to push the Tower forwards. I dodge their Suction Bomb and think twice about riding the Tower myself, what with the Squiffer watching over it. I hide for a bit, poke whoever is throwing bombs from the covered ledge, and run from the Squiffer again, grabbing a drink as I do. My Wave Breaker might help uncover some inklings, and I dash forwards to find them, only to run in to a Chicken. That was a bit silly, but I see who is being dull and throwing the bombs now.
I head back a little cautiously, but it looks clear, so I start probing with some blasts. I find some inklings, if not splats, but we have some good turf control, so I scoot around and clear the ledge where the Chickens are being thrown from. A twofer is a good result! I follow-up by stopping the Tower, and then riding it a little way forwards. I want to catch the Squiffer landing their Zipcaster, which I do, and run away from more attention for the moment. Im happy to hold back and look for opportunity, and the bomber is back to bombing, so I try to flush them out, before moving on to support the Tower a little more directly.
I pause the Tower, but only briefly, choosing instead to give chase to the Squiffer, who I splat nicely. Another go at riding the Tower works less well, as I miss my shots quite badly, unlike the Hero Shot Replica. Weve got a decent lead, though. I take the long way back, and lurk behind the lines for now, happily getting a lucky hit on the Brolly behind us. Going back to help the Tower only gets me splatted again by the Hero Shot Replica anyway. I stick to being defensive, our lead greatly helping us out in that regard, as the blue team need to ride the Tower more than we do. That doesnt mean I can waste Wave Breakers by throwing the in to the Towers path, but never mind.
As the Tower retreats, I move up to keep it moving forwards. Its a little peaceful too, helped by a Bubble placed by our Roller. Once its gone, then the blue ink starts flying in again. If that werent enough, in trying to get away, I end up landing on a Chicken. But were in to the final thirty seconds of the battle, and the blue team have a long way to go. I splat one inkling off the Tower, but miss another, and am splatted away by the Hero Shot Replica. Thats not a big deal, as theyre not on the Tower, unlike my squidmates. I dash back to battle, splatting the Brolly on my way, but my squidmates have circumstances under control, securing the Tower and the victory. Woomy! Splatoon 3: Rear support in Tower Control [12(1)-5, Range Blaster]](https://i.ytimg.com/vi/TmQg5xlyB84/mqdefault.jpg)
![Splatoon 3: Tide goes out in Salmon Run [47-35-44, 26/999]
High tide at Sockeye Station. Not a problem. Even with the Steelhead protected by two intertwining Steel Eels, I hold the Nautiluss charge, hop on to the ledge, and help splat all three. I help with a Lid thats dropped to the turf, and some Chum, before focussing on a new direction, bringing down a Lid and making a Drizzler pretty inky. A quick stop at the basket for a Scrapper, then its on to another Lid across the way, with a splatted squidmate beneath. I dunk an egg or two and get a bit wet from some Drizzle, before waiting for two more Steel Eels to split, and heading up the wall to splat a Flyfish. A Snatcher wanders past with some eggs, so I splat them too, then focus on putting eggs in the basket. I get a bit greedy, and surrounded by Cohocks, which along with a couple of other splattings puts the run in jeopardy, but were okay, were okay.
I ink a few gunked-up walls to start the second wave, as my squidmates rather more sensibly splat a Big Shot. My efficiency stays low until I spot bosses appearing from the opposite shore, and head across to, well, slowly splat a Stinger with my Squiffer. But I do it, and splat half a Flyfish on my way back to the basket, where I splat a Flipper. I head up the column, pausing to redirect a Drizzler missile, and sticking around to try to send it back to the Drizzler. I leave a Flyfish to our squidmate with the Explosher and focus on the Steelheads. And a new Stinger, where the old one was. I just about avoid a Scrapper on my way out, and get back to the basket, before catching a ride with a new friend. Or I thought he was, before I was dropped in to the water.
The tide goes out completely for the final wave, and I have the Explosher. Bring on the Flyfish! Hey, theres one! And theyre splatted. Other bosses dont interest me as much at the moment, but Ive got to show willing, so I hit the Steelhead and Stinger, and then another Flyfish appears! I have to splat a Steelhead out of the way, but I guess that helps, and a Maws is nibbling at my toes, and doesnt go away until theyre splatted. A couple of Stingers could cause problems, so I head around the side to try to get to them past all the Chum, only for a good Inkstrike to splat them. Never mind, I make my way back, bumped by a Scrapper, and pull out a Dolphin to slide under a Lid, splat it as it drops, and revive a squidmate in the same slick move. With that done, its time to once more focus on eggs. One squidmate decides the just-surviving Stinger needs splatting, and I kinda agree with them, but their diligence lets me focus on eggs. We hit a decent tally for the wave, and finish a pretty good run. Woomy! Splatoon 3: Tide goes out in Salmon Run [47-35-44, 26/999]](https://i.ytimg.com/vi/UA9RQSSpd1U/mqdefault.jpg)
![Splatoon 3: Pushing for the lead in Tower Control [14(2)-6, Range Blaster]
I stick a bit, but not to worry. Lets keep going, to the Tower and peek over. It doesnt look very safe, so I turn back, chased by the Splattershot, who I just about manage to splat before they get me. That still leaves me in peril, so I run away and head up the wall, where I think about waiting until I get a good shot. That would just give the yellow team a bigger lead, so I reveal myself and try to clear the Tower whilst avoiding the Explosher. That doesnt seem to work, so I focus on the Explosher, getting inky but also getting the splat, and my squidmates deal with the Tower. That worked.
The Dread Wringer is somewhere, but I ignore them and push forwards, where I see the E-litre 4K. They see me too, right in their sights. I super-jump to the Tower, which is moving forwards nicely. Or it was, as I land in a flurry of yellow ink, and were pretty much wiped out. I head around the back and up the wall again, where I fail to clear the Tower again, and this time pop over to aim for the E-litre 4K. Its a good choice, as the Explosher uses their Splashdown. But I get the splat on the charger.
I take the low route next. Its a struggle to get up the wall, with it not quite being inked fully, but the slow timing works in my favour. By the time I pop up, a Splashdown has been used and a Trizooka is slowing down another inkling. I splat them, leaving me faced with the Explosher, who cant aim down as well as I can aim up. Thats a collective Wipeout, so its back on the Tower to push for the lead. The yellow team are returning, though, so I hop off and anticipate wall-squidders. The Dread Wringer is one, who unwisely tries a second time without changing anything.
A squidmates on the Tower, so I keep my forward position. Then theyre splatted. Never mind. I throw a Wave Breaker, which lets me see a wall-squidder, and I splat the Explosher coming up the wall too before I hop back on the Tower. My Wave Breaker claims another splat as I get on, which is nice, leaving just the E-litre 4K to ruin my ride. I can hear them, but I cant no, there they are. I keep hidden, as best I can, but the other yellow inklings make it difficult. I hop on and off, trying to keep safe, and with the help of my squidmates we get another breather to ride the Tower. Finally, we steal the lead. Thats worth a mini-celebration.
Our lead extends as the yellow team return. I jump forwards to use my range, hitting the Explosher nicely, and with a slightly better shot could have splatted the E-litre 4K too. I super-jump half-way back, and slink down the building, where I have a good shot on the E-litre 4K. The Explosher jumps in the way, and then Im overwhelmed. I dont think it was worth it. Another super-jump, but only to hide from a Trizooka on landing. I poke out to try to get a splat, but the E-litre 4K has got in to a good position, and is charged. So it goes.
Under a minute left in the battle, and our position is strong. I head down the side to pop up behind the yellow team, which works in effect but only because of my squidmates getting the splats. I was just spinning and shooting, like a Sprinkler, and getting the same number of splats as one. I re-orientate myself soon enough and get back to splatting, and kinda chase the Explosher a little too hard. I doubt they appreciate, but it keeps me busy for the final few seconds, and keeps them away from the Tower, helping secure our victory. Woomy! Splatoon 3: Pushing for the lead in Tower Control [14(2)-6, Range Blaster]](https://i.ytimg.com/vi/UDrxuIkBgiU/mqdefault.jpg)
![Splatoon 3: Pushing for the dunk in Rainmaker [10(3)-3, Custom Wellstring V]
Oh heck, what hit me! Why, that sneaky Splat Roller. I return to burst the Rainmaker free again, and to keep an eye out for the Splat Roller and their Curling Bombs. Im already nervous about them. But I look forwards and help provide cover for our Rainmaker to move ahead, nearly splatting the Splat Roller as I do. We lose the Rainmaker, and the Splat Roller approaches from a different angle. Im paying attention, so notice it, but still have to withdraw as the green team make advances. The Splat Roller is on our ledge, and helps their Rainmaker break the checkpoint.
My Wellstring battles a Crab for the Rainmaker shield, doing well to hold its own, but Im still looking out for the Splat Roller. And, sure enough, they are trying to flank us again. I change my focus, and things seem okay, so shift back to where my squidmates have rushed the Rainmaker forwards and broken our own checkpoint. Nice! The green team recover the Rainmaker but dont get far, and we fight to recover it for ourselves. I hit the Rainamker while keeping an eye out for threats, as a squidmate sacrifices themselves to pick up the Rainmaker just beyond the checkpoint to steal the lead. I look back that way, and theres the Splat Roller. Im not quick enough to splat them.
The Splat Roller is forging a path forwards, and causing problems. I return to deal with those problems, made greater by the Clash Blaster super-jumping in to their Bubble. Fortunately, I manage to push the Splat Roller back and dodge to the side of the Clash Blaster. Unfortunately, I find myself alone. I manage to hold my turf, and even get the jump on the Clash Blaster, as I wait for my squidmates to return. I keep holding the turf, as the green team creep the Rainmaker our way, doing well not to be suckered forwards, splatting the Clash Blaster vanguard and assisting with the splat of the Rainmaker before they threaten our lead.
I burst the Rainmaker free but leave it where it sits for the moment, not wanting to leap forwards in to a mess of green. I am mildly surprised by a green Curling Bomb going past me, and react quickly to dodge out of the way of the inevitable Splat Roller following behind. I swap sides for the moment, thinking the Splat Roller will come back around, while keeping an eye on the Rainmakers progress. Our defence holds, and once we get some splats, including a squidmate dealing with the Splat Roller behind us, our position is a lot stronger.
A squidmate grabs the Rainmaker and dashes forwards, extending our lead nicely, and with some more splats it looks like we may even make it to the podium. We dont quite reach it before the Rainmaker is dropped again, and this time I am quickly disavowed of the idea to keep the push going. I almost manage to run away, if not for a pause, and I get my revenge from a Wave Breaker. Time is running out too, and quickly enough that the green teams idea to reset the Rainmaker does not work out for them, leaving it in its shield in the middle of the Resort. Woomy! Splatoon 3: Pushing for the dunk in Rainmaker [10(3)-3, Custom Wellstring V]](https://i.ytimg.com/vi/UFmwQZYv_2g/mqdefault.jpg)
![Splatoon 3: Too close at the end in Clam Blitz [19(4)-10, Tri-slosher]
I fear the Inkbrush, and not just in Clam Blitz. At least I have Toxic Mist to slow them down. And, naturally, they are the first to create a power clam, just as the splatling is atop the perch. I sit back in defence, letting my Toxic Mist make things difficult, but dont see the Nautilus drop down. I try to run away from them, not quite making it. The attack comes, but my squidmates are equal to it. I return and help repel the Nautilus and the final power clam, and try to turn our defence to attack. I find clams, ink turf, and push forwards, but my approach is a little too obvious. I return and dash back towards the purple basket, a dropped power clam tempting me in, hoping the purple team think we have abandoned it. Indeed, the Flingza Roller pulls out Tenta Missiles and looks vulnerable, but I run in to the Inkbrush, and cant compete head-on.
Our Splat Charger is doing well, I see. They splat the Nautilus, and then the Flingza Roller before I can get close. I ink some turf instead, as I can do that. I can also push forwards, and this time I surge past potential attackers, and from the side I get one splat, and some persistence a second, finding myself under the purple basket. I lack a power clam, though, and am stuck in ink in hostile territory. I do well to keep myself unsplatted, and to keep the basket relatively clear, as a squidmate comes behind to open the scoring.
We manage only the one clam, and the purple team push right back. The Inkbrush gets past us and scores, which feels inevitable, but our defence otherwise holds. I manage an extra splat as our basket closes and the purple team retreat, only to be hit unseen by my target. So it goes. I am cautious on my return, looking for where the purple team is, where they are moving. They are edging in to our turf, looking for weakness. I refuse to show any, instead finding an opportunity to move in to their space, and splatting one, two, and missing a third but assisting a squidmate. I run from the fourth, turning around not quite realising how inky I am, and getting splatted by an Ink Storm.
I lunge forwards on my return this time, forging a path to the purple team. My dash almost catches them unawares, bagging me another splat. The Flingza Roller flees to the side, my sloshing following them until its clear someone else is in the fray. I turn and slosh them, for a mutual splatting that feels a fair result. My squidmates complete the Wipeout, and it looks like we can strike, except the our barrier breaks a moment later. The power clam must have been thrown just as the inkling was splatted. But the Wipeout does mean our basket is safe. Our opportunity is merely delayed slightly.
I grab clams, anticipating my squidmates attack. Sure enough, they break the barrier as I get close, and manage to add the few Im carrying to the basket as our Splat Charger, my other surviving squidmate, completes another Wipeout. I have no more clams, so I launch an Inkjet to look threatening. I know I am not threatening in the air, but the purple team dont know that yet. I get a splat, on landing, which seems lucky, and am splatted shortly after. My squidmates have keep the clams hitting the basket, however, and our lead seems comfortable now. Not even our own Wipeout seems like a problem.
I return defensively, but still get myself in to trouble, seeing two power clams waiting to be scored as I am splatted. My squidmates again hold off the assault, and I am soon back to assist. Time is running out too, so this is our last defence, and needs to hold. I use Toxic Mist, hide on walls, and drop down to help splat the Nautilus. The Flingza Roller is next, as Special weapons are deployed. The Flingza Roller tries to add to the barrage with their Tenta Missiles, sadly for them making them a sitting duck. A junk backwards and I find the Inkbrush trying to run straight through our lines. Im in the right place to stop them.
That feels like it. I wonder if it is. There is one more, though, the N-ZAP, and they are to the side. I dont splat them in time, as they grab a power clam and break our barrier. And as the purple team super-jump back, efficient and quick, I run in to a Suction Bomb. More clams hit our basket, and I can do nothing but watch. Luckily, my squidmates can do more, and splat the purple team away, just about keeping our lead safe. But keeping it safe. Woomy! Splatoon 3: Too close at the end in Clam Blitz [19(4)-10, Tri-slosher]](https://i.ytimg.com/vi/UkvJelAuYwI/mqdefault.jpg)
![Splatoon 3: Overcoming the pain in Clam Blitz [11-7, Range Blaster]
I see the L-3 Nozzlenose using the platform as cover, and Im having none of it. I move in, use my ranged blasts to splat, and withdraw. I would have got away with it too, if it werent for that pesky Painbrush. My squidmates are doing better, one making a power clam and breaking the barrier with it. I surge forwards, Tenta Missiles on me, to try to contribute, only to be splatted by the same Tenta Missiles as I pause to blast. Ah, fired by the Painbrush. Who then goes on to break our barrier whilst Im splatted. I dont get on with brushes.
My squidmates defend well, and I probably do something at the same time, and our basket closes. I push forwards to find the Painbrush not looking my way. That doesnt mean much with a brush, but I keep my range and splat them, which feels really good, let me tell you, but I cant quite catch up with the N-ZAP 89 immediately. I get them on a third pass, which is good. I scoot around, grab some clams, and lay a Suction Bomb that catches an unsuspecting inkling. A squidmate with a power clam is splatted too, though. I ignore that, as I am dragging clams, to make my own power clam as I surge towards the basket.
Coming under fire, I throw the power clam a little early, missing the basket. Im probably going to get splatted, but somehow, even taking time to throw a Wave Breaker, Im not. One lucky blast and the two inklings tripping over themselves to splat me are instead splatted, and I get a second chance with the power clam. Nice! Its good timing, as a squidmate with another power clam comes and scores that too, with me throwing in a little fella, and a Painbrush of our own adding a chunk more. I celebrate by splatting the orange Painbrush and running away. Or tactically retreating to find more clams, two of which I score.
The orange basket closes with our lead now quite large, and half the battle gone. Im happy to bide my time in defence for a bit, which makes a mockery of when I do push forwards, as I dash in to an Ink Vacs inksplosion like a mug. Moments later, the orange team score again. My squidmates defence holds, and I approach from a different angle, finding a hiding L-3 Nozzlenose. I sense an opportunity and dash forwards looking for clams, and keep going forwards despite seeing two orange inklings ahead of me. It probably serves me right to be splatted and dropped through the scissor lift.
It is almost good that I am splatted, with an orange power clam heading to our basket, and I sit back to defend. My squidmates have other ideas and break the orange barrier before they can break ours. Nice idea! The orange inkling waits near our basket as more clams hits theirs, so I leave them to it and try to keep the push going, particularly as our lead doesnt increase, the push only decreasing our buffer. I nearly add another few clams but see more orange inklings heading to our basket, and with me being the only squidmate standing. I decide to splat them instead.
Getting the splats seemed like a good idea but moments after the orange barrier being back up, the loitering orange inkling scores their power clam. Oh well. At least its just them, and my squidmates splat them soon enough, and the fourth inkling I keep busy in the middle of the stage. Our lead remains healthy. And with me and the Big Swig Roller calling it a no-score draw, and my accidentally creating a power clam, I try to score in retaliation. It doesnt quite go to plan, though. A squidmate recovers my thrown power clam but is splatted before they can score, and a second squidmate with their own power clam is splatted near behind. Why do I super-jump to them? Because sometimes I am just that optimistic. And I forget the other team has a Painbrush. But its all good. With less than thirty seconds to go, we just need a bit of defence against a panicking team, and a squidmate surging through a broken line to score right at the end of the battle, to secure our victory. Woomy! Splatoon 3: Overcoming the pain in Clam Blitz [11-7, Range Blaster]](https://i.ytimg.com/vi/V4YiP-CzeSE/mqdefault.jpg)